FEN
[Event "casual correspondence game"]
[Site "https://adjva4.dpdns.org/C8sCyOVv"]
[Date "2017.11.10"]
[Round "-"]
[White "rmdobbins"]
[Black "ghotir"]
[Result "0-1"]
[GameId "C8sCyOVv"]
[UTCDate "2017.11.10"]
[UTCTime "22:12:06"]
[WhiteElo "1239"]
[BlackElo "1720"]
[Variant "Standard"]
[TimeControl "-"]
[ECO "A80"]
[Opening "Dutch Defense"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. d4 { [%eval 0.08] } 1... f5 { [%eval 0.39] } { A80 Dutch Defense } 2. Bf4 { [%eval 0.29] } 2... Nf6 { [%eval 0.43] } 3. h3 { [%eval 0.48] } 3... e6 { [%eval 0.38] } 4. e3 { [%eval 0.36] } 4... Be7 { [%eval 0.34] } 5. Bd3 { [%eval 0.12] } 5... O-O { [%eval 0.4] } 6. c3 { [%eval 0.11] } 6... d6 { [%eval 0.32] } 7. Nf3 { [%eval 0.14] } 7... a5 { [%eval 0.38] } 8. a4 { [%eval 0.19] } 8... Ne4 { [%eval 0.33] } 9. O-O { [%eval 0.18] } 9... Qe8 { [%eval 0.41] } 10. Nbd2 { [%eval 0.45] } 10... Nxd2 { [%eval 0.61] } 11. Qxd2 { [%eval 0.5] } 11... Nd7 { [%eval 0.7] } 12. Qe2 { [%eval 0.22] } 12... Nf6 { [%eval 0.22] } 13. Bc4 { [%eval 0.12] } 13... Ne4 { [%eval 0.17] } 14. Qc2 { [%eval 0.16] } 14... Kh8 { [%eval 0.37] } 15. Qb3?! { (0.37 → -0.58) Inaccuracy. Bd3 was best. } { [%eval -0.58] } (15. Bd3 Qg6) 15... Bf6 { [%eval -0.06] } 16. Bb5 { [%eval -0.18] } 16... c6 { [%eval 0.32] } 17. Bd3 { [%eval 0.26] } 17... e5 { [%eval 0.3] } 18. dxe5?? { (0.30 → -2.90) Blunder. Bh2 was best. } { [%eval -2.9] } (18. Bh2 Ng5 19. Nxg5 Bxg5 20. Rad1 Be6 21. c4 e4 22. Be2 Qe7 23. d5 cxd5 24. cxd5 Bg8) 18... dxe5 { [%eval -2.92] } 19. Bh2?! { (-2.92 → -3.76) Inaccuracy. Bc4 was best. } { [%eval -3.76] } (19. Bc4 exf4) 19... Ng5?? { (-3.76 → 0.20) Blunder. Nc5 was best. } { [%eval 0.2] } (19... Nc5 20. Qd1 Nxd3 21. Qxd3 e4 22. Qe2 exf3 23. Qxf3 Be6 24. Bd6 Bd5 25. Qe2 Qg6 26. f3) 20. Be2 { [%eval -0.26] } 20... Qg6?! { (-0.26 → 0.42) Inaccuracy. Nxf3+ was best. } { [%eval 0.42] } (20... Nxf3+ 21. Bxf3 Qe7 22. Be2 Be6 23. Bc4 Bxc4 24. Qxc4 g5 25. Qb3 Rfd8 26. Rad1 f4 27. Qb6) 21. Nxe5? { (0.42 → -0.98) Mistake. Nxg5 was best. } { [%eval -0.98] } (21. Nxg5) 21... Bxe5 { [%eval -0.89] } 22. Bxe5 { [%eval -0.86] } 22... Nxh3+ { [%eval -0.91] } 23. Kh2 { [%eval 0.13] } 23... Ng5 { [%eval 0.64] } 24. Kg3?? { (0.64 → Mate in 2) Checkmate is now unavoidable. Rad1 was best. } { [%eval #-2] } (24. Rad1 Re8) 24... Ne4+?? { (Mate in 2 → -1.00) Lost forced checkmate sequence. Nf3+ was best. } { [%eval -1.0] } (24... Nf3+ 25. Kxf3 Qg4#) 25. Kf4?? { (-1.00 → Mate in 2) Checkmate is now unavoidable. Kh2 was best. } { [%eval #-2] } (25. Kh2 Re8 26. Bf4 Nd2 27. Qb6 Nxf1+ 28. Rxf1 Qf7 29. Rd1 Be6 30. Rd4 Bb3 31. Kg1 Kg8) 25... Qg5+ { [%eval #-1] } 26. Kf3 { [%eval #-1] } 26... Nd2# { Black wins by checkmate. } 0-1