FEN
[Event "rated variant:antichess game"]
[Site "https://adjva4.dpdns.org/pxDohKSd"]
[Date "2026.03.24"]
[Round "-"]
[White "vivienne2014"]
[Black "CoachCurtis"]
[Result "1-0"]
[GameId "pxDohKSd"]
[UTCDate "2026.03.24"]
[UTCTime "01:56:18"]
[WhiteElo "1582"]
[BlackElo "1056"]
[WhiteRatingDiff "+5"]
[BlackRatingDiff "-5"]
[Variant "Antichess"]
[TimeControl "900+10"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. e3 { [%eval 2.49] } 1... g6?? { (2.49 → Mate in 19) Checkmate is now unavoidable. b5 was best. } { [%eval #19] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval #19] } 2... bxa6 { [%eval #18] } 3. Qh5 { [%eval #19] } 3... gxh5 { [%eval 2.3] } 4. g4 { [%eval #18] } 4... hxg4 { [%eval 2.3] } 5. Nf3 { [%eval #16] } 5... gxf3 { [%eval 1.05] } 6. Ke2?! { (1.05 → 0.28) Inaccuracy. Kf1 was best. } { [%eval 0.28] } (6. Kf1 Nh6 7. h4 Ng4 8. Ke2 Nxf2 9. Kxf3 Nxh1 10. Kf2 Nxf2 11. e4 Nxe4) 6... fxe2 { [%eval 0.43] } 7. Rf1 { [%eval 0.36] } 7... exf1=Q { [%eval -0.01] } 8. d3?? { (-0.01 → -2.71) Blunder. Nc3 was best. } { [%eval -2.71] } (8. Nc3 Qxc1 9. Rxc1 h5 10. a4 f5 11. Rd1 Rh6 12. Ra1 f4 13. exf4 h4) 8... Qxd3 { [%eval -2.02] } 9. cxd3 { [%eval -2.41] } 9... c6?! { (-2.41 → -1.65) Inaccuracy. d5 was best. } { [%eval -1.65] } (9... d5) 10. b3 { [%eval -1.2] } 10... d6?! { (-1.20 → -0.25) Inaccuracy. Qb6 was best. } { [%eval -0.25] } (10... Qb6 11. Nc3) 11. Nd2? { (-0.25 → -1.92) Mistake. a4 was best. } { [%eval -1.92] } (11. a4 Qb6) 11... e6?? { (-1.92 → Mate in 8) Checkmate is now unavoidable. Nd7 was best. } { [%eval #8] } (11... Nd7) 12. Nc4?? { (Mate in 8 → Mate in 15) Lost forced checkmate sequence. h4 was best. } { [%eval #-15] } (12. h4 Qxh4 13. Bb2 Qxf2 14. Bxh8 Qxd2 15. a4 Qxd3 16. a5 Qxb3 17. Bf6 Qxe3) 12... e5?? { (Mate in 15 → Mate in 8) Lost forced checkmate sequence. Qf6 was best. } { [%eval #8] } (12... Qf6 13. Nxd6 Qxf2 14. Nxe8 Qxa2 15. Rxa2 a5 16. Rxa5 Nf6 17. Nxf6 Rg8 18. Nxg8) 13. Nxd6 { [%eval #8] } 13... Bxd6 { [%eval #7] } 14. Ba3 { [%eval #8] } 14... Bxa3 { [%eval #7] } 15. Rc1 { [%eval #10] } 15... Bxc1 { [%eval #6] } 16. f3 { [%eval #6] } 16... Bxe3 { [%eval #4] } 17. f4?? { (Mate in 4 → -5.30) Lost forced checkmate sequence. a4 was best. } { [%eval -5.3] } (17. a4 Qxd3 18. a5 Qxb3 19. h3 Bxh3 20. f4 Bxf4#) 17... exf4?? { (-5.30 → Mate in 3) Checkmate is now unavoidable. Qxd3 was best. } { [%eval #3] } (17... Qxd3 18. fxe5 Qxb3 19. axb3 Nf6 20. exf6 Kd7 21. h4 Rg8 22. h5 Bb6 23. b4) 18. d4?? { (Mate in 3 → 3.31) Lost forced checkmate sequence. a4 was best. } { [%eval 3.31] } (18. a4 Qxd3 19. h3 Bxh3 20. a5 Qxb3#) 18... Bxd4 { [%eval -0.23] } 19. b4?? { (-0.23 → -8.69) Blunder. a4 was best. } { [%eval -8.69] } (19. a4 Kd7 20. a5 Qxa5 21. b4 Qxb4 22. h4 Kd8 23. h5 Ne7 24. h6 Bg7) 19... Bh3?? { (-8.69 → Mate in 2) Checkmate is now unavoidable. Qa5 was best. } { [%eval #2] } (19... Qa5 20. bxa5 Nd7 21. h4 Ne7 22. h5 Rb8 23. a4 Nd5 24. h6 Bg7 25. hxg7) 20. b5 { [%eval #2] } 20... axb5 { [%eval #1] } 21. a4 { [%eval #1] } 21... bxa4# { Game ends by variant rule. } 1-0

