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[Event "Hourly Antichess Arena"] [Site "https://adjva4.dpdns.org/Gdy4Zmz2"] [Date "2024.09.09"] [Round "-"] [White "slamdunk86"] [Black "The_RiverMonsta"] [Result "0-1"] [GameId "Gdy4Zmz2"] [UTCDate "2024.09.09"] [UTCTime "07:51:00"] [WhiteElo "2252"] [BlackElo "1770"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+11"] [WhiteBerserk "true"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. Nh3 { [%eval -0.16] } 1... b6 { [%eval 0.08] } 2. g3 { [%eval -0.24] } 2... g5 { [%eval -0.21] } 3. Nxg5 { [%eval -0.22] } 3... Na6?! { (-0.22 → 0.73) Inaccuracy. Bg7 was best. } { [%eval 0.73] } (3... Bg7 4. Nxh7 Bxb2 5. Bxb2 Rxh7 6. Bf6 exf6 7. Rg1 Rxh2 8. Bg2) 4. Nxh7 { [%eval 1.15] } 4... Rxh7 { [%eval 1.01] } 5. g4 { [%eval 0.6] } 5... Rxh2 { [%eval 0.89] } 6. Rxh2 { [%eval 1.15] } 6... f5 { [%eval 0.84] } 7. gxf5 { [%eval 1.23] } 7... Bh6?? { (1.23 → Mate in 13) Checkmate is now unavoidable. Nb4 was best. } { [%eval #13] } (7... Nb4 8. c3 Nxa2 9. Rxa2 Rb8 10. Rxa7 e6 11. Rxc7 Qxc7 12. fxe6 Qxh2 13. exd7) 8. Rxh6 { [%eval #13] } 8... Nxh6 { [%eval #12] } 9. a4 { [%eval #13] } 9... Nxf5 { [%eval #11] } 10. b4 { [%eval #11] } 10... Nxb4 { [%eval #10] } 11. d4 { [%eval #10] } 11... Nxc2 { [%eval #9] } 12. Qxc2 { [%eval #9] } 12... Nxd4 { [%eval #8] } 13. Qxc7 { [%eval #8] } 13... Nxe2 { [%eval #7] } 14. Bxe2 { [%eval #7] } 14... Qxc7 { [%eval #6] } 15. Bf4 { [%eval #7] } 15... Qxf4 { [%eval #6] } 16. Kd1?? { (Mate in 6 → Mate in 8) Lost forced checkmate sequence. Bf3 was best. } { [%eval #-8] } (16. Bf3 Qxf3 17. Kd1 Qxf2 18. Kc2 Qxc2 19. Na3 Qxa4 20. Nb1 Qxa1 21. Na3 Qxa3#) 16... Qxa4 { [%eval #-8] } 17. Rxa4 { [%eval #-7] } 17... Ba6 { [%eval #-7] } 18. Rxa6 { [%eval #-6] } 18... b5 { [%eval #-6] } 19. Rxa7 { [%eval #-5] } 19... Rxa7 { [%eval #-5] } 20. Bxb5 { [%eval #-4] } 20... d6 { [%eval #-4] } 21. Bxe8 { [%eval #-3] } 21... Rd7 { [%eval #-3] } 22. Bxd7 { [%eval #-2] } 22... e6 { [%eval #-2] } 23. Bxe6 { [%eval #-1] } 23... d5 { [%eval #-1] } 24. Bxd5# { Game ends by variant rule. } 0-1