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[Event "Bullet Antichess Arena"] [Site "https://adjva4.dpdns.org/d8YLclIl"] [Date "2026.03.02"] [Round "-"] [White "di_baddest_man"] [Black "Maxime109"] [Result "0-1"] [GameId "d8YLclIl"] [UTCDate "2026.03.02"] [UTCTime "16:42:21"] [WhiteElo "2065"] [BlackElo "2389"] [WhiteRatingDiff "-1"] [BlackRatingDiff "+2"] [WhiteBerserk "true"] [BlackBerserk "true"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. b3 { [%eval -0.19] } 1... c5 { [%eval -0.32] } 2. b4 { [%eval 0.02] } 2... cxb4 { [%eval -0.41] } 3. h3? { (-0.41 → -2.09) Mistake. d3 was best. } { [%eval -2.09] } (3. d3 g5 4. Bxg5 Qc7 5. Bxe7 Nxe7 6. Qd2 Qxh2 7. Qxb4 Qxg1) 3... Nh6?! { (-2.09 → -1.29) Inaccuracy. b5 was best. } { [%eval -1.29] } (3... b5 4. a3) 4. e4?? { (-1.29 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (4. e3 b3 5. cxb3 b5 6. Bxb5 Ng4 7. Bxd7 Bxd7 8. hxg4 Bxg4 9. Rxh7 Rxh7) 4... b3?? { (Mate in 16 → -3.91) Lost forced checkmate sequence. Nf5 was best. } { [%eval -3.91] } (4... Nf5 5. exf5 b5 6. Bxb5 d6 7. Bxe8 Bxf5 8. Bxf7 Bxh3 9. Rxh3 g6 10. Rxh7) 5. cxb3?? { (-3.91 → Mate in 14) Checkmate is now unavoidable. axb3 was best. } { [%eval #-14] } (5. axb3) 5... Ng4?? { (Mate in 14 → -0.10) Lost forced checkmate sequence. Nf5 was best. } { [%eval -0.1] } (5... Nf5 6. exf5 b5 7. Bxb5 d6 8. Bxe8 Bxf5 9. Bxf7 Bxb1 10. Rxb1 Rg8 11. Bxg8) 6. Qxg4 { [%eval 0.3] } 6... Qc7 { [%eval 0.61] } 7. Qxg7?? { (0.61 → -1.64) Blunder. Qxd7 was best. } { [%eval -1.64] } (7. Qxd7 Qxc1) 7... Qxc1 { [%eval -1.46] } 8. Qxh7?? { (-1.46 → Mate in 16) Checkmate is now unavoidable. Qxf8 was best. } { [%eval #-16] } (8. Qxf8 Qxe1 9. Qxh8 Qxd2 10. Qxe8 Qxf2 11. Qxe7 Qxg2 12. Qxf7 Qxh3 13. Qxd7 Nxd7) 8... Rxh7?? { (Mate in 16 → 0.00) Lost forced checkmate sequence. Qxe1 was best. } { [%eval 0.0] } (8... Qxe1 9. Qxf7 Kxf7 10. Na3 Qxf2 11. Nb5 Rxh3 12. gxh3 Qxd2 13. Nxa7 Qxa2 14. Nxc8) 9. Ba6?? { (0.00 → Mate in 11) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-11] } (9. Ke2 Qxb1) 9... Qxe1 { [%eval #-11] } 10. Bxb7 { [%eval #-10] } 10... Qxf2 { [%eval #-10] } 11. Bxc8 { [%eval #-9] } 11... Rxh3 { [%eval #-9] } 12. Bxd7 { [%eval #-8] } 12... Nxd7?? { (Mate in 8 → -1.50) Lost forced checkmate sequence. Qxg1 was best. } { [%eval -1.5] } (12... Qxg1 13. Bxe8 Qxg2 14. Bxf7 Qxd2 15. Nxd2 Rxb3 16. Bxb3 Bh6 17. Rxh6 Na6 18. Rxa6) 13. Nxh3 { [%eval -1.42] } 13... Qxd2?? { (-1.42 → 1.67) Blunder. Qxg2 was best. } { [%eval 1.67] } (13... Qxg2 14. Rf1 Qxe4 15. Rxf7 Qxb1 16. Rxb1 Kxf7 17. Nf2 Nb6 18. Ra1 Ke6 19. a4) 14. Nxd2 { [%eval 1.5] } 14... f5 { [%eval 0.86] } 15. exf5 { [%eval 0.77] } 15... e6 { [%eval 1.29] } 16. fxe6 { [%eval 0.95] } 16... Kf7?? { (0.95 → Mate in 10) Checkmate is now unavoidable. Bg7 was best. } { [%eval #10] } (16... Bg7 17. exd7 Bxa1 18. Rxa1 Kxd7 19. Rh1 Ke6 20. g3 Re8 21. Nf2 Rh8 22. Rxh8) 17. exf7?? { (Mate in 10 → 2.58) Lost forced checkmate sequence. exd7 was best. } { [%eval 2.58] } (17. exd7 Rc8 18. dxc8=K a5 19. b4 axb4 20. a3 bxa3 21. Rxa3 Bxa3 22. Rc1 Bxc1) 17... Re8 { [%eval 3.02] } 18. fxe8=K?? { (3.02 → Mate in 3) Checkmate is now unavoidable. fxe8=N was best. } { [%eval #-3] } (18. fxe8=N Bg7) 18... Bd6 { [%eval #-3] } 19. Kxd7 { [%eval #-2] } 19... a5 { [%eval #-2] } 20. Kxd6 { [%eval #-1] } 20... a4 { [%eval #-1] } 21. bxa4# { Game ends by variant rule. } 0-1