FEN
[Event "casual variant:antichess game"]
[Site "https://adjva4.dpdns.org/kk1DJB50"]
[Date "2018.04.19"]
[Round "-"]
[White "ProgramFOX"]
[Black "Alopyx"]
[Result "1-0"]
[GameId "kk1DJB50"]
[UTCDate "2018.04.19"]
[UTCTime "15:46:05"]
[WhiteElo "2240"]
[BlackElo "1500"]
[BlackTitle "BOT"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. c4 { [%eval 0.04] } 1... b5? { (0.04 → 1.61) Mistake. c5 was best. } { [%eval 1.61] } (1... c5 2. b4 cxb4 3. Ba3 bxa3 4. Nxa3 b5 5. cxb5 Ba6 6. bxa6 Nxa6 7. Qc1 Qc7 8. Qxc7) 2. cxb5 { [%eval 0.73] } 2... c5?? { (0.73 → 2.86) Blunder. d6 was best. } { [%eval 2.86] } (2... d6 3. g4 Bxg4 4. Qc2 Bxe2 5. Bxe2 Na6 6. bxa6 Qb8 7. Qxc7 Qxb2 8. Qxa7 Qxc1 9. Qxa8) 3. bxc6 { [%eval 2.0] } 3... Nxc6 { [%eval 3.02] } 4. b4 { [%eval 2.44] } 4... Nxb4 { [%eval 3.4] } 5. Qa4? { (3.40 → 1.71) Mistake. Qc2 was best. } { [%eval 1.71] } (5. Qc2 Nxa2 6. Qxh7 Rxh7 7. Rxa2 Rxh2 8. Rxa7 Rxa7 9. Rxh2 d6 10. g4 Bxg4 11. Ba3 Bxe2) 5... Nxa2 { [%eval 2.22] } 6. Qxa7 { [%eval 1.9] } 6... Rxa7 { [%eval 2.37] } 7. Rxa2 { [%eval 2.1] } 7... Rxa2 { [%eval 2.27] } 8. Bb2 { [%eval 1.68] } 8... Rxb2 { [%eval 1.53] } 9. d3?? { (1.53 → -0.16) Blunder. e3 was best. } { [%eval -0.16] } (9. e3) 9... Rxe2 { [%eval 0.37] } 10. Kxe2? { (0.37 → -0.75) Mistake. Bxe2 was best. } { [%eval -0.75] } (10. Bxe2 Qc7) 10... Qa5? { (-0.75 → 0.45) Mistake. Qc7 was best. } { [%eval 0.45] } (10... Qc7 11. g3) 11. Nc3 { [%eval 0.45] } 11... Qxc3 { [%eval 1.14] } 12. d4?! { (1.14 → 0.07) Inaccuracy. g3 was best. } { [%eval 0.07] } (12. g3 Qxd3) 12... Qxd4 { [%eval 0.4] } 13. Kd1?? { (0.40 → -2.58) Blunder. g3 was best. } { [%eval -2.58] } (13. g3 Qxf2) 13... Qxd1?? { (-2.58 → Mate in 6) Checkmate is now unavoidable. Qxf2 was best. } { [%eval #6] } (13... Qxf2 14. Be2 Qxg2 15. Bd3 Qxh2 16. Bxh7 Qxh7 17. Rxh7 Rxh7 18. Ne2 d5 19. Kc2 d4 20. Nxd4) 14. f4?? { (Mate in 6 → Mate in 28) Lost forced checkmate sequence. h4 was best. } { [%eval #-28] } (14. h4 Qxf1 15. Ne2 Qxh1 16. h5 Qxh5 17. f4 Qxe2 18. g4 Qxg4 19. f5 Qxf5#) 14... Qxf1 { [%eval -10.1] } 15. Ne2?! { (-10.10 → Mate in 15) Checkmate is now unavoidable. f5 was best. } { [%eval #-15] } (15. f5 Qxg1) 15... Qxf4 { [%eval #-14] } 16. Nxf4 { [%eval #-14] } 16... e6?? { (Mate in 14 → -6.55) Lost forced checkmate sequence. d5 was best. } { [%eval -6.55] } (16... d5 17. Nxd5 Bh3 18. gxh3 h5 19. Nxe7 Nxe7 20. Ra1 Rh6 21. Ra6 Rxa6 22. h4 Rf6 23. h3) 17. Nxe6 { [%eval -8.0] } 17... dxe6 { [%eval -5.02] } 18. h4?? { (-5.02 → Mate in 12) Checkmate is now unavoidable. Rg1 was best. } { [%eval #-12] } (18. Rg1 Kd7) 18... g5 { [%eval #-11] } 19. hxg5 { [%eval #-11] } 19... Bc5?? { (Mate in 11 → 0.00) Lost forced checkmate sequence. Nf6 was best. } { [%eval 0.0] } (19... Nf6 20. Rxh7 Rxh7 21. gxf6 Rh2 22. g3 Bh6 23. g4 Bg7 24. fxg7 f5 25. gxf5 exf5 26. g8=R) 20. Rxh7 { [%eval 0.0] } 20... Rxh7 { [%eval 0.0] } 21. g6 { [%eval 0.0] } 21... fxg6 { [%eval 0.0] } 22. g4 { [%eval -0.21] } 22... Ba6 { [%eval 0.0] } 23. g5 { [%eval 0.0] } 23... Nf6 { [%eval 0.0] } 24. gxf6 { [%eval 0.06] } 24... Bd3?? { (0.06 → Mate in 1) Checkmate is now unavoidable. Rg7 was best. } { [%eval #1] } (24... Rg7 25. fxg7 Ke7 26. g8=B Kf7 27. Bxf7 g5 28. Bxe6 Bc4 29. Bxc4 g4 30. Bd5 g3 31. Bh1) 25. f7 Rxf7# { Game ends by variant rule. } 1-0