FEN
[Event "rated variant:antichess game"]
[Site "https://adjva4.dpdns.org/vK8tSjgU"]
[Date "2023.11.02"]
[Round "-"]
[White "GapMommyYukariGaming"]
[Black "StarBall"]
[Result "1-0"]
[GameId "vK8tSjgU"]
[UTCDate "2023.11.02"]
[UTCTime "12:06:01"]
[WhiteElo "1574"]
[BlackElo "1530"]
[WhiteRatingDiff "+5"]
[BlackRatingDiff "-6"]
[Variant "Antichess"]
[TimeControl "240+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... Nc6?? { (-1.80 → 0.50) Blunder. e5 was best. } { [%eval 0.5] } (1... e5 2. a3 Bxa3 3. Rxa3 Qg5 4. Rxa7 Rxa7 5. Qb3 Qxd2 6. Nxd2) 2. Qb3? { (0.50 → -0.94) Mistake. d4 was best. } { [%eval -0.94] } (2. d4 Nxd4 3. Qxd4 c6 4. Qxg7 Bxg7 5. Kd1 Bxc3 6. Nxc3 Nh6) 2... Nd4 { [%eval -0.83] } 3. cxd4 { [%eval -1.88] } 3... e5 { [%eval -1.45] } 4. dxe5 { [%eval -1.58] } 4... Ba3 { [%eval -0.85] } 5. bxa3 { [%eval -1.3] } 5... Qf6?? { (-1.30 → Mate in 15) Checkmate is now unavoidable. Qh4 was best. } { [%eval #15] } (5... Qh4 6. Qxf7 Kxf7 7. Bb2 Qxh2 8. Rxh2 b6 9. Rxh7 Rxh7 10. e6 dxe6 11. Bxg7) 6. exf6 { [%eval #14] } 6... gxf6 { [%eval #13] } 7. Qxb7 { [%eval #13] } 7... Bxb7 { [%eval #12] } 8. g3 { [%eval #12] } 8... Bxh1 { [%eval #11] } 9. Bg2 { [%eval #11] } 9... Bxg2 { [%eval #10] } 10. Kf1 { [%eval #11] } 10... Bxf1 { [%eval #10] } 11. Nf3 { [%eval #10] } 11... Bxe2 { [%eval #9] } 12. h4?? { (Mate in 9 → -4.65) Lost forced checkmate sequence. Ne5 was best. } { [%eval -4.65] } (12. Ne5 fxe5 13. d4 exd4 14. Bh6 Nxh6 15. f3 Bxf3 16. Nc3 dxc3 17. Rd1 Bxd1) 12... Bxf3 { [%eval -4.28] } 13. h5 { [%eval -4.76] } 13... Bxh5 { [%eval -4.51] } 14. g4?! { (-4.51 → -6.93) Inaccuracy. f4 was best. } { [%eval -6.93] } (14. f4 f5) 14... Bxg4 { [%eval -6.08] } 15. f3?? { (-6.08 → Mate in 21) Checkmate is now unavoidable. a4 was best. } { [%eval #-21] } (15. a4 Ne7) 15... Bxf3 { [%eval -14.54] } 16. d3?! { (-14.54 → Mate in 11) Checkmate is now unavoidable. a4 was best. } { [%eval #-11] } (16. a4 Ne7) 16... Be4 { [%eval #-11] } 17. dxe4 { [%eval #-10] } 17... f5 { [%eval #-13] } 18. exf5 { [%eval #-12] } 18... Nh6?? { (Mate in 12 → -4.39) Lost forced checkmate sequence. h6 was best. } { [%eval -4.39] } (18... h6 19. Bxh6 Rxh6 20. a4 Nf6 21. a3 c5 22. a5 c4 23. a4 c3 24. Nxc3) 19. Bxh6 { [%eval -4.56] } 19... Rf8 { [%eval -3.91] } 20. Bxf8 { [%eval -4.91] } 20... Kxf8 { [%eval -4.04] } 21. Nc3?? { (-4.04 → Mate in 6) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-6] } (21. Nd2 c5) 21... d5 { [%eval #-6] } 22. Nxd5 { [%eval #-5] } 22... Ke8?? { (Mate in 5 → 2.04) Lost forced checkmate sequence. Re8 was best. } { [%eval 2.04] } (22... Re8 23. Nxc7 Re1 24. Rxe1 Ke7 25. Rxe7 f6 26. Rxh7 a6 27. Nxa6#) 23. Nxc7 { [%eval 1.29] } 23... Kd7? { (1.29 → 3.14) Mistake. h5 was best. } { [%eval 3.14] } (23... h5 24. Nxa8 h4 25. f6 h3 26. Re1 Kd7 27. a4 h2 28. Re7 Kxe7 29. fxe7) 24. Nxa8 { [%eval 2.38] } 24... Kc7?! { (2.38 → 3.45) Inaccuracy. a6 was best. } { [%eval 3.45] } (24... a6 25. f6) 25. Nxc7 { [%eval 3.32] } 25... a6 { [%eval 3.74] } 26. Nxa6 { [%eval 3.0] } 26... f6 { [%eval 3.34] } 27. Rg1 { [%eval 3.09] } 27... h5 { [%eval 2.97] } 28. Rg5?? { (2.97 → 0.59) Blunder. Rd1 was best. } { [%eval 0.59] } (28. Rd1 h4) 28... fxg5 { [%eval 0.6] } 29. f6 { [%eval 0.65] } 29... h4 { [%eval 0.91] } 30. Nb4 { [%eval 0.53] } 30... h3 { [%eval 0.43] } 31. Nd3?! { (0.43 → -0.22) Inaccuracy. f7 was best. } { [%eval -0.22] } (31. f7 g4) 31... h2 { [%eval -0.36] } 32. Nf4?? { (-0.36 → Mate in 16) Checkmate is now unavoidable. a4 was best. } { [%eval #-16] } (32. a4 g4) 32... gxf4 { [%eval #-16] } 33. f7 { [%eval #-15] } 33... h1=R { [%eval -5.45] } 34. f8=R?? { (-5.45 → Mate in 2) Checkmate is now unavoidable. a4 was best. } { [%eval #-2] } (34. a4 f3) 34... Rh8?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Rb1 was best. } { [%eval 0.0] } (34... Rb1 35. Rxf4 Rb4 36. axb4#) 35. Rxh8 { [%eval 0.0] } 35... f3 { [%eval 0.0] } 36. Rb8 { [%eval 0.0] } 36... f2 { [%eval 0.0] } 37. a4?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Rb4 was best. } { [%eval #-2] } (37. Rb4 f1=N 38. Rc4 Ng3 39. Rc8 Nh5 40. a4 Nf6 41. Rc1 Ne8 42. Rh1 Nc7) 37... f1=Q?? { (Mate in 2 → Mate in 3) Lost forced checkmate sequence. f1=B was best. } { [%eval #3] } (37... f1=B 38. a5 Bb5 39. Rxb5#) 38. Rb1 { [%eval #3] } 38... Qxb1 { [%eval #2] } 39. a5 { [%eval #2] } 39... Qxa2 { [%eval #1] } 40. a6 { [%eval #1] } 40... Qxa6# { Game ends by variant rule. } 1-0