FEN
[Event "rated variant:racingKings game"]
[Site "https://adjva4.dpdns.org/ObGbbnIK"]
[Date "2026.04.04"]
[Round "-"]
[White "stillinflipflops"]
[Black "ritz_chessguy"]
[Result "0-1"]
[GameId "ObGbbnIK"]
[UTCDate "2026.04.04"]
[UTCTime "02:05:14"]
[WhiteElo "2265"]
[BlackElo "1937"]
[WhiteRatingDiff "-9"]
[BlackRatingDiff "+23"]
[Variant "Racing Kings"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. Kg3 { [%eval 0.0] } 1... Nxf2 { [%eval 0.24] } 2. Rxf2 { [%eval 0.42] } 2... Ka3 { [%eval 0.92] } 3. Kf4 { [%eval 0.57] } 3... Rb6 { [%eval 0.67] } 4. Nxc1 { [%eval 0.38] } 4... Rxc1? { (0.38 → 1.56) Mistake. Be4 was best. } { [%eval 1.56] } (4... Be4 5. Qh5 Rxc1 6. Ke3 Bc6 7. Rxd2 Kb4 8. Qe5 Qa8 9. Kd4) 5. Rxd2 { [%eval 1.43] } 5... Kb4 { [%eval 1.68] } 6. Rg5 { [%eval 1.5] } 6... Bb3 { [%eval 1.38] } 7. Ke4 { [%eval 0.92] } 7... Qc3 { [%eval 1.14] } 8. Rd7 { [%eval 1.24] } 8... Qc8 { [%eval 1.45] } 9. Re7 { [%eval 0.53] } 9... Rc5 { [%eval 1.29] } 10. Rge5 { [%eval 0.83] } 10... Ka5 { [%eval 0.98] } 11. Qh7?! { (0.98 → 0.00) Inaccuracy. Kd4 was best. } { [%eval 0.0] } (11. Kd4) 11... Rf6 { [%eval 0.0] } 12. Bg2?? { (0.00 → -3.11) Blunder. Rb7 was best. } { [%eval -3.11] } (12. Rb7 Rxf1 13. Rxb3 Ka6 14. Rxc5 Qxc5 15. Qe7 Qd6 16. Nc2 Rf8 17. Ne3 Rc8) 12... Kb6 { [%eval -3.15] } 13. Rxc5 { [%eval -2.83] } 13... Qxc5 { [%eval -2.3] } 14. Nd3 { [%eval -2.48] } 14... Bc2 { [%eval -3.19] } 15. Qg7?! { (-3.19 → -4.25) Inaccuracy. Bf3 was best. } { [%eval -4.25] } (15. Bf3) 15... Kc6 { [%eval -2.75] } 16. Bh3 { [%eval -3.1] } 16... Qa5 { [%eval -2.74] } 17. Be6?? { (-2.74 → -8.83) Blunder. Bc8 was best. } { [%eval -8.83] } (17. Bc8 Kd6 18. Bg4 Rg6 19. Qh7 Rg5 20. Ra7 Qxa7 21. Qxa7 Rc5 22. Bf5 Rc7) 17... Qc7 { [%eval -7.08] } 18. Qxf6? { (-7.08 → Mate in 6) Checkmate is now unavoidable. Bc8 was best. } { [%eval #-6] } (18. Bc8 Rg6) 18... Kb7 { [%eval #-5] } 19. Re8 { [%eval #-3] } 19... Qb8 { [%eval #-2] } 20. Qa1 { [%eval #-2] } 20... Qxe8 { [%eval #-1] } 21. Ke5 { [%eval #-1] } 21... Kb8# { Game ends by variant rule. } 0-1
