FEN
[Event "Hourly Bullet Arena"]
[Site "https://adjva4.dpdns.org/KLxG2Im3"]
[Date "2018.02.04"]
[Round "-"]
[White "ghotir"]
[Black "douddiboule"]
[Result "1-0"]
[GameId "KLxG2Im3"]
[UTCDate "2018.02.04"]
[UTCTime "22:44:58"]
[WhiteElo "1653"]
[BlackElo "2008"]
[WhiteRatingDiff "+21"]
[BlackRatingDiff "-21"]
[Variant "Standard"]
[TimeControl "60+0"]
[ECO "C44"]
[Opening "Scotch Game: Lolli Variation"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. e4 { [%eval 0.09] } 1... e5 { [%eval 0.23] } 2. Nf3 { [%eval 0.25] } 2... Nc6 { [%eval 0.26] } 3. d4 { [%eval 0.0] } 3... exd4 { [%eval -0.07] } 4. Nxd4 { [%eval 0.0] } 4... Nxd4 { [%eval 0.41] } 5. Qxd4 { [%eval 0.49] } { C44 Scotch Game: Lolli Variation } 5... Qf6 { [%eval 0.62] } 6. Qxf6 { [%eval 0.23] } 6... Nxf6 { [%eval 0.28] } 7. Nc3 { [%eval 0.26] } 7... Bc5 { [%eval 0.28] } 8. Be3?! { (0.28 → -0.60) Inaccuracy. Bg5 was best. } { [%eval -0.6] } (8. Bg5 Bd4 9. Nb5 Bb6 10. Bd3 h6 11. Be3 Kd8 12. Bd4 d6) 8... Bxe3 { [%eval -0.5] } 9. fxe3 { [%eval -0.5] } 9... O-O { [%eval -0.1] } 10. Bc4 { [%eval -0.62] } 10... Re8 { [%eval -0.34] } 11. O-O-O?! { (-0.34 → -0.90) Inaccuracy. O-O was best. } { [%eval -0.9] } (11. O-O) 11... Nxe4? { (-0.90 → 0.29) Mistake. c6 was best. } { [%eval 0.29] } (11... c6 12. Rd4 b5 13. Be2 Bb7 14. Rhd1 a5 15. Bf3 a4 16. a3 c5 17. Rd6 Bc6 18. e5) 12. Nxe4? { (0.29 → -0.87) Mistake. Nb5 was best. } { [%eval -0.87] } (12. Nb5 Rb8 13. Nxc7 Re5 14. Rd5 Re7 15. Rd4 b6 16. Rhd1 Kf8 17. Nd5 Re5 18. Rf1 Bb7) 12... Rxe4 { [%eval -0.92] } 13. Bd5 { [%eval -1.2] } 13... Re7 { [%eval -1.18] } 14. a3 { [%eval -1.58] } 14... c6 { [%eval -1.45] } 15. Bf3 { [%eval -1.42] } 15... d5? { (-1.42 → 0.00) Mistake. Rxe3 was best. } { [%eval 0.0] } (15... Rxe3 16. c4 Kf8 17. Rd4 d6 18. Rxd6 Be6 19. Rhd1 Re8 20. R1d4 g5 21. h4 c5 22. Rd1) 16. e4 { [%eval -0.02] } 16... dxe4?? { (-0.02 → Mate in 2) Checkmate is now unavoidable. Be6 was best. } { [%eval #2] } (16... Be6 17. exd5 cxd5 18. Bxd5 Bxd5 19. Rxd5 Rae8 20. Rhd1 f6 21. Rd7 Kf7 22. a4 Rxd7 23. Rxd7+) 17. Be2?? { (Mate in 2 → -2.22) Lost forced checkmate sequence. Rd8+ was best. } { [%eval -2.22] } (17. Rd8+ Re8 18. Rxe8#) 17... Bf5 { [%eval -2.04] } 18. g3 { [%eval -2.31] } 18... Rae8 { [%eval -2.29] } 19. Rd4 { [%eval -2.3] } 19... h6 { [%eval -2.14] } 20. Rhd1 { [%eval -2.27] } 20... b6 { [%eval -2.04] } 21. Rd6 { [%eval -2.0] } 21... c5 { [%eval -1.98] } 22. Rc6 { [%eval -2.32] } 22... e3 { [%eval -2.4] } 23. Rcd6 { [%eval -2.55] } 23... Bg6?! { (-2.55 → -1.77) Inaccuracy. g6 was best. } { [%eval -1.77] } (23... g6) 24. g4 { [%eval -2.38] } 24... Be4 { [%eval -2.09] } 25. h4 { [%eval -2.05] } 25... f6 { [%eval -1.97] } 26. g5?! { (-1.97 → -2.62) Inaccuracy. h5 was best. } { [%eval -2.62] } (26. h5 f5) 26... hxg5 { [%eval -2.52] } 27. hxg5 { [%eval -2.47] } 27... Kf7? { (-2.47 → -1.00) Mistake. fxg5 was best. } { [%eval -1.0] } (27... fxg5 28. Rg1 g6 29. Rxg5 Rh7 30. Rg1 Bf5 31. Bd3 Kf7 32. Rd7+ Re7 33. Rxe7+ Kxe7 34. Kd1) 28. gxf6 { [%eval -1.04] } 28... gxf6 { [%eval -0.95] } 29. Rg1?! { (-0.95 → -1.85) Inaccuracy. Rf1 was best. } { [%eval -1.85] } (29. Rf1 Rh8 30. Rdxf6+ Kg7 31. R6f4 Rh2 32. Rg4+ Kh6 33. Re1 Bh7 34. Bd3 Bxd3 35. cxd3 Rh3) 29... Re6?? { (-1.85 → 0.70) Blunder. Re5 was best. } { [%eval 0.7] } (29... Re5 30. Rg3 Bf5 31. Bh5+ Ke7 32. Rd1 e2 33. Re1 Rh8 34. Bf3 Rh2 35. Kd2 Kd6 36. Rg7) 30. Rxe6?? { (0.70 → -1.80) Blunder. Bh5+ was best. } { [%eval -1.8] } (30. Bh5+) 30... Kxe6 { [%eval -1.67] } 31. Rf1?? { (-1.67 → -6.70) Blunder. Rg3 was best. } { [%eval -6.7] } (31. Rg3) 31... f5 { [%eval -6.44] } 32. Bc4+ { [%eval -7.15] } 32... Ke5 { [%eval -6.94] } 33. b3 { [%eval -7.67] } 33... f4 { [%eval -7.42] } 34. a4 { [%eval -9.0] } 34... Rd8 { [%eval -8.6] } 35. Rh1 { [%eval -59.09] } 35... a5?! { (-59.09 → -7.76) Inaccuracy. Bxh1 was best. } { [%eval -7.76] } (35... Bxh1) 36. Rh5+ { [%eval -7.79] } 36... Kd4 { [%eval -7.29] } 37. Kb2 { [%eval -7.88] } 37... f3?? { (-7.88 → Mate in 1) Checkmate is now unavoidable. Bd5 was best. } { [%eval #1] } (37... Bd5 38. Bb5 f3 39. Kc1 c4 40. bxc4 e2 41. Kd2 Bf7 42. Rd5+ Bxd5 43. cxd5 Rxd5 44. Bxe2) 38. c3# { White wins by checkmate. } 1-0