FEN
[Event "Antichess Shield Arena"]
[Site "https://adjva4.dpdns.org/w1kp3cNv"]
[Date "2026.04.23"]
[Round "-"]
[White "maichhh"]
[Black "HH7A3-2010"]
[Result "0-1"]
[GameId "w1kp3cNv"]
[UTCDate "2026.04.23"]
[UTCTime "17:19:07"]
[WhiteElo "1846"]
[BlackElo "1508"]
[WhiteRatingDiff "-9"]
[BlackRatingDiff "+28"]
[WhiteBerserk "true"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. g3 { [%eval 0.0] } 1... b6? { (0.00 → 1.22) Mistake. Nh6 was best. } { [%eval 1.22] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b3 { [%eval 0.71] } 2... g6 { [%eval 0.33] } 3. e3?? { (0.33 → Mate in 16) Checkmate is now unavoidable. c4 was best. } { [%eval #-16] } (3. c4 c5 4. a4 b5 5. cxb5 c4 6. bxc4 Qc7 7. c5 Qxc5) 3... b5 { [%eval #-16] } 4. Bxb5 { [%eval #-15] } 4... d6?? { (Mate in 15 → Mate in 14) Lost forced checkmate sequence. Bg7 was best. } { [%eval #14] } (4... Bg7 5. Bxd7 Bxa1 6. Bxe8 Qxd2 7. Bxf7 Qxc1 8. Qxc1 Bd4 9. exd4) 5. Bxe8 { [%eval #14] } 5... Qxe8 { [%eval #14] } 6. Qh5?? { (Mate in 14 → 3.48) Lost forced checkmate sequence. Qg4 was best. } { [%eval 3.48] } (6. Qg4 Bxg4 7. Nf3 Bxf3 8. a3 Bxh1 9. f3 Bxf3 10. e4 Bxe4 11. b4 Bxc2) 6... gxh5 { [%eval 2.46] } 7. g4 { [%eval 3.37] } 7... hxg4 { [%eval 3.33] } 8. Nf3 { [%eval 3.31] } 8... gxf3 { [%eval 3.22] } 9. Ke2?? { (3.22 → -1.91) Blunder. Kf1 was best. } { [%eval -1.91] } (9. Kf1) 9... fxe2 { [%eval -1.67] } 10. Rd1?! { (-1.67 → -2.61) Inaccuracy. a4 was best. } { [%eval -2.61] } (10. a4 Qxa4) 10... exd1=R?? { (-2.61 → 1.10) Blunder. exd1=Q was best. } { [%eval 1.1] } (10... exd1=Q 11. Na3 Qxc1 12. Rxc1 Qb5 13. Nxb5 Bf5 14. Nxc7 Bxc2 15. Nxa8 Bxb3 16. axb3) 11. h3?? { (1.10 → -2.65) Blunder. b4 was best. } { [%eval -2.65] } (11. b4 Rxd2 12. Nxd2 Qa4 13. h3 Bxh3 14. Nf1 Qxc2 15. e4 Bxf1 16. e5 Qxc1) 11... Rxd2 { [%eval -2.33] } 12. Nxd2 { [%eval -2.39] } 12... Bxh3 { [%eval -1.36] } 13. Nf1?? { (-1.36 → -7.30) Blunder. Nf3 was best. } { [%eval -7.3] } (13. Nf3 h5 14. a4 Qxa4 15. Rxa4 Na6 16. Rxa6 Rd8 17. Rxd6 Rxd6 18. Bd2 Rxd2) 13... Bxf1 { [%eval -4.45] } 14. c4?? { (-4.45 → Mate in 14) Checkmate is now unavoidable. b4 was best. } { [%eval #-14] } (14. b4 Bd3 15. cxd3 Nd7 16. Ba3 h5 17. b5 Rb8 18. Bxd6 Rxb5 19. Bxc7 Rb3) 14... Bxc4 { [%eval #-14] } 15. bxc4 { [%eval #-13] } 15... d5 { [%eval #-13] } 16. cxd5 { [%eval -8.07] } 16... Qc6 { [%eval -8.22] } 17. dxc6 { [%eval -9.29] } 17... Nxc6 { [%eval -7.08] } 18. e4? { (-7.08 → Mate in 10) Checkmate is now unavoidable. a4 was best. } { [%eval #-10] } (18. a4 h6) 18... f5 { [%eval #-10] } 19. exf5 { [%eval #-9] } 19... e6 { [%eval #-9] } 20. fxe6 { [%eval #-8] } 20... Ba3 { [%eval #-8] } 21. Bxa3 { [%eval #-7] } 21... Nb4 { [%eval #-7] } 22. Bxb4 { [%eval #-6] } 22... Ne7 { [%eval #-6] } 23. Bxe7 { [%eval #-5] } 23... c5 { [%eval #-5] } 24. Bxc5 { [%eval #-4] } 24... Rab8?? { (Mate in 4 → -2.99) Lost forced checkmate sequence. Rac8 was best. } { [%eval -2.99] } (24... Rac8 25. Bxa7 Rc5 26. Bxc5 Rf8 27. Bxf8 h6 28. Bxh6#) 25. Bxa7 { [%eval -3.04] } 25... Rb6?? { (-3.04 → 2.33) Blunder. Rb5 was best. } { [%eval 2.33] } (25... Rb5 26. e7 Rg5 27. Rg1 Rxg1 28. Bc5 Rc8 29. Bd6 Rc6 30. f4 Rxd6 31. f5) 26. Bxb6 { [%eval 1.62] } 26... Rd8 { [%eval 1.62] } 27. Bxd8 { [%eval 1.5] } 27... h5 { [%eval 1.15] } 28. Bc7 { [%eval 0.83] } 28... h4 { [%eval 0.5] } 29. Bd8 { [%eval 0.44] } 29... h3 { [%eval 0.82] } 30. e7?? { (0.82 → Mate in 3) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-3] } (30. Rb1 h2) 30... h2 { [%eval #-3] } 31. Rg1 { [%eval #-2] } 31... hxg1=R { [%eval #-2] } 32. e8=Q { [%eval #-1] } 32... Rg8 { [%eval #-1] } 33. Qxg8# { Game ends by variant rule. } 0-1