FEN
[Event "rated blitz game"]
[Site "https://adjva4.dpdns.org/ukOP1MRf"]
[Date "2026.02.20"]
[Round "-"]
[White "SamuelIcaza"]
[Black "fruworg"]
[Result "1-0"]
[GameId "ukOP1MRf"]
[UTCDate "2026.02.20"]
[UTCTime "04:12:36"]
[WhiteElo "1444"]
[BlackElo "1331"]
[WhiteRatingDiff "+4"]
[BlackRatingDiff "-18"]
[Variant "Standard"]
[TimeControl "300+0"]
[ECO "A48"]
[Opening "London System"]
[Termination "Time forfeit"]
[Annotator "adjva4.dpdns.org"]
1. Nf3 { [%eval 0.1] } 1... Nf6 { [%eval 0.18] } 2. d4 { [%eval 0.11] } 2... g6 { [%eval 0.22] } 3. Bf4 { [%eval 0.1] } 3... Bg7 { [%eval 0.17] } 4. e3 { [%eval 0.02] } { A48 London System } 4... O-O { [%eval 0.14] } 5. Bd3 { [%eval -0.06] } 5... Nc6 { [%eval 0.15] } 6. c4 { [%eval 0.2] } 6... d5 { [%eval 0.26] } 7. Nbd2 { [%eval -0.1] } 7... Bg4?! { (-0.10 → 0.46) Inaccuracy. Nb4 was best. } { [%eval 0.46] } (7... Nb4 8. Be2 c5 9. O-O Nc6 10. Nb3 cxd4 11. Nbxd4 Nxd4 12. Qxd4) 8. Qb3 { [%eval 0.0] } 8... b6 { [%eval 0.41] } 9. Rc1 { [%eval 0.01] } 9... Na5 { [%eval 0.08] } 10. Qb4 { [%eval -0.34] } 10... dxc4 { [%eval -0.25] } 11. Bxc4 { [%eval -0.34] } 11... Nxc4 { [%eval -0.33] } 12. Qxc4 { [%eval -0.33] } 12... Nd5?! { (-0.33 → 0.53) Inaccuracy. Be6 was best. } { [%eval 0.53] } (12... Be6 13. Qa4 c5 14. dxc5 Nd7 15. Ne4 bxc5 16. O-O Bxb2 17. Rc2 Nb6 18. Qb5) 13. h3?? { (0.53 → -1.50) Blunder. Be5 was best. } { [%eval -1.5] } (13. Be5 f6 14. Bg3 Be6 15. e4 Nf4 16. d5 Nxg2+ 17. Ke2 Bh3 18. Ng1 Qd7) 13... Nxf4?? { (-1.50 → 1.11) Blunder. Be6 was best. } { [%eval 1.11] } (13... Be6 14. Qa4 Nxf4 15. exf4 c5 16. dxc5 Qd3 17. Ne5 Bxe5 18. fxe5 Rfd8 19. Qc2) 14. hxg4 { [%eval 1.15] } 14... Nxg2+? { (1.15 → 2.69) Mistake. Nd5 was best. } { [%eval 2.69] } (14... Nd5 15. e4 Nf4 16. g3 Ne6 17. d5 Nc5 18. b4 Nd7 19. O-O Re8 20. Qxc7) 15. Kf1 { [%eval 2.74] } 15... b5?! { (2.74 → 3.65) Inaccuracy. Nxe3+ was best. } { [%eval 3.65] } (15... Nxe3+ 16. fxe3 c5 17. dxc5 bxc5 18. b3 a5 19. a4 Rb8 20. Qxc5 Qd7 21. Kf2) 16. Qxc7 { [%eval 3.64] } 16... Qxc7 { [%eval 3.96] } 17. Rxc7 { [%eval 3.94] } 17... Rfc8 { [%eval 4.7] } 18. Rxe7 { [%eval 4.06] } 18... Nxe3+ { [%eval 4.12] } 19. fxe3 { [%eval 3.97] } 19... Rc1+ { [%eval 4.1] } 20. Kg2 { [%eval 3.93] } 20... Rc2 { [%eval 3.98] } 21. Kg3 { [%eval 4.02] } 21... Rxb2 { [%eval 3.91] } 22. Rb1 { [%eval 3.88] } 22... Rxa2 { [%eval 4.41] } 23. Rxb5 { [%eval 4.42] } 23... Ra3 { [%eval 4.85] } 24. Rbb7 { [%eval 4.57] } 24... Rxe3?! { (4.57 → 6.08) Inaccuracy. Rf8 was best. } { [%eval 6.08] } (24... Rf8 25. Nc4 Ra1 26. Nd6 a5 27. Rxf7 Rxf7 28. Nxf7 h5 29. g5 Rf1 30. Nh6+) 25. Rxe3 { [%eval 6.14] } 25... Bxd4 { [%eval 7.78] } 26. Nxd4 { [%eval 7.6] } 26... Rd8 { [%eval 7.59] } 27. Rd3 { [%eval 7.33] } 27... a5? { (7.33 → Mate in 10) Checkmate is now unavoidable. Re8 was best. } { [%eval #10] } (27... Re8 28. N4f3 a5 29. Rdd7 h5 30. Rxf7 hxg4 31. Kxg4 g5 32. Ra7 Kh8 33. Kg3) 28. Ra7? { (Mate in 10 → 7.13) Lost forced checkmate sequence. Ne4 was best. } { [%eval 7.13] } (28. Ne4 h5 29. Nf6+ Kg7 30. g5 h4+ 31. Kf4 Rd6 32. Ne8+ Kf8 33. Nxd6 a4) 28... Rd5 { [%eval 8.66] } 29. Nc6?? { (8.66 → 3.89) Blunder. Ra8+ was best. } { [%eval 3.89] } (29. Ra8+ Kg7 30. Nf5+ Rxf5 31. gxf5 Kh6 32. Kf4 g5+ 33. Ke5 Kh5 34. Kf6 h6) 29... Rxd3+ { [%eval 3.97] } 30. Kf4?? { (3.97 → 0.00) Blunder. Nf3 was best. } { [%eval 0.0] } (30. Nf3 Rd6 31. Nfd4 h6 32. Kf4 Rf6+ 33. Ke4 Rf1 34. Kd5 h5 35. gxh5 gxh5) 30... Rxd2 { [%eval 0.0] } 31. Rxa5 { [%eval 0.0] } 31... Kg7 { [%eval 0.0] } 32. g5 { [%eval -0.01] } 32... h5 { [%eval 0.0] } 33. Ne5 { [%eval 0.0] } 33... Rb2 { [%eval 0.17] } 34. Ra7 { [%eval 0.0] } 34... Rb4+ { [%eval 0.0] } 35. Kf3 { [%eval 0.0] } 35... Rb3+ { [%eval 0.0] } 36. Kf4 { [%eval 0.0] } 36... Rb4+ { [%eval 0.0] } 37. Kg3 { [%eval 0.0] } 37... Rb3+ { [%eval 0.0] } 38. Nf3 { [%eval 0.0] } 38... Rb4 { [%eval 0.0] } 39. Ne5 { [%eval 0.0] } 39... Rb3+ { [%eval 0.0] } 40. Kf2 { [%eval 0.0] } 40... Rb2+ { [%eval 0.0] } 41. Ke3 { [%eval 0.0] } 41... Rb3+ { [%eval 0.0] } 42. Kd4 { [%eval 0.0] } 42... Rb4+ { [%eval 0.0] } 43. Kc3 { [%eval 0.0] } 43... Re4?? { (0.00 → 2.94) Blunder. Rf4 was best. } { [%eval 2.94] } (43... Rf4 44. Kd3 h4 45. Ke3 Rf5 46. Nf3 h3 47. Ra2 Kg8 48. Ra8+ Kg7 49. Ra7) 44. Nxf7 { [%eval 2.73] } 44... Kf8 { [%eval 2.73] } 45. Nd6?? { (2.73 → 0.00) Blunder. Kd3 was best. } { [%eval 0.0] } (45. Kd3 Re1 46. Kd4 Kg8 47. Ne5 Rg1 48. Nd7 Re1 49. Ra8+ Kg7 50. Ne5 Rg1) 45... Rg4 { [%eval 0.0] } 46. Rf7+ { [%eval 0.0] } 46... Kg8 { [%eval 0.0] } 47. Rf6 { [%eval -0.11] } 47... h4 { [%eval 0.0] } 48. Rxg6+ { [%eval 0.04] } 48... Kh7 { [%eval 0.03] } 49. Rh6+ { [%eval 0.0] } 49... Kg7?? { (0.00 → 4.66) Blunder. Kg8 was best. } { [%eval 4.66] } (49... Kg8 50. Kd3 Rxg5 51. Ke4 Kg7 52. Rxh4 Kg6 53. Rh8 Kg7 54. Kf4 Kxh8 55. Kxg5) 50. Nf5+ { [%eval 4.34] } 50... Kf7?! { (4.34 → 6.65) Inaccuracy. Kg8 was best. } { [%eval 6.65] } (50... Kg8 51. Rg6+ Kh8 52. Kd3 h3 53. Rh6+ Kg8 54. g6 Rf4 55. Ne7+ Kf8 56. Rh8+) 51. Rf6+ { [%eval 5.21] } 51... Kg8?? { (5.21 → Mate in 9) Checkmate is now unavoidable. Ke8 was best. } { [%eval #9] } (51... Ke8 52. g6 Kd7 53. g7 Rg1 54. Rd6+ Kc7 55. Rh6 Rc1+ 56. Kd2 Rg1 57. Rh8) 52. g6?? { (Mate in 9 → 6.00) Lost forced checkmate sequence. Nh6+ was best. } { [%eval 6.0] } (52. Nh6+ Kh7 53. Nxg4 h3 54. Kd4 Kg7 55. Ke5 h2 56. Nxh2 Kg8 57. Ke6 Kg7) 52... Rg3+?! { (6.00 → 81.15) Inaccuracy. Rxg6 was best. } { [%eval 81.15] } (52... Rxg6 53. Rxg6+ Kf8 54. Rh6 Kf7 55. Kd2 Kg8 56. Ke1 Kf7 57. Nxh4 Kg7 58. Ra6) 53. Nxg3 { [%eval #9] } 53... hxg3 { [%eval #9] } 54. Rf3 { [%eval #8] } 54... g2 { [%eval #8] } 55. Rg3 { [%eval #7] } { White wins on time. } 1-0

