FEN
[Event "Hourly Antichess Arena"]
[Site "https://adjva4.dpdns.org/u4MppHFr"]
[Date "2026.05.11"]
[Round "-"]
[White "Sergey_2023"]
[Black "dragna"]
[Result "0-1"]
[GameId "u4MppHFr"]
[UTCDate "2026.05.11"]
[UTCTime "11:56:28"]
[WhiteElo "1386"]
[BlackElo "1730"]
[WhiteRatingDiff "-2"]
[BlackRatingDiff "+2"]
[Variant "Antichess"]
[TimeControl "60+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-15] } 2... Bb7?? { (Mate in 15 → 4.01) Lost forced checkmate sequence. Nf6 was best. } { [%eval 4.01] } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Nxd2 Nxd2 6. Bxd2 Ba6 7. Bxf7) 3. Bxd7 { [%eval 3.6] } 3... Bxe4 { [%eval 0.9] } 4. Bxe8 { [%eval 3.44] } 4... Bxg2?? { (3.44 → Mate in 15) Checkmate is now unavoidable. Bxc2 was best. } { [%eval #15] } (4... Bxc2 5. Bxf7 Bxb1 6. Rxb1 Qxd2 7. Bxd2 h5 8. Qxh5 Rxh5 9. Bxh5) 5. Bxf7 { [%eval #15] } 5... Qxd2 { [%eval #11] } 6. Qxd2 { [%eval #11] } 6... Bxh1 { [%eval #10] } 7. Bxg8 { [%eval #10] } 7... Rxg8 { [%eval #9] } 8. Nf3 { [%eval #10] } 8... Bxf3 { [%eval #9] } 9. Qd5 { [%eval #10] } 9... Bxd5 { [%eval #9] } 10. c4 { [%eval #9] } 10... Bxc4 { [%eval #8] } 11. Bh6?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Be3 was best. } { [%eval 0.0] } (11. Be3 Bxa2 12. Bxa7 Bxb1 13. Rxb1 Rxa7 14. Ra1 Rxa1 15. Kf1 Rxf1 16. f3 Rxf3) 11... gxh6 { [%eval 0.0] } 12. Ke2?? { (0.00 → Mate in 9) Checkmate is now unavoidable. Na3 was best. } { [%eval #-9] } (12. Na3 Bxa2 13. Rxa2 Rg6 14. Kf1 Rd6 15. Ke2 Rg6 16. Ke1 Nd7 17. Kf1 Rd6) 12... Bxa2 { [%eval #-9] } 13. Rxa2 { [%eval #-8] } 13... Na6 { [%eval #-14] } 14. Rxa6 { [%eval #-13] } 14... Rc8?? { (Mate in 13 → Mate in 6) Lost forced checkmate sequence. Rb8 was best. } { [%eval #6] } (14... Rb8 15. Rxa7 Rxb2 16. Rxc7 Rxe2 17. Rxe7 Rxe7 18. f4 Re8 19. f5 h5 20. h3) 15. Rxa7?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. Rxh6 was best. } { [%eval #-7] } (15. Rxh6 Bxh6 16. f4 Bxf4 17. Kf3 Bxh2 18. Kf4 Bxf4 19. Nd2 Bxd2 20. b4 Bxb4#) 15... Ra8 { [%eval #-7] } 16. Rxc7 { [%eval #-6] } 16... Bg7 { [%eval #-6] } 17. Rxe7 { [%eval #-5] } 17... Bxb2 { [%eval #-5] } 18. Rxh7 { [%eval #-4] } 18... Bc3 { [%eval #-4] } 19. Rxh6 { [%eval #-3] } 19... Rg7 { [%eval #-3] } 20. Nxc3 { [%eval #-2] } 20... Rh7 { [%eval #-2] } 21. Rxh7 { [%eval #-1] } 21... Ra7 { [%eval #-1] } 22. Rxa7# { Game ends by variant rule. } 0-1