FEN
[Event "20k Members Arena"]
[Site "https://adjva4.dpdns.org/utvx3UzS"]
[Date "2026.03.01"]
[Round "-"]
[White "AimSquare"]
[Black "vadim_20-13"]
[Result "1-0"]
[GameId "utvx3UzS"]
[UTCDate "2026.03.01"]
[UTCTime "12:33:20"]
[WhiteElo "1692"]
[BlackElo "1477"]
[WhiteRatingDiff "+13"]
[BlackRatingDiff "-5"]
[WhiteBerserk "true"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "120+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. Ba6 { [%eval 1.18] } 2... bxa6?? { (1.18 → 4.07) Blunder. Nxa6 was best. } { [%eval 4.07] } (2... Nxa6 3. Qf3 Qg5 4. Qxf7 Qxg2 5. Qxf8 Kxf8 6. Ne2 Qxh2 7. Rxh2) 3. Qh5?? { (4.07 → 0.85) Blunder. a4 was best. } { [%eval 0.85] } (3. a4 Nh6 4. Qg4 Nxg4 5. Ne2 Nxh2 6. Rxh2 Ba3 7. Rxh7 Rxh7) 3... Ba3 { [%eval 0.48] } 4. Qxf7?! { (0.48 → -0.16) Inaccuracy. Qxh7 was best. } { [%eval -0.16] } (4. Qxh7 Rxh7 5. Nxa3 Rxh2 6. Rxh2 a5 7. Nb1 c5 8. Rh4 Qxh4) 4... Kxf7 { [%eval 0.06] } 5. Nxa3 { [%eval -0.27] } 5... Qh4?? { (-0.27 → 2.25) Blunder. a5 was best. } { [%eval 2.25] } (5... a5 6. Rb1 a4 7. b4 axb3 8. Rxb3 Qg5 9. Rxb8 Qxg2 10. Rxc8) 6. Nb5?? { (2.25 → -0.38) Blunder. g3 was best. } { [%eval -0.38] } (6. g3 Qxg3) 6... Qxf2?? { (-0.38 → 1.38) Blunder. Qxh2 was best. } { [%eval 1.38] } (6... Qxh2 7. Rxh2) 7. Kxf2 { [%eval 1.31] } 7... axb5 { [%eval 1.43] } 8. c4?? { (1.43 → -0.69) Blunder. Nh3 was best. } { [%eval -0.69] } (8. Nh3 b4) 8... bxc4 { [%eval -0.16] } 9. d3?? { (-0.16 → -1.89) Blunder. Ne2 was best. } { [%eval -1.89] } (9. Ne2 Ne7) 9... cxd3 { [%eval -2.17] } 10. Ke2 { [%eval -2.65] } 10... dxe2 { [%eval -2.61] } 11. Nxe2 { [%eval -2.07] } 11... Nf6?! { (-2.07 → -1.21) Inaccuracy. Ne7 was best. } { [%eval -1.21] } (11... Ne7 12. a4 d6 13. Ra3 Nd7 14. Rc3 d5 15. Rxc7 Rb8 16. Rxc8 Rxb2 17. Bxb2) 12. g4? { (-1.21 → -2.75) Mistake. g3 was best. } { [%eval -2.75] } (12. g3 Ng8) 12... Nxg4 { [%eval -2.31] } 13. h4?? { (-2.31 → Mate in 11) Checkmate is now unavoidable. h3 was best. } { [%eval #-11] } (13. h3 Nxe3) 13... Nxe3 { [%eval #-11] } 14. Bxe3 { [%eval #-10] } 14... g5 { [%eval #-10] } 15. Bxa7 { [%eval #-9] } 15... Rxa7 { [%eval #-9] } 16. hxg5 { [%eval #-8] } 16... Rxa2 { [%eval #-8] } 17. Rxh7 { [%eval #-7] } 17... Rxb2 { [%eval #-11] } 18. Rxf7 { [%eval #-10] } 18... Rxe2 { [%eval #-10] } 19. Rxd7 { [%eval #-9] } 19... Nxd7 { [%eval #-9] } 20. Ra2 { [%eval #-8] } 20... Rxa2 { [%eval #-8] } 21. g6 { [%eval #-7] } 21... Bb7 { [%eval #-7] } 22. g7 { [%eval #-6] } 22... Nf6?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Rh7 was best. } { [%eval 0.0] } (22... Rh7 23. g8=K Rg7 24. Kxg7 Nf6 25. Kxf6 Rc2 26. Kxe6 Bd5 27. Kxd5 Rc6 28. Kxc6#) 23. gxh8=R?? { (0.00 → Mate in 4) Checkmate is now unavoidable. gxh8=B was best. } { [%eval #-4] } (23. gxh8=B e5 24. Bxf6 c5 25. Bxe5 Ra1 26. Bxa1 c4 27. Bc3 Be4 28. Ba5 c3) 23... Bc8 { [%eval #-5] } 24. Rxc8 { [%eval #-4] } 24... e5?? { (Mate in 4 → Mate in 5) Lost forced checkmate sequence. Ra5 was best. } { [%eval #5] } (24... Ra5 25. Rxc7 Rc5 26. Rxc5 e5 27. Rxe5 Ne4 28. Rxe4#) 25. Rxc7 { [%eval #5] } 25... Rc2 { [%eval #4] } 26. Rxc2 { [%eval #4] } 26... e4 { [%eval #3] } 27. Rd2 { [%eval #3] } 27... Nd5 { [%eval #2] } 28. Rxd5 { [%eval #2] } 28... e3 { [%eval #1] } 29. Rd2 { [%eval #1] } 29... exd2# { Game ends by variant rule. } 1-0
