FEN
[Event "Hourly Antichess Arena"]
[Site "https://adjva4.dpdns.org/VgvhdSda"]
[Date "2025.06.21"]
[Round "-"]
[White "marc47"]
[Black "Antichess_Valentino"]
[Result "1-0"]
[GameId "VgvhdSda"]
[UTCDate "2025.06.21"]
[UTCTime "13:33:10"]
[WhiteElo "2244"]
[BlackElo "2501"]
[WhiteRatingDiff "+9"]
[BlackRatingDiff "-9"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. e3 { [%eval 2.49] } 1... c5? { (2.49 → 4.24) Mistake. b5 was best. } { [%eval 4.24] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Bd3? { (4.24 → 2.04) Mistake. b4 was best. } { [%eval 2.04] } (2. b4 cxb4 3. Ba6 Nxa6 4. g3 Nb8 5. d3 b3 6. cxb3 g5) 2... g6?? { (2.04 → 6.11) Blunder. a5 was best. } { [%eval 6.11] } (2... a5 3. Bxh7 Rxh7 4. Qh5 Rxh5 5. b4 cxb4 6. Bb2 Rxh2 7. Bxg7) 3. Bxg6 { [%eval 0.21] } 3... fxg6 { [%eval 0.35] } 4. Qh5 { [%eval 0.48] } 4... gxh5 { [%eval 0.01] } 5. g4 { [%eval 0.06] } 5... hxg4 { [%eval 0.0] } 6. Nf3 { [%eval 0.11] } 6... gxf3 { [%eval -0.18] } 7. Kf1 { [%eval -0.36] } 7... Qc7 { [%eval -0.05] } 8. Kg2 { [%eval 0.0] } 8... Qxh2 { [%eval 1.32] } 9. Kxh2 { [%eval -0.76] } 9... Nh6?? { (-0.76 → Mate in 11) Checkmate is now unavoidable. h5 was best. } { [%eval #11] } (9... h5 10. Rf1) 10. Kg2 { [%eval #11] } 10... fxg2 { [%eval #10] } 11. Rxh6 { [%eval #10] } 11... Bxh6 { [%eval #9] } 12. b4?? { (Mate in 9 → -5.08) Lost forced checkmate sequence. d4 was best. } { [%eval -5.08] } (12. d4 Bxe3 13. dxc5 Bxc1 14. Nc3 Bxb2 15. Nb5 Bxa1 16. Nxa7 Rxa7 17. a4 Rxa4) 12... cxb4 { [%eval -4.44] } 13. a3? { (-4.44 → -7.76) Mistake. f3 was best. } { [%eval -7.76] } (13. f3 Bxe3) 13... bxa3 { [%eval -7.08] } 14. Rxa3 { [%eval -7.38] } 14... Bxe3 { [%eval -6.62] } 15. Rxa7 { [%eval -7.48] } 15... Rxa7 { [%eval -7.23] } 16. dxe3 { [%eval -7.3] } 16... b5 { [%eval -6.53] } 17. Nd2 { [%eval -5.93] } 17... b4 { [%eval -5.86] } 18. c3 { [%eval -6.48] } 18... bxc3 { [%eval -5.48] } 19. Nf1?! { (-5.48 → -7.90) Inaccuracy. f4 was best. } { [%eval -7.9] } (19. f4) 19... gxf1=B { [%eval -7.53] } 20. Bd2?! { (-7.53 → -12.97) Inaccuracy. f4 was best. } { [%eval -12.97] } (20. f4 Ra3) 20... cxd2 { [%eval -9.04] } 21. f4? { (-9.04 → Mate in 13) Checkmate is now unavoidable. e4 was best. } { [%eval #-13] } (21. e4 d5) 21... e5 { [%eval #-13] } 22. fxe5 { [%eval #-12] } 22... d6 { [%eval #-12] } 23. exd6 { [%eval #-11] } 23... Rc7 { [%eval #-13] } 24. dxc7 { [%eval -3.91] } 24... d1=R?! { (-3.91 → -2.94) Inaccuracy. Nc6 was best. } { [%eval -2.94] } (24... Nc6 25. e4) 25. cxb8=B?? { (-2.94 → Mate in 11) Checkmate is now unavoidable. cxb8=K was best. } { [%eval #-11] } (25. cxb8=K Rd2) 25... Rd6 { [%eval #-11] } 26. Bxd6 { [%eval #-10] } 26... Rf8 { [%eval #-10] } 27. Bxf8 { [%eval #-9] } 27... Kxf8 { [%eval #-9] } 28. e4 { [%eval #-8] } 28... Bf5?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Kg7 was best. } { [%eval 0.0] } (28... Kg7 29. e5 Bb7 30. e6 h5 31. e7 Be4 32. e8=K Kf7 33. Kxf7 Bg6 34. Kxg6) 29. exf5 { [%eval -0.42] } 29... Bc4?? { (-0.42 → Mate in 11) Checkmate is now unavoidable. Bg2 was best. } { [%eval #11] } (29... Bg2 30. f6) 30. f6 { [%eval #11] } 30... Ke7 { [%eval #10] } 31. fxe7 { [%eval #10] } 31... Be6 { [%eval #4] } 32. e8=R { [%eval #4] } 32... Bc8 { [%eval #3] } 33. Rxc8 { [%eval #3] } 33... h6 { [%eval #2] } 34. Rg8 { [%eval #2] } 34... h5 { [%eval #1] } 35. Rg4 { [%eval #1] } 35... hxg4# { Game ends by variant rule. } 1-0
