FEN
[Event "rated variant:antichess game"]
[Site "https://adjva4.dpdns.org/dIILQMQQ"]
[Date "2025.04.30"]
[Round "-"]
[White "lightningbolt75"]
[Black "vivienne2014"]
[Result "0-1"]
[GameId "dIILQMQQ"]
[UTCDate "2025.04.30"]
[UTCTime "00:12:36"]
[WhiteElo "1794"]
[BlackElo "1562"]
[WhiteRatingDiff "-7"]
[BlackRatingDiff "+141"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. g3 { [%eval 0.0] } 1... e6?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Nh6 was best. } { [%eval #15] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b4 { [%eval #15] } 2... Bxb4 { [%eval #14] } 3. g4?? { (Mate in 14 → -0.95) Lost forced checkmate sequence. Bg2 was best. } { [%eval -0.95] } (3. Bg2 Bxd2 4. Bxb7 Bxc1 5. Qxc1 Bxb7 6. Qf4 Bxh1 7. Qxf7 Kxf7) 3... Bxd2 { [%eval -0.94] } 4. Qxd2?? { (-0.94 → Mate in 14) Checkmate is now unavoidable. Nxd2 was best. } { [%eval #-14] } (4. Nxd2 Qh4 5. Ne4 Qxh2 6. Rxh2 f5 7. gxf5 exf5 8. Qxd7 Bxd7) 4... Qg5?? { (Mate in 14 → -0.46) Lost forced checkmate sequence. g5 was best. } { [%eval -0.46] } (4... g5 5. Qxg5 Qxg5 6. Bxg5 Kd8 7. Bxd8 a5 8. Bxc7 Na6 9. Bxa5 Nc7 10. Bxc7) 5. Qxd7?? { (-0.46 → Mate in 13) Checkmate is now unavoidable. Qxg5 was best. } { [%eval #-13] } (5. Qxg5 g6 6. Qxg6 hxg6 7. Bf4 Rxh2 8. Bxc7 Rxf2 9. Bxb8 Rxb8 10. Kxf2 Nh6) 5... Qxg4?? { (Mate in 13 → 1.15) Lost forced checkmate sequence. Bxd7 was best. } { [%eval 1.15] } (5... Bxd7 6. Bxg5 Kd8 7. Bxd8 Nc6 8. Bxc7 Ne5 9. Bxe5 Rc8 10. Bxg7 Rxc2 11. Bxh8) 6. Qxe6?? { (1.15 → -2.41) Blunder. Qxe8 was best. } { [%eval -2.41] } (6. Qxe8 Qxg1 7. Qxf7 Qxh2 8. Qxg7 Qxf2 9. Qxh8 Qxe1 10. Qxg8 Qxf1 11. Qxc8 Qxc1) 6... Qxe2?? { (-2.41 → 0.36) Blunder. Qxe6 was best. } { [%eval 0.36] } (6... Qxe6 7. Bh3) 7. Kxe2?? { (0.36 → -1.30) Blunder. Qxe8 was best. } { [%eval -1.3] } (7. Qxe8 Qxf1 8. Qxc8 Qxg1 9. Qxb7 Qxf2 10. Qxa8 Qxh2 11. Qxb8 Qxc2 12. Rxh7 Rxh7) 7... fxe6 { [%eval -1.05] } 8. Bh6?? { (-1.05 → -2.94) Blunder. Be3 was best. } { [%eval -2.94] } (8. Be3 b6) 8... gxh6?? { (-2.94 → -0.10) Blunder. Nxh6 was best. } { [%eval -0.1] } (8... Nxh6 9. Kd3) 9. Nh3 { [%eval -0.46] } 9... h5 { [%eval 0.0] } 10. Ng5?? { (0.00 → -3.84) Blunder. Rg1 was best. } { [%eval -3.84] } (10. Rg1 Nf6 11. Ng5 Ng8) 10... Kf7?! { (-3.84 → -2.81) Inaccuracy. Nd7 was best. } { [%eval -2.81] } (10... Nd7 11. Nxh7) 11. Nxh7?? { (-2.81 → -5.87) Blunder. Nxe6 was best. } { [%eval -5.87] } (11. Nxe6 Kxe6) 11... Rxh7 { [%eval -5.21] } 12. Nd2?! { (-5.21 → -9.18) Inaccuracy. Kd3 was best. } { [%eval -9.18] } (12. Kd3 h4) 12... Nf6?? { (-9.18 → Mate in 8) Checkmate is now unavoidable. c5 was best. } { [%eval #8] } (12... c5) 13. Bh3?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Ne4 was best. } { [%eval #-9] } (13. Ne4 Nxe4 14. Rb1 Nxf2 15. Rxb7 Bxb7 16. Kxf2 Bxh1 17. Kf3 Bxf3 18. Be2 Bxe2) 13... e5 { [%eval #-9] } 14. Bxc8 { [%eval #-8] } 14... Na6 { [%eval #-8] } 15. Bxb7 { [%eval #-7] } 15... Ne4 { [%eval #-8] } 16. Bxe4 { [%eval #-7] } 16... Kg6 { [%eval #-7] } 17. Bxa8 { [%eval #-6] } 17... c6 { [%eval #-6] } 18. Bxc6 { [%eval #-5] } 18... Rd7 { [%eval #-6] } 19. Bxd7 { [%eval #-5] } 19... Kf5?? { (Mate in 5 → 8.23) Lost forced checkmate sequence. e4 was best. } { [%eval 8.23] } (19... e4 20. Nxe4 Kf6 21. Nxf6 Nc7 22. Nxh5 Nb5 23. Bxb5 a6 24. Bxa6#) 20. Bxf5 { [%eval 7.46] } 20... e4 { [%eval 10.84] } 21. Bxe4 { [%eval 10.0] } 21... h4?! { (10.00 → Mate in 15) Checkmate is now unavoidable. Nb8 was best. } { [%eval #15] } (21... Nb8 22. Ke3 Na6 23. Rhb1 Nc5 24. c4 Nxe4 25. Nxe4 h4 26. Nd2 h3 27. c5) 22. c4 { [%eval #16] } 22... Nc7 { [%eval #14] } 23. Ba8? { (Mate in 14 → 7.51) Lost forced checkmate sequence. Bd5 was best. } { [%eval 7.51] } (23. Bd5 Nxd5 24. cxd5 a6 25. Rab1 a5 26. Rbg1 a4 27. d6 h3 28. d7 a3) 23... Nxa8 { [%eval 6.81] } 24. Rhg1 { [%eval 7.91] } 24... Nc7 { [%eval 7.61] } 25. c5 { [%eval 5.56] } 25... Nd5?? { (5.56 → Mate in 7) Checkmate is now unavoidable. Ne8 was best. } { [%eval #7] } (25... Ne8 26. Rg7) 26. f4 { [%eval #7] } 26... Nxf4 { [%eval #6] } 27. Rab1 { [%eval #11] } 27... Nxe2 { [%eval #10] } 28. Rb4?? { (Mate in 10 → 0.07) Lost forced checkmate sequence. a3 was best. } { [%eval 0.07] } (28. a3 Nxg1 29. Rxg1 a6 30. c6 a5 31. c7 a4 32. Rg5 h3 33. Rg2 hxg2) 28... Nxg1 { [%eval 1.86] } 29. Rxh4 { [%eval 1.74] } 29... Nh3 { [%eval 1.73] } 30. Rxh3 { [%eval 1.46] } 30... a5 { [%eval 0.0] } 31. a3?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Rb3 was best. } { [%eval #-2] } (31. Rb3 a4 32. Rb2 a3 33. c6 axb2 34. Nb3 b1=N 35. Nd4 Nd2 36. Nf3 Nxf3) 31... a4 { [%eval #-2] } 32. Rb3 { [%eval #-1] } 32... axb3 { [%eval #-1] } 33. Nxb3# { Game ends by variant rule. } 0-1
