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[Event "Hourly Antichess Arena"] [Site "https://adjva4.dpdns.org/wDHtcraD"] [Date "2025.10.13"] [Round "-"] [White "BlackasAngel"] [Black "Rmasl"] [Result "1-0"] [GameId "wDHtcraD"] [UTCDate "2025.10.13"] [UTCTime "15:32:59"] [WhiteElo "1534"] [BlackElo "1308"] [WhiteRatingDiff "+4"] [BlackRatingDiff "-12"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nc6?? { (1.19 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qg4 { [%eval #14] } 4... Qxd2 { [%eval #12] } 5. Kxd2 { [%eval #12] } 5... Bxg4 { [%eval #11] } 6. Kd1 { [%eval #11] } 6... Bxd1 { [%eval #10] } 7. a3 { [%eval #12] } 7... Bxc2 { [%eval #11] } 8. Ra2 { [%eval #11] } 8... Bxb1 { [%eval #10] } 9. b3 { [%eval #10] } 9... Bxa2 { [%eval #9] } 10. a4 { [%eval #9] } 10... Bxb3 { [%eval #8] } 11. Nf3 { [%eval #8] } 11... Bxa4 { [%eval #7] } 12. Rd1 { [%eval #7] } 12... Bxd1 { [%eval #6] } 13. h4?? { (Mate in 6 → Mate in 14) Lost forced checkmate sequence. g3 was best. } { [%eval #-14] } (13. g3 Bxf3 14. e4 Bxe4 15. f3 Bxf3 16. g4 Bxg4 17. h3 Bxh3 18. Bh6 Nxh6#) 13... Bxf3 { [%eval #-14] } 14. gxf3 { [%eval #-17] } 14... g5 { [%eval #-17] } 15. hxg5 { [%eval #-17] } 15... Bh6?? { (Mate in 17 → -5.77) Lost forced checkmate sequence. h5 was best. } { [%eval -5.77] } (15... h5 16. gxh6 Nxh6 17. Ba3 Rd8 18. Bxe7 Kxe7 19. e4 Nf5 20. exf5 Kd6 21. f4) 16. gxh6 { [%eval -5.77] } 16... Nxh6 { [%eval -5.12] } 17. f4 { [%eval -5.45] } 17... Ng8 { [%eval -4.57] } 18. Ba3?? { (-4.57 → Mate in 9) Checkmate is now unavoidable. f5 was best. } { [%eval #-9] } (18. f5 e5) 18... c5 { [%eval #-17] } 19. Bxc5 { [%eval -9.28] } 19... Kd8?? { (-9.28 → -2.37) Blunder. e5 was best. } { [%eval -2.37] } (19... e5 20. Bxa7) 20. Bxe7 { [%eval -2.63] } 20... Kxe7 { [%eval -3.09] } 21. e4?? { (-3.09 → Mate in 11) Checkmate is now unavoidable. f5 was best. } { [%eval #-11] } (21. f5) 21... f5 { [%eval #-11] } 22. exf5 { [%eval #-10] } 22... Ke6?? { (Mate in 10 → -2.00) Lost forced checkmate sequence. Nf6 was best. } { [%eval -2.0] } (22... Nf6 23. f3 Ke6 24. fxe6 Ng4 25. fxg4 h5 26. gxh5 Rxh5 27. f5 Rxf5 28. e7) 23. fxe6 { [%eval -1.7] } 23... Nh6?? { (-1.70 → Mate in 6) Checkmate is now unavoidable. Nf6 was best. } { [%eval #6] } (23... Nf6 24. e7) 24. f5 { [%eval #6] } 24... Nxf5 { [%eval #5] } 25. e7?? { (Mate in 5 → -3.11) Lost forced checkmate sequence. f4 was best. } { [%eval -3.11] } (25. f4 Ng7 26. f5 Nxe6 27. fxe6 a6 28. e7 h6 29. e8=K Raxe8#) 25... Nxe7 { [%eval -5.84] } 26. f4?? { (-5.84 → Mate in 43) Checkmate is now unavoidable. f3 was best. } { [%eval #-43] } (26. f3 Nc6 27. f4 Rab8 28. f5 Rhd8 29. f6 Rd6 30. f7 Rb5 31. f8=K Ne7) 26... Nc6 { [%eval #-54] } 27. f5 { [%eval #-40] } 27... Rhg8?! { (Mate in 40 → -152.38) Lost forced checkmate sequence. Rhe8 was best. } { [%eval -152.38] } (27... Rhe8) 28. f6 { [%eval -1.88] } 28... Rg7?? { (-1.88 → 0.00) Blunder. Rab8 was best. } { [%eval 0.0] } (28... Rab8 29. f7) 29. fxg7 { [%eval 0.0] } 29... Rf8?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Nd8 was best. } { [%eval #3] } (29... Nd8 30. g8=B c5 31. Bxh7 Rc8 32. Bd3 Ne6 33. Bc2 Ra8 34. Bg6 Re8 35. Bxe8) 30. gxf8=R { [%eval #3] } 30... Nd8 { [%eval #2] } 31. Rxd8 { [%eval #2] } 31... c6 { [%eval #1] } 32. Rd5 { [%eval #1] } 32... cxd5# { Game ends by variant rule. } 1-0