@GiveEverythingToWin said in #8:
Lets say someone has a score of 5-1 vs somebody, but has a lower rating. Then the ratings wouldn't be the entire truth of the probability of the outcome of the game. I'm no expert in this area but I was thinking like giving the player with the higher score (+3 could be the minimum) could ge like a 20 elo rating buff.
The problem I see is that there is no "proper math" for this. Just adding a few Elo points because the player did good in the past is just not very accurate. Also what if the games are old? What if he had a worse Elo back then? So many things to keep into account to only make the end results less accurate IMHO.
@GiveEverythingToWin said in #8:
> Lets say someone has a score of 5-1 vs somebody, but has a lower rating. Then the ratings wouldn't be the entire truth of the probability of the outcome of the game. I'm no expert in this area but I was thinking like giving the player with the higher score (+3 could be the minimum) could ge like a 20 elo rating buff.
The problem I see is that there is no "proper math" for this. Just adding a few Elo points because the player did good in the past is just not very accurate. Also what if the games are old? What if he had a worse Elo back then? So many things to keep into account to only make the end results less accurate IMHO.





