FEN
[Event "rated variant:antichess game"]
[Site "https://adjva4.dpdns.org/m0f7Oo8C"]
[Date "2025.07.03"]
[Round "-"]
[White "merkepox"]
[Black "Nakshatra3"]
[Result "1-0"]
[GameId "m0f7Oo8C"]
[UTCDate "2025.07.03"]
[UTCTime "12:35:53"]
[WhiteElo "2696"]
[BlackElo "2512"]
[BlackTitle "BOT"]
[Variant "Antichess"]
[TimeControl "30+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Bxd7 { [%eval 0.49] } 4. a4? { (0.49 → -0.99) Mistake. Na3 was best. } { [%eval -0.99] } (4. Na3 Bxa3 5. bxa3 c6 6. a4 Qh4 7. a5 Qxh2 8. Rxh2 h5) 4... Bxa4 { [%eval 0.0] } 5. Rxa4 { [%eval 0.3] } 5... Qxd2 { [%eval 0.44] } 6. Kxd2 { [%eval 1.22] } 6... Nc6 { [%eval 1.35] } 7. Rxa7 { [%eval 1.33] } 7... Nxa7 { [%eval 1.38] } 8. Qf3 { [%eval 1.55] } 8... Ne7 { [%eval 1.9] } 9. Qxa8 { [%eval 1.76] } 9... Kd7 { [%eval 1.96] } 10. Qxa7 { [%eval 1.91] } 10... e5?! { (1.91 → 3.15) Inaccuracy. g6 was best. } { [%eval 3.15] } (10... g6 11. Qxc7) 11. Qxc7 { [%eval 2.92] } 11... Kxc7 { [%eval 2.88] } 12. b4 { [%eval 2.51] } 12... g6 { [%eval 2.67] } 13. e4 { [%eval 3.2] } 13... g5?! { (3.20 → 4.56) Inaccuracy. Kb7 was best. } { [%eval 4.56] } (13... Kb7 14. c4) 14. Nc3 { [%eval 4.59] } 14... Bg7? { (4.59 → 8.76) Mistake. Kd7 was best. } { [%eval 8.76] } (14... Kd7 15. Nd5) 15. Nd5 { [%eval 9.69] } 15... Nxd5 { [%eval 8.81] } 16. exd5 { [%eval 8.79] } 16... f6 { [%eval 6.97] } 17. Ne2 { [%eval 7.08] } 17... e4 { [%eval 7.3] } 18. Rg1 { [%eval 6.92] } 18... Rg8 { [%eval 7.06] } 19. Re1 { [%eval 6.75] } 19... g4 { [%eval 8.53] } 20. g3 { [%eval 8.79] } 20... Rf8 { [%eval 9.45] } 21. c4 { [%eval 9.12] } 21... Kc6? { (9.12 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #15] } (21... e3 22. Kxe3) 22. dxc6 { [%eval #11] } 22... e3 { [%eval #10] } 23. Kxe3 { [%eval #10] } 23... f5 { [%eval #8] } 24. Kf3 { [%eval #8] } 24... gxf3 { [%eval #7] } 25. Nc3 { [%eval #7] } 25... Bxc3 { [%eval #6] } 26. Rd1 { [%eval #6] } 26... Bxb4 { [%eval #5] } 27. g4 { [%eval #5] } 27... fxg4 { [%eval #4] } 28. Bf4 { [%eval #4] } 28... Rxf4 { [%eval #3] } 29. Rd7 { [%eval #3] } 29... Rxc4 { [%eval #2] } 30. Rxh7 { [%eval #2] } 30... Rxc6 { [%eval #1] } 31. Rh3 { [%eval #1] } 31... gxh3# { Game ends by variant rule. } 1-0