FEN
[Event "rated variant:antichess game"]
[Site "https://adjva4.dpdns.org/uxZjNwCU"]
[Date "2026.04.01"]
[Round "-"]
[White "DDAS_13"]
[Black "Namhai0510"]
[Result "0-1"]
[GameId "uxZjNwCU"]
[UTCDate "2026.04.01"]
[UTCTime "07:07:04"]
[WhiteElo "1225"]
[BlackElo "995"]
[WhiteRatingDiff "-9"]
[BlackRatingDiff "+28"]
[Variant "Antichess"]
[TimeControl "600+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... d5?? { (1.19 → Mate in 14) Checkmate is now unavoidable. e6 was best. } { [%eval #14] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxe8 { [%eval #14] } 3... Qxe8 { [%eval #13] } 4. e4 { [%eval #13] } 4... dxe4 { [%eval #12] } 5. f3?? { (Mate in 12 → -0.07) Lost forced checkmate sequence. Qg4 was best. } { [%eval -0.07] } (5. Qg4 Bxg4 6. Kd1 Bxd1 7. Nc3 Bxc2 8. Nxe4 Bxe4 9. Nh3 Bxg2) 5... exf3 { [%eval -0.62] } 6. Qxf3 { [%eval -1.45] } 6... Bg4?? { (-1.45 → Mate in 13) Checkmate is now unavoidable. f6 was best. } { [%eval #13] } (6... f6 7. Qxf6) 7. Qxf7 { [%eval #13] } 7... Qxf7 { [%eval #12] } 8. Kf1?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. Kd1 was best. } { [%eval #-12] } (8. Kd1 Qxa2 9. Rxa2 Bxd1 10. Rxa7 Bxc2 11. Rxc7 Bxb1 12. Rxe7 Nxe7 13. d3 Bxd3) 8... Qxa2 { [%eval #-12] } 9. Rxa2 { [%eval #-11] } 9... Na6 { [%eval #-11] } 10. Rxa6 { [%eval #-10] } 10... Rb8?? { (Mate in 10 → 2.14) Lost forced checkmate sequence. Re8 was best. } { [%eval 2.14] } (10... Re8 11. Rxa7 Rb8 12. Rxc7 Rxb2 13. Bxb2 Nh6 14. Bxg7 Bxg7 15. Rxe7 Bh5 16. Rxg7) 11. Rxa7 { [%eval 2.06] } 11... Rxb2 { [%eval 1.87] } 12. Rxc7 { [%eval 2.0] } 12... Rxc2 { [%eval 1.42] } 13. Rxe7 { [%eval 1.38] } 13... Rxc1?? { (1.38 → Mate in 8) Checkmate is now unavoidable. Nxe7 was best. } { [%eval #8] } (13... Nxe7 14. Ke2 Rxd2 15. Nxd2 Bxe2 16. Nxe2 Nc8 17. Ba3 Bxa3 18. Rd1 Na7 19. Nf4) 14. Rxg7 { [%eval #8] } 14... Rxf1 { [%eval #7] } 15. Rxh7?? { (Mate in 7 → Mate in 5) Lost forced checkmate sequence. Rxg8 was best. } { [%eval #-5] } (15. Rxg8 Rxg8 16. Ne2 Rxh1 17. Ng1 Rxg1 18. Nc3 Rxg2 19. h4 Rxd2 20. h5 Bxh5) 15... Rxg1?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. Rxb1 was best. } { [%eval #5] } (15... Rxb1 16. Rxh8 Rxg1 17. Rxg8 Rxg2 18. Rxf8 Rxh2 19. Rxh2 Bf3 20. Rxf3#) 16. Rxh8?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. Rxg1 was best. } { [%eval #-4] } (16. Rxg1 Rxh7 17. g3 Rxh2 18. Na3 Bxa3 19. Re1 Rxd2 20. Rc1 Bxc1#) 16... Rxg2 { [%eval #-4] } 17. Rxg8 { [%eval #-3] } 17... Rxd2 { [%eval #-3] } 18. Rxf8 { [%eval #-2] } 18... Rxh2 { [%eval #-2] } 19. Rxh2 { [%eval #-1] } 19... Bf5 { [%eval #-1] } 20. Rxf5# { Game ends by variant rule. } 0-1
