FEN
[Event "casual variant:antichess game"]
[Site "https://adjva4.dpdns.org/C6tInxtw"]
[Date "2019.02.06"]
[Round "-"]
[White "Ogul1"]
[Black "ProgramFOX"]
[Result "0-1"]
[GameId "C6tInxtw"]
[UTCDate "2019.02.06"]
[UTCTime "15:57:20"]
[WhiteElo "2444"]
[BlackElo "2201"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. e3 { [%eval 2.28] } 1... c5 { [%eval 2.08] } 2. Bb5?! { (2.08 → 0.96) Inaccuracy. Ba6 was best. } { [%eval 0.96] } (2. Ba6 Nxa6) 2... c4 { [%eval 1.58] } 3. Bxd7 { [%eval 2.01] } 3... Bxd7?? { (2.01 → Mate in 14) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #14] } (3... Kxd7 4. c3 Nc6 5. Qa4 e6 6. Qxc6 bxc6 7. Ne2 Bb4 8. cxb4 c3 9. Nbxc3 Ne7 10. Ng3) 4. b3?? { (Mate in 14 → -1.21) Lost forced checkmate sequence. Qg4 was best. } { [%eval -1.21] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. e4 Bxc2 7. Na3 Bxe4 8. Nxc4 Bxg2 9. d3 Qxd3 10. Na5 Bxh1) 4... cxb3 { [%eval -1.55] } 5. cxb3 { [%eval -2.11] } 5... Bg4?? { (-2.11 → 1.51) Blunder. Qc7 was best. } { [%eval 1.51] } (5... Qc7) 6. Qxg4 { [%eval 2.35] } 6... Qxd2 { [%eval 2.71] } 7. Qxg7?? { (2.71 → -1.61) Blunder. Nxd2 was best. } { [%eval -1.61] } (7. Nxd2 g6 8. Qxg6 fxg6 9. Ne2 Nc6 10. Ng3 Ne5 11. Ke2 Nf3 12. Kxf3 g5 13. Ke2 Rd8) 7... Qxe1 { [%eval -1.4] } 8. Qxg8? { (-1.40 → -3.19) Mistake. Qxf7 was best. } { [%eval -3.19] } (8. Qxf7) 8... Qxf2 { [%eval -3.05] } 9. Qxh7 { [%eval -3.26] } 9... Rxh7 { [%eval -3.12] } 10. Nh3?? { (-3.12 → Mate in 26) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-26] } (10. Nf3 Qxf3) 10... Rxh3 { [%eval #-29] } 11. gxh3 { [%eval -4.39] } 11... Qxe3?! { (-4.39 → -3.09) Inaccuracy. Qxa2 was best. } { [%eval -3.09] } (11... Qxa2 12. Rxa2 Kd8 13. Rxa7 Rxa7 14. Ba3 Rxa3 15. Nxa3 Nd7 16. h4 Bg7 17. Nc2 Nf8 18. Na1) 12. Bxe3 { [%eval -3.26] } 12... Bh6?? { (-3.26 → -0.37) Blunder. b6 was best. } { [%eval -0.37] } (12... b6) 13. Bxa7 { [%eval -0.64] } 13... Rxa7 { [%eval 0.32] } 14. Na3?? { (0.32 → -5.31) Blunder. h4 was best. } { [%eval -5.31] } (14. h4) 14... Rxa3 { [%eval #-22] } 15. Rac1 { [%eval #-21] } 15... Rxb3 { [%eval #-21] } 16. axb3 { [%eval #-20] } 16... Bxc1 { [%eval #-20] } 17. Rxc1 { [%eval #-19] } 17... Nc6 { [%eval #-19] } 18. Rxc6 { [%eval #-18] } 18... bxc6 { [%eval #-18] } 19. h4 { [%eval #-17] } 19... f5 { [%eval #-17] } 20. h5 { [%eval #-16] } 20... f4 { [%eval #-16] } 21. h6 { [%eval #-15] } 21... f3 { [%eval -5.62] } 22. h4?? { (-5.62 → Mate in 12) Checkmate is now unavoidable. h7 was best. } { [%eval #-12] } (22. h7 f2) 22... f2 { [%eval #-12] } 23. h5 { [%eval #-8] } 23... f1=R { [%eval #-9] } 24. h7 { [%eval #-8] } 24... e5 { [%eval #-14] } 25. h8=K { [%eval #-12] } 25... e4 { [%eval #-14] } 26. h6 { [%eval #-10] } 26... e3 { [%eval #-10] } 27. b4 { [%eval #-8] } 27... c5 { [%eval #-8] } 28. bxc5 { [%eval #-7] } 28... e2 { [%eval #-7] } 29. c6 { [%eval #-4] } 29... Kd7 { [%eval #-4] } 30. cxd7 { [%eval #-3] } 30... e1=R { [%eval #-3] } 31. d8=Q { [%eval #-2] } 31... Re8 { [%eval #-2] } 32. Qxe8 { [%eval #-1] } 32... Rf8 { [%eval #-1] } 33. Qxf8# { Game ends by variant rule. } 0-1