FEN
[Event "rated variant:antichess game"]
[Site "https://adjva4.dpdns.org/z04Nk3KJ"]
[Date "2023.09.07"]
[Round "-"]
[White "Gholamimhd"]
[Black "tulir"]
[Result "0-1"]
[GameId "z04Nk3KJ"]
[UTCDate "2023.09.07"]
[UTCTime "21:39:00"]
[WhiteElo "2257"]
[BlackElo "2174"]
[WhiteRatingDiff "-7"]
[BlackRatingDiff "+7"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. c4 { [%eval 0.01] } 1... b5 { [%eval -0.88] } 2. cxb5 { [%eval -0.4] } 2... Ba6? { (-0.40 → 0.82) Mistake. d6 was best. } { [%eval 0.82] } (2... d6 3. g4 Bxg4 4. Qc2 Bxe2 5. Bxe2 h5 6. Bxh5 Rxh5 7. Qxc7) 3. bxa6 { [%eval 1.01] } 3... Nxa6 { [%eval 0.56] } 4. b4 { [%eval 0.91] } 4... Nxb4 { [%eval 0.87] } 5. Nc3?! { (0.87 → 0.00) Inaccuracy. Qa4 was best. } { [%eval 0.0] } (5. Qa4 Nxa2 6. Qxa7 Nxc1 7. Qxc7 Qxc7 8. Rxa8 Qxh2 9. Rxe8 Nxe2) 5... Nxa2 { [%eval 0.05] } 6. Nxa2 { [%eval -0.94] } 6... c6?? { (-0.94 → 1.20) Blunder. Qc8 was best. } { [%eval 1.2] } (6... Qc8 7. e3 Qa6 8. Bxa6 Rc8 9. Bxc8 Nh6 10. Bxd7 Kxd7 11. Qg4) 7. Qa4?? { (1.20 → -1.27) Blunder. g3 was best. } { [%eval -1.27] } (7. g3 a6) 7... Qa5 { [%eval -1.46] } 8. Qxc6 { [%eval -1.99] } 8... dxc6 { [%eval -1.59] } 9. Nb4 { [%eval -2.02] } 9... Qxb4? { (-2.02 → -0.39) Mistake. Qxa1 was best. } { [%eval -0.39] } (9... Qxa1 10. Nxc6 Qxc1 11. Nxa7 Qxe1 12. Nh3 Rxa7 13. Rg1 Qxf2 14. Nxf2 Ra6 15. Rh1 e6 16. Nd1) 10. Rxa7 { [%eval -0.29] } 10... Rxa7 { [%eval -0.38] } 11. d4?? { (-0.38 → Mate in 19) Checkmate is now unavoidable. e3 was best. } { [%eval #-19] } (11. e3 Qxd2 12. Kxd2 Ra3 13. Bxa3 c5 14. Bxc5 Kd7 15. Bxe7 Nxe7 16. Ba6 Nc6 17. e4 Nd8) 11... Qxe1 { [%eval #-17] } 12. e4 { [%eval #-16] } 12... Qxf2?? { (Mate in 16 → -6.92) Lost forced checkmate sequence. Qxf1 was best. } { [%eval -6.92] } (12... Qxf1 13. Bh6 Qxg2 14. Bxg7 Qxg1 15. Rxg1 Bxg7 16. Rxg7 h5 17. Rxf7 Kxf7 18. e5 c5 19. dxc5) 13. Ba6 { [%eval -5.98] } 13... Rxa6?? { (-5.98 → Mate in 7) Checkmate is now unavoidable. Qxg1 was best. } { [%eval #7] } (13... Qxg1) 14. Bh6?? { (Mate in 7 → Mate in 12) Lost forced checkmate sequence. Nh3 was best. } { [%eval #-12] } (14. Nh3 Qxd4 15. e5 Qxe5 16. Rd1 Qxh2 17. Nf2 Qxg2 18. Rg1 Qxg1 19. Bf4 Qxf2 20. Bh2 Qxh2#) 14... Qxg2 { [%eval #-12] } 15. Bxg7 { [%eval #-11] } 15... Qxe4 { [%eval #-11] } 16. Bxf8 { [%eval #-10] } 16... Qxd4 { [%eval #-10] } 17. Bxe7 { [%eval #-9] } 17... Qxg1?? { (Mate in 9 → -2.90) Lost forced checkmate sequence. Kxe7 was best. } { [%eval -2.9] } (17... Kxe7 18. h4 Qxg1 19. Rxg1 Ra4 20. Rxg8 Rxh4 21. Rxh8 Re4 22. Rxh7 Kd6 23. Rxf7 Kc7 24. Rxc7) 18. Rxg1 { [%eval -2.05] } 18... Kxe7 { [%eval #-16] } 19. Rxg8 { [%eval -3.04] } 19... Rxg8 { [%eval #-17] } 20. h4 { [%eval #-34] } 20... Rg5?? { (Mate in 34 → -1.67) Lost forced checkmate sequence. f5 was best. } { [%eval -1.67] } (20... f5 21. h5) 21. hxg5 { [%eval -1.6] } 21... h5 { [%eval -1.62] } 22. gxh6 { [%eval -1.72] } 22... Kf6 { [%eval -1.74] } 23. h7 { [%eval -1.48] } 23... c5?? { (-1.48 → Mate in 4) Checkmate is now unavoidable. Ra5 was best. } { [%eval #4] } (23... Ra5) 24. h8=N?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. h8=R was best. } { [%eval #-3] } (24. h8=R Ra8 25. Rxa8 Kg6 26. Rb8 f5 27. Rb4 cxb4#) 24... Ke5 { [%eval #-3] } 25. Nxf7 { [%eval #-2] } 25... c4 { [%eval #-3] } 26. Nxe5 { [%eval #-2] } 26... Rb6 { [%eval #-2] } 27. Nxc4 { [%eval #-1] } 27... Rb2 { [%eval #-1] } 28. Nxb2# { Game ends by variant rule. } 0-1
