FEN
[Event "rated variant:antichess game"]
[Site "https://adjva4.dpdns.org/JvsmPDAw"]
[Date "2026.04.21"]
[Round "-"]
[White "pf2000"]
[Black "Antichess-goldtimes"]
[Result "0-1"]
[GameId "JvsmPDAw"]
[UTCDate "2026.04.21"]
[UTCTime "18:31:02"]
[WhiteElo "2446"]
[BlackElo "2212"]
[WhiteRatingDiff "-9"]
[BlackRatingDiff "+11"]
[Variant "Antichess"]
[TimeControl "0+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. e3 { [%eval 2.49] } 1... c5? { (2.49 → 4.24) Mistake. b5 was best. } { [%eval 4.24] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Bb5?! { (4.24 → 2.66) Inaccuracy. b4 was best. } { [%eval 2.66] } (2. b4 cxb4 3. Ba6 Nxa6 4. g3 Nb8 5. d3 b3 6. cxb3 g5) 2... Nf6 { [%eval 0.65] } 3. Bxd7 { [%eval 0.42] } 3... Nbxd7?? { (0.42 → Mate in 14) Checkmate is now unavoidable. Nfxd7 was best. } { [%eval #14] } (3... Nfxd7 4. Qh5 Na6 5. Qxh7 Rxh7 6. Ne2 Rxh2 7. Rxh2 c4 8. b3) 4. e4?? { (Mate in 14 → 2.71) Lost forced checkmate sequence. b4 was best. } { [%eval 2.71] } (4. b4 cxb4 5. e4 Nxe4 6. Qg4 Nxd2 7. Qxb4 Nxb1 8. Qxb7 Bxb7 9. Rxb1 Bxg2) 4... Nxe4 { [%eval 3.11] } 5. b4?? { (3.11 → 0.20) Blunder. Qf3 was best. } { [%eval 0.2] } (5. Qf3 Nxf2) 5... Nxf2 { [%eval 0.07] } 6. Kxf2 { [%eval -0.07] } 6... cxb4 { [%eval 0.0] } 7. Qg4?! { (0.00 → -0.86) Inaccuracy. Ke3 was best. } { [%eval -0.86] } (7. Ke3 Rg8 8. Ne2 b6 9. d3 a5 10. Nd2 b3 11. cxb3 a4 12. bxa4 Rxa4) 7... g5? { (-0.86 → 0.69) Mistake. Qc7 was best. } { [%eval 0.69] } (7... Qc7 8. Qxb4) 8. Qxb4?? { (0.69 → -1.32) Blunder. Qxd7 was best. } { [%eval -1.32] } (8. Qxd7 Kxd7 9. Ne2 g4 10. Rg1 e6 11. Ba3 bxa3 12. Nxa3 Bxa3 13. Rgc1 Bxc1) 8... Qc7? { (-1.32 → -0.08) Mistake. b5 was best. } { [%eval -0.08] } (8... b5 9. Qxe7) 9. Qxe7?? { (-0.08 → -6.08) Blunder. Qxb7 was best. } { [%eval -6.08] } (9. Qxb7 Qxb7) 9... Bxe7? { (-6.08 → -3.17) Mistake. Kxe7 was best. } { [%eval -3.17] } (9... Kxe7) 10. Na3?? { (-3.17 → Mate in 11) Checkmate is now unavoidable. h3 was best. } { [%eval #-11] } (10. h3 Qxc2) 10... Qxc2 { [%eval #-11] } 11. Nxc2 { [%eval #-10] } 11... Ba3 { [%eval #-10] } 12. Bxa3 { [%eval #-9] } 12... Nc5 { [%eval #-9] } 13. Bxc5 { [%eval #-8] } 13... Be6 { [%eval #-8] } 14. Bxa7 { [%eval #-7] } 14... Bxa2 { [%eval #-7] } 15. Rxa2 { [%eval #-6] } 15... Rxa7 { [%eval #-6] } 16. Rxa7 { [%eval #-5] } 16... Kd7 { [%eval #-5] } 17. Rxb7 { [%eval #-4] } 17... Kd6 { [%eval #-5] } 18. Rxf7 { [%eval #-4] } 18... Rg8 { [%eval #-4] } 19. Rxh7 { [%eval #-3] } 19... Rg7 { [%eval #-3] } 20. Rxg7 { [%eval #-2] } 20... Kd5 { [%eval #-2] } 21. Rxg5 { [%eval #-1] } 21... Kd4 { [%eval #-1] } 22. Nxd4# { Game ends by variant rule. } 0-1