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[Event "rated variant:antichess game"] [Site "https://adjva4.dpdns.org/yn4eezsJ"] [Date "2026.02.16"] [Round "-"] [White "AntonMiz"] [Black "dhdds"] [Result "1-0"] [GameId "yn4eezsJ"] [UTCDate "2026.02.16"] [UTCTime "14:04:27"] [WhiteElo "1506"] [BlackElo "1522"] [WhiteRatingDiff "+85"] [BlackRatingDiff "-15"] [Variant "Antichess"] [TimeControl "30+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Ba6 { [%eval 0.46] } 3... Qxd2?? { (0.46 → Mate in 13) Checkmate is now unavoidable. Qxg2 was best. } { [%eval #13] } (3... Qxg2 4. Bxb7 Bxb7 5. Qe2 Qxg1 6. Rxg1 Bg2 7. Rxg2 g5 8. Rxg5) 4. Bxd2 { [%eval #13] } 4... Nxa6 { [%eval #11] } 5. Bh6 { [%eval #12] } 5... Nxh6 { [%eval #11] } 6. Qd8 { [%eval #11] } 6... Kxd8 { [%eval #10] } 7. b4 { [%eval #10] } 7... Nxb4 { [%eval #9] } 8. g4?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. a4 was best. } { [%eval 0.0] } (8. a4 Nxc2 9. Ra2 Nxe1 10. a5 Nxg2 11. Nh3 Bxh3 12. f4 Nxf4 13. Re2 Nxe2) 8... Nxa2 { [%eval 0.0] } 9. Rxa2 { [%eval 0.0] } 9... Nxg4 { [%eval 0.14] } 10. Rxa7 { [%eval -0.22] } 10... Nxf2?? { (-0.22 → Mate in 6) Checkmate is now unavoidable. Rxa7 was best. } { [%eval #6] } (10... Rxa7 11. Na3 Rxa3 12. c3 Rxc3 13. h3 Nxf2 14. Kxf2 Rxh3 15. Nxh3 Bxh3 16. Rxh3) 11. Rxb7 { [%eval #6] } 11... Bxb7 { [%eval #5] } 12. Kxf2 { [%eval #5] } 12... Bxh1 { [%eval #4] } 13. Kg2 { [%eval #4] } 13... Bxg2 { [%eval #3] } 14. Na3 { [%eval #3] } 14... Rxa3 { [%eval #2] } 15. c3 { [%eval #2] } 15... Rxc3 { [%eval #1] } 16. Nf3 { [%eval #4] } 16... Bxf3 { [%eval #3] } 17. h4 { [%eval #3] } 17... g5 { [%eval #2] } 18. hxg5 { [%eval #2] } 18... Bh6 { [%eval #1] } 19. gxh6 { [%eval #1] } 19... Rg8# { Game ends by variant rule. } 1-0