FEN
[Event "casual variant:antichess game"]
[Site "https://adjva4.dpdns.org/l6BHomAP"]
[Date "2015.03.31"]
[Round "-"]
[White "ZugAddict"]
[Black "LeMusique"]
[Result "0-1"]
[GameId "l6BHomAP"]
[UTCDate "2015.03.31"]
[UTCTime "20:48:25"]
[WhiteElo "1637"]
[BlackElo "2249"]
[WhiteTitle "NM"]
[Variant "Antichess"]
[TimeControl "1500+25"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. e3 { [%eval 0.97] } 1... c5?? { (0.97 → 2.97) Blunder. e6 was best. } { [%eval 2.97] } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Nh3 Bxd2 5. Nxd2 Ne7 6. Ba3) 2. Bb5?? { (2.97 → 0.89) Blunder. Ba6 was best. } { [%eval 0.89] } (2. Ba6 Nxa6 3. g3 g5 4. b4 cxb4 5. Ne2 b5 6. Na3 bxa3) 2... g5 { [%eval 0.76] } 3. Bxd7 { [%eval 0.75] } 3... Nxd7?! { (0.75 → 1.89) Inaccuracy. Kxd7 was best. } { [%eval 1.89] } (3... Kxd7 4. Qh5 Nf6 5. Qxf7 Qa5 6. Qxf6 exf6 7. f4 gxf4 8. exf4 Qxa2 9. Rxa2 Bd6 10. Rxa7) 4. Qf3? { (1.89 → 0.64) Mistake. Qh5 was best. } { [%eval 0.64] } (4. Qh5 Qa5 5. Qxh7 Rxh7 6. a3 Qxa3 7. bxa3 Rxh2 8. Rxh2 Nh6 9. Rxh6 Bxh6 10. Kd1 f6) 4... Qb6 { [%eval 0.67] } 5. Qxb7 { [%eval -0.14] } 5... Qxb7 { [%eval 0.45] } 6. b4?? { (0.45 → Mate in 17) Checkmate is now unavoidable. b3 was best. } { [%eval #-17] } (6. b3 Qxg2) 6... Qxb4?? { (Mate in 17 → 1.78) Lost forced checkmate sequence. Qxg2 was best. } { [%eval 1.78] } (6... Qxg2 7. bxc5 Qxg1 8. Rxg1 Nxc5 9. Rxg5 Nf6 10. Rxc5 Bf5 11. Rxf5 Rc8 12. Rxf6 Rxc2 13. Rxf7) 7. Nc3?? { (1.78 → -0.99) Blunder. Ne2 was best. } { [%eval -0.99] } (7. Ne2 Qxb1) 7... Qxc3 { [%eval -0.38] } 8. dxc3 { [%eval -0.55] } 8... a5 { [%eval -0.37] } 9. Ba3?? { (-0.37 → Mate in 12) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-12] } (9. Ne2) 9... c4?? { (Mate in 12 → -2.02) Lost forced checkmate sequence. Bg7 was best. } { [%eval -2.02] } (9... Bg7 10. Bxc5 Bxc3 11. Bxe7 Bxa1 12. Bxg5 Kd8 13. Bxd8 Rb8 14. Bxa5 Rb4 15. Bxb4 Bd4 16. exd4) 10. Bxe7 { [%eval -1.52] } 10... Nxe7 { [%eval -1.17] } 11. Ne2?? { (-1.17 → -3.52) Blunder. Rc1 was best. } { [%eval -3.52] } (11. Rc1 Kd8) 11... a4?? { (-3.52 → -1.29) Blunder. Nc6 was best. } { [%eval -1.29] } (11... Nc6) 12. Kd2?? { (-1.29 → Mate in 14) Checkmate is now unavoidable. a3 was best. } { [%eval #-14] } (12. a3 Ne5 13. g3 Bg4 14. Nc1 Be2 15. Nxe2 Ra5 16. Rf1 Kd7 17. g4 Nxg4 18. f3 Nxe3) 12... Nc6? { (Mate in 14 → -9.11) Lost forced checkmate sequence. Rb8 was best. } { [%eval -9.11] } (12... Rb8 13. h4 gxh4 14. Rxh4 Nd5 15. Rxc4 Nxc3 16. Rxc8 Nxa2 17. Rxe8 Rxe8 18. Rxa2 Rxe3 19. Rxa4) 13. Rhd1? { (-9.11 → Mate in 11) Checkmate is now unavoidable. e4 was best. } { [%eval #-11] } (13. e4 f5) 13... Nd4 { [%eval #-11] } 14. exd4 { [%eval #-9] } 14... Ne5 { [%eval #-9] } 15. dxe5 { [%eval #-8] } 15... Bh3 { [%eval #-8] } 16. gxh3 { [%eval #-7] } 16... f6 { [%eval #-7] } 17. exf6 { [%eval #-6] } 17... Bg7 { [%eval #-6] } 18. fxg7 { [%eval #-5] } 18... a3 { [%eval #-10] } 19. gxh8=K { [%eval #-4] } 19... Ra6 { [%eval #-4] } 20. Kxh7 { [%eval #-3] } 20... Rh6 { [%eval #-3] } 21. Kxh6 { [%eval #-2] } 21... Kf7 { [%eval #-2] } 22. Kxg5 { [%eval #-1] } 22... Kg7?? { (Mate in 1 → 2.75) Lost forced checkmate sequence. Kf6 was best. } { [%eval 2.75] } (22... Kf6 23. Kxf6#) 23. Kf4 { [%eval 3.69] } 23... Kf7 { [%eval 4.25] } 24. Kc1?? { (4.25 → 2.01) Blunder. Ng3 was best. } { [%eval 2.01] } (24. Ng3 Kf6) 24... Ke7?? { (2.01 → 5.24) Blunder. Ke6 was best. } { [%eval 5.24] } (24... Ke6 25. Rd7) 25. Kb2?? { (5.24 → -1.13) Blunder. Rg1 was best. } { [%eval -1.13] } (25. Rg1) 25... axb2 { [%eval -0.83] } 26. Rd6? { (-0.83 → -2.04) Mistake. Rd5 was best. } { [%eval -2.04] } (26. Rd5) 26... Kxd6 { [%eval -1.66] } 27. Ke5?? { (-1.66 → Mate in 2) Checkmate is now unavoidable. Ng3 was best. } { [%eval #-2] } (27. Ng3 bxa1=K) 27... Kxe5 { [%eval #-14] } 28. Nf4 { [%eval #-9] } 28... Kxf4 { [%eval #-9] } 29. a4 { [%eval #-6] } 29... bxa1=K { [%eval #-8] } 30. a5 { [%eval #-5] } 30... Ka2 { [%eval #-6] } 31. a6 { [%eval #-4] } 31... Ka3 { [%eval #-5] } 32. a7 { [%eval #-3] } 32... Ka4 { [%eval #-5] } 33. a8=N { [%eval #-3] } 33... Ka5 { [%eval #-7] } 34. h4 { [%eval #-2] } 34... Ka6 { [%eval #-7] } 35. h5 { [%eval #-2] } 35... Ka7 { [%eval #-9] } 36. h6 { [%eval #-8] } 36... Kxa8 { [%eval #-8] } 37. h7 { [%eval #-6] } 37... Kb8 { [%eval #-8] } 38. h8=K { [%eval #-6] } 38... Ke5 { [%eval #-8] } 39. h4 { [%eval #-5] } 39... Kf6 { [%eval #-8] } 40. h5 { [%eval #-6] } 40... Kc8 { [%eval #-7] } 41. h6 { [%eval #-6] } 41... Kd7 { [%eval #-6] } 42. Kg7 { [%eval #-3] } 42... Kxg7 { [%eval #-3] } 43. hxg7 { [%eval #-2] } 43... Ke6 { [%eval #-7] } 44. g8=R { [%eval #-6] } 44... Kf7 { [%eval #-7] } 45. f4 { [%eval #-3] } 45... Kxg8 { [%eval #-3] } 46. f5 { [%eval #-2] } 46... Kh7 { [%eval #-2] } 47. f6 { [%eval #-1] } 47... Kh6 { [%eval #-3] } 48. f7 { [%eval #-2] } 48... Kg5 { [%eval #-5] } 49. f8=K { [%eval #-4] } 49... Kf5 { [%eval #-4] } 50. Ke8 { [%eval #-3] } 50... Ke5 { [%eval #-3] } 51. Kd8 { [%eval #-2] } 51... Kd5 { [%eval #-3] } 52. Kc8 { [%eval #-2] } 52... Kc5 { [%eval #-3] } 53. Kb8 { [%eval #-2] } 53... Kb5 { [%eval #-3] } 54. Kc8 { [%eval #-2] } 54... Kc5 { [%eval #-3] } 55. Kd8 { [%eval #-2] } 55... Kd5 { [%eval #-3] } 56. Ke8 { [%eval #-2] } 56... Ke5 { [%eval #-3] } 57. Kf8 { [%eval #-2] } 57... Kf5 { [%eval #-4] } 58. Ke8 { [%eval #-3] } 58... Ke4 { [%eval #-3] } 59. Kd8 { [%eval #-2] } 59... Ke5 { [%eval #-3] } 60. Ke8 { [%eval #-2] } 60... Ke4 { [%eval #-3] } 61. Kd7 { [%eval #-2] } 61... Kd4 { [%eval #-2] } 62. cxd4 { [%eval #-1] } 62... c3 { [%eval #-1] } 63. d5 { Game ends by variant rule. } 0-1
