FEN
[Event "casual blitz game"]
[Site "https://adjva4.dpdns.org/uPMAqZaM"]
[Date "2021.06.15"]
[Round "-"]
[White "yjjga"]
[Black "sebeknight"]
[Result "1-0"]
[GameId "uPMAqZaM"]
[UTCDate "2021.06.15"]
[UTCTime "19:32:16"]
[WhiteElo "2288"]
[BlackElo "1500"]
[WhiteTitle "FM"]
[Variant "Standard"]
[TimeControl "180+2"]
[ECO "C20"]
[Opening "King's Pawn Game: Beyer Gambit"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. d4 { [%eval 0.0] } 1... d5 { [%eval 0.27] } 2. e4? { (0.27 → -0.87) Mistake. Nf3 was best. } { [%eval -0.87] } (2. Nf3 e6 3. c4 Nf6 4. Nc3 c6 5. e3 Nbd7 6. Qc2 b6) 2... e5?? { (-0.87 → 1.63) Blunder. dxe4 was best. } { [%eval 1.63] } { C20 King's Pawn Game: Beyer Gambit } (2... dxe4 3. Nc3 Nf6 4. f3 exf3 5. Nxf3 c6 6. Bd3 Bg4 7. Be3) 3. exd5? { (1.63 → 0.29) Mistake. dxe5 was best. } { [%eval 0.29] } (3. dxe5 Be6 4. exd5 Qxd5 5. Qxd5 Bxd5 6. Nc3 Ne7 7. Nxd5 Nxd5) 3... exd4?! { (0.29 → 1.17) Inaccuracy. Qxd5 was best. } { [%eval 1.17] } (3... Qxd5 4. Nc3 Qxd4 5. Qxd4 exd4 6. Nb5 Na6 7. Nxd4 Nf6 8. Ngf3) 4. Nf3?! { (1.17 → 0.20) Inaccuracy. Qxd4 was best. } { [%eval 0.2] } (4. Qxd4 Nf6 5. Nc3 Bd6 6. Be3 Nbd7 7. O-O-O O-O 8. Nf3 Re8) 4... Qxd5 { [%eval 0.29] } 5. Be2?! { (0.29 → -0.26) Inaccuracy. Qxd4 was best. } { [%eval -0.26] } (5. Qxd4 Qe6+ 6. Be3 Nc6 7. Bb5 Bd7 8. Qa4 Nf6 9. O-O Bd6) 5... Bb4+ { [%eval -0.06] } 6. Bd2 { [%eval -0.16] } 6... Bxd2+ { [%eval 0.26] } 7. Nbxd2 { [%eval -0.15] } 7... c5 { [%eval 0.0] } 8. O-O { [%eval 0.04] } 8... b5?? { (0.04 → 6.21) Blunder. Ne7 was best. } { [%eval 6.21] } (8... Ne7 9. Bc4) 9. Re1 { [%eval 6.27] } 9... f5?! { (6.27 → 11.94) Inaccuracy. Ne7 was best. } { [%eval 11.94] } (9... Ne7 10. Ne5 O-O 11. Bf3 Qd6 12. Bxa8 Be6 13. a4 Nd7 14. Nxd7 Qxd7 15. Bf3 c4 16. axb5) 10. Bd3+ { [%eval 7.0] } 10... Kf7 { [%eval 8.55] } 11. Nf1?! { (8.55 → 5.89) Inaccuracy. Bxb5 was best. } { [%eval 5.89] } (11. Bxb5 Nf6 12. Bc4 Bb7 13. Bxd5+ Bxd5 14. Ne5+ Kg8 15. Qe2 a5 16. Qb5 Na6 17. Qxa5 Ne4) 11... g5?! { (5.89 → 8.49) Inaccuracy. Nc6 was best. } { [%eval 8.49] } (11... Nc6 12. a4) 12. Ne5+ { [%eval 6.16] } 12... Kf6 { [%eval 8.39] } 13. Qf3?? { (8.39 → -0.10) Blunder. Ng3 was best. } { [%eval -0.1] } (13. Ng3 a6) 13... Bb7?? { (-0.10 → 11.63) Blunder. Qxf3 was best. } { [%eval 11.63] } (13... Qxf3 14. Nxf3 g4 15. N3d2 c4 16. Be2 Nc6 17. a4 Nb4 18. Rec1 d3 19. Bd1 dxc2 20. Bxc2) 14. Ng4+?? { (11.63 → 4.09) Blunder. Qxf5+ was best. } { [%eval 4.09] } (14. Qxf5+) 14... Kg6?! { (4.09 → 6.32) Inaccuracy. Kg7 was best. } { [%eval 6.32] } (14... Kg7) 15. Qxd5 { [%eval 5.9] } 15... Bxd5 { [%eval 5.71] } 16. Ne5+?? { (5.71 → 1.40) Blunder. Re5 was best. } { [%eval 1.4] } (16. Re5) 16... Kh5?? { (1.40 → Mate in 3) Checkmate is now unavoidable. Kf6 was best. } { [%eval #3] } (16... Kf6 17. a4) 17. Be2+?? { (Mate in 3 → 3.97) Lost forced checkmate sequence. Ng3+ was best. } { [%eval 3.97] } (17. Ng3+ Kh4 18. Nxf5+ Kh5 19. g4#) 17... g4 { [%eval 3.8] } 18. h3 { [%eval 3.16] } 18... Nf6 { [%eval 3.39] } 19. hxg4+ { [%eval 2.87] } 19... fxg4 { [%eval 3.22] } 20. f3?? { (3.22 → 0.66) Blunder. Ng3+ was best. } { [%eval 0.66] } (20. Ng3+) 20... Nc6?? { (0.66 → 2.44) Blunder. gxf3 was best. } { [%eval 2.44] } (20... gxf3 21. Nxf3 Kh6 22. Ng3 Nc6 23. Bxb5 Rhf8 24. Nf5+ Kh5 25. Bxc6 Bxc6 26. Ne7 Be4 27. Nd2) 21. fxg4+ { [%eval 2.51] } 21... Nxg4?? { (2.51 → 6.45) Blunder. Kh6 was best. } { [%eval 6.45] } (21... Kh6 22. Bxb5 Nb4 23. Re2 Rab8 24. Ba4 Rhg8 25. a3 Na6 26. Ng3 Nxg4 27. Nf5+ Kh5 28. Ne7) 22. Nxc6?? { (6.45 → 2.64) Blunder. Bxg4+ was best. } { [%eval 2.64] } (22. Bxg4+ Kg5 23. Bd7 Nb4 24. Re2 Bc4 25. Nxc4 bxc4 26. a3 d3 27. Re5+ Kf6 28. Re6+ Kf7) 22... Bxc6 { [%eval 2.32] } 23. Bxg4+?? { (2.32 → -0.13) Blunder. Nh2 was best. } { [%eval -0.13] } (23. Nh2 Rag8) 23... Kxg4 { [%eval 0.0] } 24. Nh2+? { (0.00 → -1.38) Mistake. Re5 was best. } { [%eval -1.38] } (24. Re5 Rac8 25. Rd1 Kf4 26. Rxc5 Bxg2 27. Rxc8 Rxc8 28. Kxg2 Rxc2+ 29. Kg1 Rxb2 30. a4 Kf3) 24... Kg3 { [%eval -1.11] } 25. Nf1+ { [%eval -1.43] } 25... Kh4? { (-1.43 → -0.08) Mistake. Kf4 was best. } { [%eval -0.08] } (25... Kf4) 26. Re6?! { (-0.08 → -0.89) Inaccuracy. Re5 was best. } { [%eval -0.89] } (26. Re5 c4) 26... Bd5 { [%eval -0.97] } 27. Re5 { [%eval -0.61] } 27... Rad8 { [%eval -0.76] } 28. Rae1 { [%eval -0.67] } 28... Rhg8 { [%eval -0.78] } 29. g3+ { [%eval -1.29] } 29... Kh3?? { (-1.29 → 6.09) Blunder. Kg4 was best. } { [%eval 6.09] } (29... Kg4) 30. Rh5+ { [%eval 6.14] } 30... Kg4 { [%eval 6.14] } 31. Rh4+?? { (6.14 → -0.43) Blunder. Ree5 was best. } { [%eval -0.43] } (31. Ree5 Be4 32. Rh4+ Kf3 33. Rhxe4 Rxg3+ 34. Nxg3 Kxg3 35. Rxc5 Kf3 36. Rh4 Ke2 37. Rxb5 h5) 31... Kf3?? { (-0.43 → Mate in 1) Checkmate is now unavoidable. Kf5 was best. } { [%eval #1] } (31... Kf5 32. Re7) 32. Rh2?? { (Mate in 1 → -0.99) Lost forced checkmate sequence. Rf4# was best. } { [%eval -0.99] } (32. Rf4#) 32... Kg4?? { (-0.99 → 4.90) Blunder. Rde8 was best. } { [%eval 4.9] } (32... Rde8 33. Rd1) 33. Rh4+?? { (4.90 → -0.63) Blunder. Re5 was best. } { [%eval -0.63] } (33. Re5 Rdf8) 33... Kf3?? { (-0.63 → Mate in 1) Checkmate is now unavoidable. Kf5 was best. } { [%eval #1] } (33... Kf5 34. Rf4+) 34. Rf4# { White wins by checkmate. } 1-0