FEN
[Event "rated variant:antichess game"]
[Site "https://adjva4.dpdns.org/AIdu0R9b"]
[Date "2022.12.26"]
[Round "-"]
[White "Ludo_Vikk"]
[Black "BMercier"]
[Result "0-1"]
[GameId "AIdu0R9b"]
[UTCDate "2022.12.26"]
[UTCTime "22:33:44"]
[WhiteElo "1829"]
[BlackElo "2022"]
[WhiteRatingDiff "-4"]
[BlackRatingDiff "+3"]
[Variant "Antichess"]
[TimeControl "300+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. g3 { [%eval 0.0] } 1... Nh6 { [%eval 0.0] } 2. b3 { [%eval -0.12] } 2... g6 { [%eval 0.46] } 3. Nh3?? { (0.46 → -2.91) Blunder. g4 was best. } { [%eval -2.91] } (3. g4 Nxg4 4. Bg2 Nxh2 5. Bxb7 Bxb7 6. Rxh2 Bh6 7. Rxh6 Bf3) 3... g5?? { (-2.91 → 0.00) Blunder. d6 was best. } { [%eval 0.0] } (3... d6 4. g4 Bxg4 5. Ng5 Bxe2 6. Qxe2 Ng4 7. Nxh7 Nxh2 8. Nxf8) 4. Nxg5 { [%eval -0.79] } 4... Ng4 { [%eval 0.27] } 5. Nxh7 { [%eval -0.71] } 5... Nxh2 { [%eval -0.29] } 6. Rxh2?! { (-0.29 → -1.23) Inaccuracy. Nxf8 was best. } { [%eval -1.23] } (6. Nxf8 Rxf8 7. Rxh2 Rh8 8. Rxh8 b6 9. Rxe8 Qxe8 10. d3 Bb7) 6... Rxh7 { [%eval -1.13] } 7. Rxh7 { [%eval -1.35] } 7... Bg7 { [%eval -0.92] } 8. Rxg7 { [%eval -0.23] } 8... b6 { [%eval 0.13] } 9. Rxf7 { [%eval 0.07] } 9... Kxf7 { [%eval 0.3] } 10. Bh3?? { (0.30 → Mate in 14) Checkmate is now unavoidable. d3 was best. } { [%eval #-14] } (10. d3 Bb7 11. Bg2 Bxg2 12. Kf1 Bxf1 13. Qxf1 Kf6 14. Bg5 Kxg5 15. Qe1 Kf4 16. gxf4 d6) 10... e6?? { (Mate in 14 → 0.76) Lost forced checkmate sequence. Qh8 was best. } { [%eval 0.76] } (10... Qh8 11. Bxd7 Qxa1 12. Bxc8 Qxa2 13. Ba6 Nxa6 14. b4 Qxc2 15. Qxc2 Nxb4 16. Qxc7 Nd3 17. Qxb6) 11. Bxe6 { [%eval 0.97] } 11... Kxe6 { [%eval 0.23] } 12. e3? { (0.23 → -1.04) Mistake. g4 was best. } { [%eval -1.04] } (12. g4 Qf6 13. f4 Qxf4 14. g5 Qxd2 15. Nxd2 Nc6 16. g6 Nb4 17. Rb1 Nxc2 18. Qxc2 c6) 12... Qh4? { (-1.04 → 0.45) Mistake. c5 was best. } { [%eval 0.45] } (12... c5 13. b4) 13. gxh4 { [%eval -0.27] } 13... Ba6? { (-0.27 → 0.98) Mistake. Na6 was best. } { [%eval 0.98] } (13... Na6 14. Na3) 14. Kf1?? { (0.98 → -1.07) Blunder. Qe2 was best. } { [%eval -1.07] } (14. Qe2) 14... Bxf1 { [%eval -0.92] } 15. Qxf1 { [%eval -0.27] } 15... b5?? { (-0.27 → 2.22) Blunder. a6 was best. } { [%eval 2.22] } (15... a6 16. Qxa6) 16. Qxb5 { [%eval 1.59] } 16... Nc6? { (1.59 → 3.55) Mistake. c5 was best. } { [%eval 3.55] } (16... c5 17. Qxb8 Rxb8 18. b4 cxb4 19. c4 bxc3 20. dxc3 Rxb1 21. Rxb1 Kd6 22. h5 Kc6 23. Bb2) 17. Qxc6 { [%eval 3.46] } 17... dxc6 { [%eval 3.3] } 18. Nc3 { [%eval 3.58] } 18... Kd5 { [%eval 2.46] } 19. Nxd5 { [%eval 3.13] } 19... cxd5 { [%eval 3.05] } 20. e4 { [%eval 1.99] } 20... dxe4 { [%eval 2.15] } 21. d4 { [%eval 1.91] } 21... exd3 { [%eval 2.07] } 22. cxd3 { [%eval 1.53] } 22... c5 { [%eval 2.15] } 23. d4?! { (2.15 → 1.31) Inaccuracy. a4 was best. } { [%eval 1.31] } (23. a4 Rc8 24. d4 cxd4 25. a5 Rxc1 26. Rxc1 a6 27. b4 d3 28. Rc4 d2 29. Rf4 d1=K) 23... cxd4 { [%eval 1.28] } 24. Bd2? { (1.28 → 0.00) Mistake. Bh6 was best. } { [%eval 0.0] } (24. Bh6 Rf8) 24... d3 { [%eval 0.0] } 25. a4 { [%eval 0.0] } 25... Rd8 { [%eval 0.06] } 26. a5?? { (0.06 → Mate in 12) Checkmate is now unavoidable. Bh6 was best. } { [%eval #-12] } (26. Bh6 Rd5) 26... Rg8?? { (Mate in 12 → 1.21) Lost forced checkmate sequence. Rd5 was best. } { [%eval 1.21] } (26... Rd5 27. Be3 Rxa5 28. Bxa7 Rxa1 29. Bd4 Rg1 30. Be5 d2 31. Bd4 Rg5 32. hxg5 d1=R 33. f4) 27. Ra2?? { (1.21 → -2.08) Blunder. Bg5 was best. } { [%eval -2.08] } (27. Bg5 Rxg5 28. hxg5 d2 29. Ra4 d1=B 30. g6 Bxb3 31. Rc4 Bxc4 32. a6 Bxa6 33. g7 Bd3) 27... Rg5?? { (-2.08 → 0.22) Blunder. a6 was best. } { [%eval 0.22] } (27... a6) 28. Bxg5?? { (0.22 → Mate in 2) Checkmate is now unavoidable. hxg5 was best. } { [%eval #-2] } (28. hxg5 a6) 28... d2 { [%eval #-2] } 29. Rxd2 { [%eval #-1] } 29... a6 { [%eval #-1] } 30. Bd8# { Game ends by variant rule. } 0-1