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[Event "Blitz Antichess Arena"] [Site "https://adjva4.dpdns.org/z0nHhO83"] [Date "2026.04.23"] [Round "-"] [White "Jevetta-Steele"] [Black "AlfredDuffyer"] [Result "1/2-1/2"] [GameId "z0nHhO83"] [UTCDate "2026.04.23"] [UTCTime "10:12:04"] [WhiteElo "2196"] [BlackElo "2165"] [WhiteRatingDiff "-1"] [BlackRatingDiff "+0"] [Variant "Antichess"] [TimeControl "240+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. Nh3 { [%eval -0.24] } 1... g5 { [%eval 0.0] } 2. Nxg5 { [%eval -0.35] } 2... Bg7 { [%eval -0.2] } 3. Nxh7 { [%eval -0.05] } 3... Bxb2 { [%eval 0.0] } 4. Bxb2 { [%eval 0.0] } 4... Rxh7 { [%eval 0.0] } 5. Bd4 { [%eval -0.13] } 5... Rxh2 { [%eval 0.0] } 6. Bxa7 { [%eval 0.0] } 6... Rxa7 { [%eval 0.0] } 7. Rxh2 { [%eval 0.13] } 7... Rxa2 { [%eval 0.0] } 8. Rxa2 { [%eval 0.17] } 8... Nh6 { [%eval 0.3] } 9. Rxh6 { [%eval 0.31] } 9... c6 { [%eval 0.32] } 10. Rxc6 { [%eval 0.0] } 10... bxc6 { [%eval 0.15] } 11. Ra5 { [%eval 0.41] } 11... Qxa5 { [%eval 0.3] } 12. e3 { [%eval 0.15] } 12... Qxd2 { [%eval 0.36] } 13. Qxd2?! { (0.36 → -0.28) Inaccuracy. Nxd2 was best. } { [%eval -0.28] } (13. Nxd2 Ba6 14. Bxa6 Nxa6 15. Qc1 Kf8 16. Nf1 Kg7 17. Ke2 c5 18. Qe1 Nc7) 13... Ba6 { [%eval -0.28] } 14. Bxa6 { [%eval -0.22] } 14... Nxa6 { [%eval -0.18] } 15. Qxd7 { [%eval -0.14] } 15... Kxd7 { [%eval 0.47] } 16. c4?! { (0.47 → -0.46) Inaccuracy. Nc3 was best. } { [%eval -0.46] } (16. Nc3 Nc7) 16... c5 { [%eval 0.0] } 17. Na3?! { (0.00 → -0.67) Inaccuracy. Nc3 was best. } { [%eval -0.67] } (17. Nc3 f5 18. g4 fxg4 19. e4 g3 20. fxg3 Nc7 21. Nd5 Nxd5 22. cxd5 e6) 17... Nc7?! { (-0.67 → 0.00) Inaccuracy. Nb8 was best. } { [%eval 0.0] } (17... Nb8 18. Nc2 Nc6 19. Nd4 Nxd4 20. exd4 cxd4 21. c5 d3 22. Kf1 Kc7 23. f4) 18. Nc2 { [%eval -0.22] } 18... Nd5?? { (-0.22 → 2.46) Blunder. Na6 was best. } { [%eval 2.46] } (18... Na6 19. e4) 19. cxd5 { [%eval 2.43] } 19... e6 { [%eval 2.0] } 20. dxe6 { [%eval 1.62] } 20... fxe6 { [%eval 1.34] } 21. e4 { [%eval 1.29] } 21... c4 { [%eval 1.63] } 22. e5 { [%eval 1.66] } 22... Kc6?! { (1.66 → 2.62) Inaccuracy. c3 was best. } { [%eval 2.62] } (22... c3 23. g4) 23. Ke2?! { (2.62 → 1.82) Inaccuracy. f4 was best. } { [%eval 1.82] } (23. f4 Kd6 24. exd6 e5 25. fxe5 c3 26. Kd2 cxd2 27. d7 d1=K 28. g4 Kxc2) 23... c3 { [%eval 2.14] } 24. Ke1?? { (2.14 → 0.00) Blunder. Nb4 was best. } { [%eval 0.0] } (24. Nb4) 24... Kc7? { (0.00 → 1.46) Mistake. Kb5 was best. } { [%eval 1.46] } (24... Kb5 25. Na3 Kc5 26. Nb5 Kxb5 27. f4 c2 28. f5 exf5 29. g4 fxg4 30. e6) 25. Ke2 { [%eval 2.37] } 25... Kc6 { [%eval 2.13] } 26. Ke1?? { (2.13 → 0.00) Blunder. Nb4 was best. } { [%eval 0.0] } (26. Nb4) 26... Kc7?? { (0.00 → 1.75) Blunder. Kb5 was best. } { [%eval 1.75] } (26... Kb5 27. Nb4 Kxb4 28. g4 c2 29. g5 Kc3 30. Kf1 Kd2 31. Kg2 c1=B 32. Kf1) 27. Kd2?? { (1.75 → -0.44) Blunder. g4 was best. } { [%eval -0.44] } (27. g4 Kb6 28. g5 Kb5 29. Na3 Kc5 30. Nb5 Kxb5 31. f4 c2 32. g6 Kc6) 27... cxd2 { [%eval 0.0] } 28. Ne1?? { (0.00 → Mate in 8) Checkmate is now unavoidable. g4 was best. } { [%eval #-8] } (28. g4 d1=R 29. Ne1 Rxe1 30. g5 Rxe5 31. f4 Rxg5 32. fxg5 Kd7 33. g6 Ke7) 28... dxe1=R?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. dxe1=B was best. } { [%eval 0.0] } (28... dxe1=B 29. f4 Bc3 30. f5 Bxe5 31. fxe6 Kd7 32. exd7 Bg3 33. d8=N Bf4 34. g3) 29. g4 { [%eval 0.0] } 29... Rxe5 { [%eval 0.0] } 30. g5 { [%eval 0.0] } 30... Rxg5 { [%eval 0.0] } 31. f4 { [%eval 0.0] } 31... Kd8 { [%eval 0.0] } 32. fxg5 { [%eval 0.0] } 32... Ke8 { [%eval 0.0] } 33. g6 { [%eval 0.0] } 33... e5 { [%eval 0.0] } 34. g7 { [%eval 0.0] } 34... e4?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Kd8 was best. } { [%eval #5] } (34... Kd8 35. g8=B Kc7 36. Bc4 Kb8 37. Be6 Ka7 38. Bg4 Kb6 39. Be6 e4 40. Bd7) 35. g8=B { [%eval #5] } 35... Kd8 { [%eval #4] } 36. Bc4?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Be6 was best. } { [%eval 0.0] } (36. Be6 Kd7 37. Bxd7 e3 38. Bh3 e2 39. Bf1 exf1=K#) 36... e3 { [%eval 0.0] } 37. Bb3 { [%eval 0.0] } 37... Kc7 { [%eval 0.0] } 38. Bc4 { [%eval 0.0] } 38... Kd8 { [%eval 0.0] } 39. Bd5 { [%eval 0.0] } 39... e2 { [%eval 0.0] } 40. Bb3 { [%eval 0.0] } 40... e1=B { [%eval 0.0] } 41. Be6 { [%eval 0.0] } 41... Kc8 { [%eval 0.0] } 42. Bxc8 { [%eval 0.0] } { The game is a draw. } 1/2-1/2