@simoncov
In this particular example, Memory Chunking provides some building blocks that may be the foundation of a masters positional understanding. Recognizing obvious chunks like The Two Bishops and particular pawn structures but also more subtle elements of the position that recall previous games and analysis could conceivably be a fundamental part of how masters assess positions.
We need to know what a chunk is.
A chunk/template is a very specific concept when applied to chess. It is a particular arrangement of pieces. Simon and Chase proposed that chess skill develops as more are learned and stored as a chess vocabulary. However, they glossed over the issue of how chunks actually translate to making moves.
Patterns are not necessarily chunks. Chunks are a type of pattern, but patterns aren't always chunks.
In this model each of the Chunks that the master recognizes would suggest certain ideas and evaluation points. Additionally a master will be able to recognize which of these elements are more pertinent to the current position again based on their memory of similar positions and an understanding on which elements are more important.
Gobet introduced Template theory to deal with the fact that interference after viewing a chess position did not impact memory. So he said that basically there were bigger chunks (templates) in long term memory and that those templates could link to other templates and also semantic/conceptual info.
Gobet also added things to his template theory ad hoc. Such as talking about templates can suggest conceptual plans. But this isn't explained by his theory.
Like he just added everything to the basket. Templates just tell you answer like a magic word.
But he didn't explain how semantic/conceptual info develops from templates.
Another problem is that chunks/templates can't be viewed in isolation. Take the two bishops, whether their good or bad depends on the position. Two Bishops by themselves can't suggest anything.
Take the Euwe game I showed:

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The bishop pair can suggest 2 things here: try to attack the king or to try to form a blockade against the queenside pawns. But notice this is in context of surrounding factors. Also these are high level conceptual ideas, not the simple 'productions' which were proposed to be the basis for move suggestion.
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Euwe had the idea of playing Rb8-Rb5 and h5 to open the h-file. The rook is by itself. How does the rook get chunked? Chunks are supposed to be an element of memory. If patterns are intermingled then this goes against this completely because chunks are supposed to be independent and composed of subparts that only link to a single chunk.
The need to synthesize different information in chess is a blow to the idea that you just need to learn more chunks to become more skilled.
Dennis Holding (developed SEEK theory of chess) criticized chunks because they lacked independent functionality. (they can't suggest moves on their own). Gobet actually responded to this in a paper, saying that a pawn structure can suggest a move on its own. ( example from me is French defense pawn structure as white can suggest f4 to attack on kingside).
But this is a very simple example. And f4 is not always a good move, you have to keep in mind the f2 g1 diagonal. Plus sometimes its better to reserve f4 for a knight instead (f4 can also block the c1 bishop).
The point here is that chunks couldn't be independent and the the idea that a chunk can suggest a move 'on its own' is false. If we say that the french pawn structure 'suggests' f4 than this doesn't explain chess skill. If there are about 7 chunks in short term memory and they 'suggest' a move each, the how does this mesh with the fact that masters look at only a few initial moves? and also have a high level conceptual understanding of the position after only a brief look at the position?
The chunks in Simon and Chase's study were said to be pieces with relations between them: (attack, defense, color, piece type, proximity). But chess games tell a story. They are not just memorized relations of attack relations, defense relations etc.. That was a very unrealistic way of conceiving of chess.
Now if you say its patterns recognition that is the reason rather then chunks then that is plausible.
My point is that chunks are a specific concept. They aren't just patterns generally, they actually posit a specific arrangement of pieces that have been learned and that these chunks are linked to productions that can suggest a move.
So we can say that pattern recognition is an important skill (still the question of how to define a pattern, and how they develop).
I could see chunks as useful for basic tactical ideas or more simple concepts. Maybe in this case it could suggest a tactical move or idea, and then this idea could be checked to see that it works.
But the claims made by the proponents in this article, that the learning of chunks/templates is the foundation of chess skill is clearly wrong.
@simoncov
>In this particular example, Memory Chunking provides some building blocks that may be the foundation of a masters positional understanding. Recognizing obvious chunks like The Two Bishops and particular pawn structures but also more subtle elements of the position that recall previous games and analysis could conceivably be a fundamental part of how masters assess positions.
We need to know what a chunk is.
A chunk/template is a very specific concept when applied to chess. It is a *particular arrangement of pieces*. Simon and Chase proposed that chess skill develops as more are learned and stored as a chess vocabulary. However, they glossed over the issue of how chunks actually translate to making moves.
Patterns are not necessarily chunks. Chunks are a type of pattern, but patterns aren't always chunks.
>In this model each of the Chunks that the master recognizes would suggest certain ideas and evaluation points. Additionally a master will be able to recognize which of these elements are more pertinent to the current position again based on their memory of similar positions and an understanding on which elements are more important.
Gobet introduced Template theory to deal with the fact that interference after viewing a chess position did not impact memory. So he said that basically there were bigger chunks (templates) in long term memory and that those templates could link to other templates and also semantic/conceptual info.
Gobet also added things to his template theory ad hoc. Such as talking about templates can suggest conceptual plans. But this isn't explained by his theory.
Like he just added *everything* to the basket. Templates just tell you answer like a magic word.
But he didn't explain how semantic/conceptual info develops from templates.
Another problem is that chunks/templates can't be viewed in isolation. Take the two bishops, whether their good or bad depends on the position. Two Bishops by themselves can't suggest anything.
Take the Euwe game I showed:

1. The bishop pair can suggest 2 things here: try to attack the king or to try to form a blockade against the queenside pawns. But notice this is *in context* of surrounding factors. Also these are high level conceptual ideas, not the simple 'productions' which were proposed to be the basis for move suggestion.
2. Euwe had the idea of playing Rb8-Rb5 and h5 to open the h-file. The rook is by itself. How does the rook get chunked? Chunks are supposed to be an element of memory. If patterns are intermingled then this goes against this completely because chunks are supposed to be independent and composed of subparts that only link to a single chunk.
The need to synthesize different information in chess is a blow to the idea that you just need to learn more chunks to become more skilled.
Dennis Holding (developed SEEK theory of chess) criticized chunks because they lacked independent functionality. (they can't suggest moves on their own). Gobet actually responded to this in a paper, saying that a pawn structure can suggest a move on its own. ( example from me is French defense pawn structure as white can suggest f4 to attack on kingside).
But this is a very simple example. And f4 is not always a good move, you have to keep in mind the f2 g1 diagonal. Plus sometimes its better to reserve f4 for a knight instead (f4 can also block the c1 bishop).
The point here is that chunks couldn't be independent and the the idea that a chunk can suggest a move 'on its own' is false. If we say that the french pawn structure 'suggests' f4 than this doesn't explain chess skill. If there are about 7 chunks in short term memory and they 'suggest' a move each, the how does this mesh with the fact that masters look at only a few initial moves? and also have a high level conceptual understanding of the position after only a brief look at the position?
The chunks in Simon and Chase's study were said to be pieces with relations between them: (attack, defense, color, piece type, proximity). But chess games tell a story. They are not just memorized relations of attack relations, defense relations etc.. That was a very unrealistic way of conceiving of chess.
Now if you say its patterns recognition that is the reason rather then chunks then that is plausible.
My point is that chunks are a specific concept. They aren't just patterns generally, they actually posit a specific arrangement of pieces that have been learned and that these chunks are linked to productions that can suggest a move.
So we can say that pattern recognition is an important skill (still the question of how to define a pattern, and how they develop).
I could see chunks as useful for basic tactical ideas or more simple concepts. Maybe in this case it could suggest a tactical move or idea, and then this idea could be checked to see that it works.
But the claims made by the proponents in this article, that the learning of chunks/templates is the *foundation of chess skill* is clearly wrong.