FEN
[Event "Antichess Shield Arena"]
[Site "https://adjva4.dpdns.org/qsYo2SVM"]
[Date "2026.01.22"]
[Round "-"]
[White "Lmaoooooooooooooooo"]
[Black "marc47"]
[Result "0-1"]
[GameId "qsYo2SVM"]
[UTCDate "2026.01.22"]
[UTCTime "19:27:01"]
[WhiteElo "2520"]
[BlackElo "2084"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+11"]
[WhiteBerserk "true"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. c4?! { (0.15 → -0.74) Inaccuracy. e3 was best. } { [%eval -0.74] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... Nh6?? { (-0.74 → 2.42) Blunder. g6 was best. } { [%eval 2.42] } (1... g6 2. Qa4 d5 3. Qxa7 Rxa7 4. cxd5 Qxd5 5. g3 Qxd2 6. Kxd2) 2. g4? { (2.42 → 0.91) Mistake. c5 was best. } { [%eval 0.91] } (2. c5 d6 3. cxd6 cxd6 4. g4 Bxg4 5. d3 Bxe2 6. Bxh6 gxh6) 2... Nxg4 { [%eval 0.45] } 3. Qc2? { (0.45 → -0.95) Mistake. Qa4 was best. } { [%eval -0.95] } (3. Qa4 Nxf2 4. Qxa7 Rxa7 5. Kxf2 Rxa2 6. Rxa2 g6 7. d3 d5) 3... Nxf2 { [%eval -0.72] } 4. Qxh7 { [%eval -1.18] } 4... Rxh7 { [%eval -1.24] } 5. Kxf2 { [%eval -0.77] } 5... Rxh2 { [%eval -0.28] } 6. Rxh2 { [%eval -0.79] } 6... d5?! { (-0.79 → -0.16) Inaccuracy. g5 was best. } { [%eval -0.16] } (6... g5 7. Rh6 Bxh6 8. e3 Bf8 9. a4 c6 10. Nc3 b5 11. Nxb5) 7. cxd5 { [%eval 0.0] } 7... Qxd5 { [%eval -0.08] } 8. Rh6?! { (-0.08 → -0.86) Inaccuracy. Bh3 was best. } { [%eval -0.86] } (8. Bh3 Bxh3) 8... gxh6?? { (-0.86 → Mate in 14) Checkmate is now unavoidable. Qxa2 was best. } { [%eval #14] } (8... Qxa2 9. Rxa2) 9. d3 { [%eval #14] } 9... Qxa2 { [%eval #13] } 10. Rxa2 { [%eval #13] } 10... Bh3 { [%eval #12] } 11. Nxh3 { [%eval #12] } 11... b5 { [%eval #11] } 12. Rxa7 { [%eval #11] } 12... Rxa7 { [%eval #10] } 13. Bxh6 { [%eval #10] } 13... Bxh6 { [%eval #9] } 14. Nd2 { [%eval #9] } 14... Bxd2 { [%eval #8] } 15. b4?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Ke3 was best. } { [%eval 0.0] } (15. Ke3 Bxe3 16. Nf2 Bxf2 17. d4 Bxd4 18. Bh3 Bxb2 19. Be6 fxe6 20. e4 Ba3) 15... Bxb4 { [%eval -1.68] } 16. d4?? { (-1.68 → Mate in 8) Checkmate is now unavoidable. Ke1 was best. } { [%eval #-8] } (16. Ke1) 16... e5 { [%eval #-10] } 17. dxe5 { [%eval #-9] } 17... f6?? { (Mate in 9 → -3.69) Lost forced checkmate sequence. Ra2 was best. } { [%eval -3.69] } (17... Ra2 18. e6 Rxe2 19. Kxe2 fxe6 20. Nf2 Be1 21. Kxe1 Na6 22. Bxb5 Nb4 23. Bxe8) 18. exf6 { [%eval -4.18] } 18... Kd8 { [%eval -3.57] } 19. Ng5 { [%eval -3.94] } 19... Be1?? { (-3.94 → -1.50) Blunder. Bf8 was best. } { [%eval -1.5] } (19... Bf8) 20. Kxe1 { [%eval -1.81] } 20... Nc6 { [%eval -1.27] } 21. Kd2?? { (-1.27 → Mate in 18) Checkmate is now unavoidable. Ne4 was best. } { [%eval #-18] } (21. Ne4) 21... Kc8?? { (Mate in 18 → -1.15) Lost forced checkmate sequence. Ne5 was best. } { [%eval -1.15] } (21... Ne5 22. Nf7 Nxf7 23. Ke3 Ne5 24. f7 Nxf7 25. Kf4 Kd7 26. Kg4 c5 27. Kg5) 22. f7?! { (-1.15 → -2.10) Inaccuracy. Nh3 was best. } { [%eval -2.1] } (22. Nh3 Kd7 23. Nf2 Ra8 24. Nh3 Ne7 25. fxe7 Kxe7 26. Kd3 b4 27. Nf2 Kd7) 22... Ne7 { [%eval -1.97] } 23. Kd3?? { (-1.97 → Mate in 13) Checkmate is now unavoidable. Kc2 was best. } { [%eval #-13] } (23. Kc2 Kd8) 23... c5?? { (Mate in 13 → -0.65) Lost forced checkmate sequence. Kd8 was best. } { [%eval -0.65] } (23... Kd8 24. Kc4 bxc4 25. Nf3 Ra6 26. Bg2 Ra4 27. e3 Rb4 28. f8=K Rb2 29. Kxe7) 24. Ke3?! { (-0.65 → -1.29) Inaccuracy. Kd4 was best. } { [%eval -1.29] } (24. Kd4) 24... Kc7?? { (-1.29 → 3.28) Blunder. c4 was best. } { [%eval 3.28] } (24... c4 25. f8=K Ng8 26. Kxg8 Ra4 27. Nh3 Kd7 28. Nf2 Ra7 29. Kf7 c3 30. Bg2) 25. Nh7?? { (3.28 → -1.75) Blunder. Bh3 was best. } { [%eval -1.75] } (25. Bh3 Ng8) 25... Kd8? { (-1.75 → -0.08) Mistake. Kd7 was best. } { [%eval -0.08] } (25... Kd7 26. Kf3) 26. Kf4?? { (-0.08 → Mate in 5) Checkmate is now unavoidable. Nf8 was best. } { [%eval #-5] } (26. Nf8 Rd7) 26... Ke8 { [%eval #-5] } 27. fxe8=N { [%eval #-4] } 27... Rc7 { [%eval #-4] } 28. Nxc7 { [%eval #-3] } 28... c4 { [%eval #-3] } 29. Nxb5 { [%eval #-2] } 29... c3 { [%eval #-2] } 30. Nxc3 { [%eval #-1] } 30... Nf5 { [%eval #-1] } 31. Kxf5# { Game ends by variant rule. } 0-1

