FEN
[Event "Hourly Antichess Arena"]
[Site "https://adjva4.dpdns.org/XuDGD5Gd"]
[Date "2025.10.24"]
[Round "-"]
[White "Doyol_bc"]
[Black "Alfa14"]
[Result "0-1"]
[GameId "XuDGD5Gd"]
[UTCDate "2025.10.24"]
[UTCTime "13:23:35"]
[WhiteElo "1452"]
[BlackElo "1177"]
[WhiteRatingDiff "-27"]
[BlackRatingDiff "+49"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. e3 { [%eval 2.49] } 1... h6?! { (2.49 → 4.00) Inaccuracy. b5 was best. } { [%eval 4.0] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval 1.52] } 2... Nxa6?? { (1.52 → Mate in 15) Checkmate is now unavoidable. bxa6 was best. } { [%eval #15] } (2... bxa6 3. Qg4 g6 4. Qxg6 fxg6 5. a4 c5 6. b4 cxb4 7. Ba3) 3. Nh3?? { (Mate in 15 → 0.77) Lost forced checkmate sequence. b4 was best. } { [%eval 0.77] } (3. b4 Nxb4 4. Qf3 Nxa2 5. Qxb7 Nxc1 6. Rxa7 Rxa7 7. Qxc8 Qxc8) 3... e6?? { (0.77 → Mate in 16) Checkmate is now unavoidable. h5 was best. } { [%eval #16] } (3... h5 4. Qxh5) 4. Ng5?? { (Mate in 16 → -0.39) Lost forced checkmate sequence. b4 was best. } { [%eval -0.39] } (4. b4 Nxb4 5. Qf3 Nxa2 6. Qxb7 Bxb7 7. Rxa2 Bxg2 8. Rxa7 Bxh1 9. Rxc7 Qxc7) 4... hxg5?? { (-0.39 → Mate in 13) Checkmate is now unavoidable. Qxg5 was best. } { [%eval #13] } (4... Qxg5 5. Qe2) 5. Rg1 { [%eval #15] } 5... Rxh2 { [%eval #14] } 6. Rf1 { [%eval #14] } 6... Rxg2 { [%eval #13] } 7. Rh1?? { (Mate in 13 → -2.42) Lost forced checkmate sequence. b4 was best. } { [%eval -2.42] } (7. b4 Nxb4 8. Qf3 Rxf2 9. Rxf2 Nxc2 10. Qxf7 Kxf7 11. Rxf7 Nxe3 12. Rxg7 Bxg7) 7... Rxf2 { [%eval -1.94] } 8. Kxf2 { [%eval -2.92] } 8... g4?! { (-2.92 → -2.18) Inaccuracy. Ba3 was best. } { [%eval -2.18] } (8... Ba3 9. bxa3 g4 10. Qxg4 Ke7 11. Qxe6 Kxe6 12. Rh4 Qxh4 13. Nc3 Qxf2 14. Na4) 9. Qxg4 { [%eval -1.92] } 9... Bd6?? { (-1.92 → Mate in 11) Checkmate is now unavoidable. Qh4 was best. } { [%eval #11] } (9... Qh4 10. Rxh4 Nb4 11. Qxe6 dxe6 12. Rxb4 Bxb4 13. Kg3 Bxd2 14. Nxd2 Ne7 15. Ne4) 10. Qxe6 { [%eval #11] } 10... fxe6 { [%eval #10] } 11. Rh4 { [%eval #10] } 11... Qxh4 { [%eval #9] } 12. d3?? { (Mate in 9 → -4.44) Lost forced checkmate sequence. b3 was best. } { [%eval -4.44] } (12. b3 Qxf2 13. b4 Qxd2 14. Nxd2 Nxb4 15. a4 Nxc2 16. e4 Nxa1 17. Nb3 Nxb3) 12... Qxf2 { [%eval -4.05] } 13. e4 { [%eval -3.95] } 13... Qxc2 { [%eval -2.8] } 14. Bg5?? { (-2.80 → Mate in 12) Checkmate is now unavoidable. b4 was best. } { [%eval #-12] } (14. b4 Bxb4) 14... Qxb1 { [%eval #-12] } 15. Rxb1 { [%eval #-11] } 15... Bf4 { [%eval #-11] } 16. Bxf4 { [%eval #-10] } 16... e5 { [%eval #-10] } 17. Bxe5 { [%eval #-9] } 17... c5 { [%eval #-9] } 18. Bxg7 { [%eval #-8] } 18... Nf6 { [%eval #-8] } 19. Bxf6 { [%eval #-7] } 19... Ke7 { [%eval #-7] } 20. Bxe7 { [%eval #-6] } 20... d6 { [%eval #-6] } 21. Bxd6 { [%eval #-5] } 21... Nb4 { [%eval #-9] } 22. Bxc5 { [%eval #-8] } 22... Nxd3 { [%eval #-8] } 23. Bxa7 { [%eval #-7] } 23... Nxb2 { [%eval #-7] } 24. Rxb2 { [%eval #-6] } 24... Rxa7 { [%eval #-6] } 25. Rxb7 { [%eval #-5] } 25... Rxb7 { [%eval #-5] } 26. e5 { [%eval #-4] } 26... Rb3 { [%eval #-4] } 27. axb3 { [%eval #-3] } 27... Be6 { [%eval #-6] } 28. b4 { [%eval #-5] } 28... Bd5 { [%eval #-5] } 29. e6 { [%eval #-4] } 29... Bxe6 { [%eval #-4] } 30. b5 { [%eval #-3] } 30... Bf5 { [%eval #-3] } 31. b6 { [%eval #-2] } 31... Be6 { [%eval #-2] } 32. b7 { [%eval #-1] } 32... Bc8 { [%eval #-1] } 33. bxc8=Q# { Game ends by variant rule. } 0-1
