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[Event "casual rapid game"] [Site "https://adjva4.dpdns.org/bLPvY46G"] [Date "2025.02.17"] [Round "-"] [White "GabLaff"] [Black "DevlIA"] [Result "0-1"] [GameId "bLPvY46G"] [UTCDate "2025.02.17"] [UTCTime "17:23:46"] [WhiteElo "1837"] [BlackElo "2235"] [Variant "Standard"] [TimeControl "600+0"] [ECO "A80"] [Opening "Dutch Defense"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. d4 { [%eval 0.17] } 1... f5 { [%eval 0.47] } { A80 Dutch Defense } 2. Nf3 { [%eval 0.38] } 2... Nf6 { [%eval 0.44] } 3. h3 { [%eval 0.19] } 3... e6 { [%eval 0.34] } 4. Bf4 { [%eval 0.28] } 4... d5 { [%eval 0.52] } 5. e3 { [%eval 0.48] } 5... Bd6 { [%eval 0.61] } 6. Bxd6 { [%eval 0.39] } 6... cxd6 { [%eval 0.39] } 7. c3 { [%eval 0.11] } 7... Nbd7 { [%eval 0.15] } 8. Bb5 { [%eval -0.16] } 8... O-O { [%eval -0.14] } 9. O-O { [%eval -0.27] } 9... Ne4 { [%eval -0.19] } 10. Nbd2 { [%eval -0.27] } 10... Ndf6 { [%eval -0.35] } 11. Ne1 { [%eval -0.77] } 11... a6 { [%eval -0.65] } 12. Ba4 { [%eval -1.07] } 12... b5 { [%eval -1.05] } 13. Bc2 { [%eval -0.85] } 13... Bd7?! { (-0.85 → -0.27) Inaccuracy. g5 was best. } { [%eval -0.27] } (13... g5) 14. f3 { [%eval -0.61] } 14... Ng3 { [%eval -0.56] } 15. Rf2 { [%eval -0.47] } 15... Be8 { [%eval -0.15] } 16. Kh2 { [%eval -0.14] } 16... Nfh5 { [%eval -0.19] } 17. e4?? { (-0.19 → -3.81) Blunder. Nf1 was best. } { [%eval -3.81] } (17. Nf1) 17... dxe4?? { (-3.81 → -0.84) Blunder. fxe4 was best. } { [%eval -0.84] } (17... fxe4 18. Nf1 Qg5 19. Qc1 Nxf1+ 20. Rxf1 Qg3+ 21. Kh1 b4 22. Qe3 bxc3 23. bxc3) 18. fxe4 { [%eval -0.85] } 18... f4?! { (-0.85 → -0.23) Inaccuracy. Bc6 was best. } { [%eval -0.23] } (18... Bc6 19. d5) 19. e5 { [%eval -0.29] } 19... Bc6?! { (-0.29 → 0.43) Inaccuracy. dxe5 was best. } { [%eval 0.43] } (19... dxe5 20. Nef3) 20. Nef3?! { (0.43 → -0.47) Inaccuracy. Qg4 was best. } { [%eval -0.47] } (20. Qg4 Bd5) 20... Bxf3?! { (-0.47 → 0.47) Inaccuracy. d5 was best. } { [%eval 0.47] } (20... d5) 21. Nxf3 { [%eval 0.0] } 21... d5 { [%eval 0.05] } 22. Qd3?! { (0.05 → -0.64) Inaccuracy. Qb1 was best. } { [%eval -0.64] } (22. Qb1 Nf5 23. a4 Rb8 24. axb5 axb5 25. Bxf5 Rxf5 26. b3 Ng3 27. Qd3 Rf8) 22... g6 { [%eval -0.69] } 23. Kg1 { [%eval -1.19] } 23... Nf5?! { (-1.19 → -0.54) Inaccuracy. Ne4 was best. } { [%eval -0.54] } (23... Ne4 24. Re2 Nhg3 25. Ree1 Rb8 26. a4 bxa4 27. Bxa4 Rxb2 28. c4 Qb6 29. Bc2) 24. Nh2 { [%eval -0.53] } 24... Ne3 { [%eval -0.2] } 25. Ng4?? { (-0.20 → -3.33) Blunder. Bd1 was best. } { [%eval -3.33] } (25. Bd1) 25... Qg5?? { (-3.33 → -0.90) Blunder. Nxg4 was best. } { [%eval -0.9] } (25... Nxg4 26. hxg4 Ng3 27. Rxf4 Rxf4 28. Qxg3 Qg5 29. Bd1 Raf8 30. Bf3 h5 31. a4) 26. Nxe3?? { (-0.90 → -5.62) Blunder. Bd1 was best. } { [%eval -5.62] } (26. Bd1 Ng3) 26... fxe3 { [%eval -5.71] } 27. Rxf8+ { [%eval -6.23] } 27... Rxf8 { [%eval -6.29] } 28. Rf1 { [%eval -7.91] } 28... Nf4 { [%eval -7.85] } 29. Rxf4 { [%eval -7.68] } 29... Rxf4 { [%eval -7.65] } 30. Kh2? { (-7.65 → Mate in 4) Checkmate is now unavoidable. Qxe3 was best. } { [%eval #-4] } (30. Qxe3 Rf1+ 31. Kxf1 Qxe3 32. Bb3 Qc1+ 33. Ke2 Qxb2+ 34. Kd3 Qxg2 35. a4 Kg7) 30... Rf2 { [%eval #-3] } 31. Qxg6+ { [%eval #-3] } 31... hxg6 { [%eval #-2] } 32. Bxg6 { [%eval #-1] } 32... Qxg2# { Black wins by checkmate. } 0-1