FEN
[Event "rated variant:antichess game"]
[Site "https://adjva4.dpdns.org/PEJ06d5C"]
[Date "2024.03.07"]
[Round "-"]
[White "ninjastrick"]
[Black "DylanT2010"]
[Result "0-1"]
[GameId "PEJ06d5C"]
[UTCDate "2024.03.07"]
[UTCTime "20:59:43"]
[WhiteElo "929"]
[BlackElo "1507"]
[WhiteRatingDiff "-19"]
[BlackRatingDiff "+16"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. e3 { [%eval 0.24] } 1... c6 { [%eval 0.61] } 2. Bb5 { [%eval 0.42] } 2... cxb5 { [%eval 0.55] } 3. c4 { [%eval 0.01] } 3... bxc4 { [%eval 0.21] } 4. d3 { [%eval -0.21] } 4... cxd3 { [%eval -0.92] } 5. Qxd3 { [%eval -0.44] } 5... Qb6?? { (-0.44 → Mate in 26) Checkmate is now unavoidable. Qa5 was best. } { [%eval #26] } (5... Qa5 6. Qxd7 Kxd7 7. Kd2 Qxa2 8. Rxa2 Nh6 9. Rxa7 Rxa7 10. Ne2) 6. Qxh7 { [%eval #26] } 6... Qxb2 { [%eval #12] } 7. Qxg7?? { (Mate in 12 → -0.82) Lost forced checkmate sequence. Bxb2 was best. } { [%eval -0.82] } (7. Bxb2 Rxh7 8. Bxg7 Rxg7 9. Na3 Rxg2 10. Rc1 Rxf2 11. Rxc8 Rxh2 12. Rxe8 Rxa2 13. Rxf8 Rxa3) 7... Qxf2?? { (-0.82 → Mate in 10) Checkmate is now unavoidable. Qxc1 was best. } { [%eval #10] } (7... Qxc1) 8. Qxf7?? { (Mate in 10 → -1.52) Lost forced checkmate sequence. Kxf2 was best. } { [%eval -1.52] } (8. Kxf2 Bxg7 9. h4 Bxa1 10. Nh3 Rxh4 11. Ng5 Rxh1 12. Nxf7 Rxc1 13. Nd2 Kxf7 14. Kg1 Rxg1) 8... Qxg2?? { (-1.52 → Mate in 17) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #17] } (8... Qxe1) 9. Qxe7?? { (Mate in 17 → Mate in 14) Lost forced checkmate sequence. Qxe8 was best. } { [%eval #-14] } (9. Qxe8 Qxh1 10. Qxf8 Qxg1 11. Qxg8 Rxh2 12. Qxc8 Qxe1 13. Qxd7 Qxc1 14. Qxb7 Qxb1 15. Rxb1 Rxa2) 9... Qxh2?? { (Mate in 14 → Mate in 10) Lost forced checkmate sequence. Bxe7 was best. } { [%eval #10] } (9... Bxe7 10. Kf2 Rxh2 11. Kxg2 Rxh1 12. Kxh1 Nc6 13. a3 Bxa3 14. Rxa3 a5 15. Rxa5 Rxa5 16. Ne2) 10. Qxd7?? { (Mate in 10 → -1.94) Lost forced checkmate sequence. Qxe8 was best. } { [%eval -1.94] } (10. Qxe8 Qxg1 11. Qxc8 Qxe1 12. Qxb7 Qxc1 13. Rxc1 Bg7 14. Qxd7 Bxa1 15. Qxa7 Rxa7 16. a4 Rxa4) 10... Qxa2 { [%eval -1.21] } 11. Qxb7?? { (-1.21 → Mate in 13) Checkmate is now unavoidable. Qxe8 was best. } { [%eval #-13] } (11. Qxe8 Rxh1) 11... Qxb1?? { (Mate in 13 → Mate in 7) Lost forced checkmate sequence. Rxh1 was best. } { [%eval #7] } (11... Rxh1 12. Rxa2 Rxg1 13. Qxc8 Rxe1 14. Rxa7 Rxa7 15. Qxb8 Rxc1 16. Qxa7 Rxb1 17. Qg7 Bxg7 18. e4) 12. Qxa7?? { (Mate in 7 → Mate in 8) Lost forced checkmate sequence. Qxb1 was best. } { [%eval #-8] } (12. Qxb1 Rxh1 13. Qxb8 Rxg1 14. Qxc8 Rxc8 15. Rxa7 Rxe1 16. e4 Rexc1 17. Rg7 Bxg7 18. e5 Bxe5#) 12... Qxc1 { [%eval #-8] } 13. Qxb8 { [%eval #-7] } 13... Qxe3 { [%eval #-7] } 14. Qxc8 { [%eval #-6] } 14... Qxg1?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. Rxc8 was best. } { [%eval #4] } (14... Rxc8 15. Rxh8 Qxe1 16. Rxg8 Qxg1 17. Rgxg1 Ra8 18. Rxa8 Bb4 19. Rxe8 Be1 20. Rgxe1#) 15. Qxa8 { [%eval #5] } 15... Rxh1 { [%eval #4] } 16. Qxh1?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. Qxe8 was best. } { [%eval #-4] } (16. Qxe8 Qxe1 17. Qxe1 Rxe1 18. Rxe1 Bc5 19. Re7 Nxe7#) 16... Qxe1 { [%eval #-4] } 17. Qxe1 { [%eval #-3] } 17... Bg7 { [%eval #-3] } 18. Qxe8 { [%eval #-2] } 18... Bxa1 { [%eval #-2] } 19. Qxg8 { [%eval #-1] } 19... Bg7 { [%eval #-1] } 20. Qxg7# { Game ends by variant rule. } 0-1