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[Event "rated variant:antichess game"] [Site "https://adjva4.dpdns.org/sB1h0w4W"] [Date "2024.07.26"] [Round "-"] [White "MatteoHSC"] [Black "Gleb_Saratov"] [Result "0-1"] [GameId "sB1h0w4W"] [UTCDate "2024.07.26"] [UTCTime "14:47:02"] [WhiteElo "1536"] [BlackElo "1526"] [WhiteRatingDiff "-26"] [BlackRatingDiff "+40"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. e3 { [%eval 0.07] } 1... b5 { [%eval 0.43] } 2. Bxb5 { [%eval 0.48] } 2... Nc6?? { (0.48 → Mate in 15) Checkmate is now unavoidable. e6 was best. } { [%eval #15] } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 Na6 7. Ne2) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qg4 { [%eval #14] } 4... Bxg4 { [%eval #13] } 5. Kd1 { [%eval #13] } 5... Bxd1 { [%eval #12] } 6. Ne2 { [%eval #14] } 6... Bxc2 { [%eval #12] } 7. a3?? { (Mate in 12 → -1.20) Lost forced checkmate sequence. d3 was best. } { [%eval -1.2] } (7. d3 Bxb1 8. Rxb1 Qxd3 9. e4 Qxe2 10. b4 Qxf2 11. Rb3 Qxa2) 7... Bxb1 { [%eval 0.37] } 8. Rxb1 { [%eval 0.37] } 8... Qxd2 { [%eval 0.31] } 9. Bxd2 { [%eval 0.51] } 9... Kd7 { [%eval 0.79] } 10. a4?? { (0.79 → -1.12) Blunder. g3 was best. } { [%eval -1.12] } (10. g3 Re8) 10... Kd6?? { (-1.12 → 1.46) Blunder. e6 was best. } { [%eval 1.46] } (10... e6) 11. Bc3?? { (1.46 → Mate in 10) Checkmate is now unavoidable. a5 was best. } { [%eval #-10] } (11. a5 e6 12. Ra1 Ne7 13. Rhe1 h6 14. b4 Rd8 15. a6 Kd7 16. h4 c5) 11... Ke5 { [%eval #-11] } 12. Bxe5 { [%eval #-10] } 12... g6 { [%eval #-10] } 13. Bxc7 { [%eval #-9] } 13... Rb8 { [%eval #-9] } 14. Bxb8 { [%eval #-8] } 14... c5 { [%eval #-8] } 15. Bxa7 { [%eval #-7] } 15... e6?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. f6 was best. } { [%eval #10] } (15... f6 16. Bxc5 e5 17. Bxf8 Ne7 18. Bxe7 Rd8 19. Bxd8 e4 20. Bxf6 g5 21. Bxg5) 16. Bxc5 { [%eval #10] } 16... Bxc5 { [%eval #9] } 17. e4 { [%eval #9] } 17... Bxf2 { [%eval #8] } 18. Nd4 { [%eval #8] } 18... Bxd4 { [%eval #7] } 19. Rbe1?? { (Mate in 7 → -1.67) Lost forced checkmate sequence. Rbc1 was best. } { [%eval -1.67] } (19. Rbc1 Bxb2 20. Rc3 Bxc3 21. a5 Bxa5 22. Re1 Bxe1 23. h4 Bxh4 24. g3 Bxg3) 19... Bxb2 { [%eval -1.6] } 20. Rb1?? { (-1.60 → Mate in 7) Checkmate is now unavoidable. Rc1 was best. } { [%eval #-7] } (20. Rc1) 20... Ne7 { [%eval #-7] } 21. Rxb2 { [%eval #-6] } 21... Rb8 { [%eval #-6] } 22. Rxb8 { [%eval #-5] } 22... Nc8?? { (Mate in 5 → 4.85) Lost forced checkmate sequence. Ng8 was best. } { [%eval 4.85] } (22... Ng8 23. Rxg8 g5 24. Rxg5 h5 25. Rxh5 f5 26. exf5 exf5 27. Rxf5#) 23. Rxc8 { [%eval 5.59] } 23... e5 { [%eval 6.26] } 24. Rc4 { [%eval 5.94] } 24... f5 { [%eval 3.15] } 25. exf5 { [%eval 3.84] } 25... gxf5 { [%eval 2.47] } 26. Rf4?? { (2.47 → Mate in 18) Checkmate is now unavoidable. Rc3 was best. } { [%eval #-18] } (26. Rc3 e4) 26... exf4 { [%eval -3.28] } 27. g3?? { (-3.28 → Mate in 3) Checkmate is now unavoidable. Rg1 was best. } { [%eval #-3] } (27. Rg1) 27... fxg3 { [%eval #-3] } 28. hxg3 { [%eval #-2] } 28... f4?? { (Mate in 2 → 7.23) Lost forced checkmate sequence. h5 was best. } { [%eval 7.23] } (28... h5 29. Rxh5 f4 30. gxf4#) 29. Rxh7 { [%eval 4.17] } 29... fxg3 { [%eval 1.91] } 30. Rh2?? { (1.91 → Mate in 3) Checkmate is now unavoidable. a5 was best. } { [%eval #-3] } (30. a5 g2 31. a6 g1=K 32. Rb7 Kf2 33. a7 Kf3 34. a8=R Ke4 35. Ra6 Kf4) 30... gxh2 { [%eval #-3] } 31. a5 { [%eval #-2] } 31... h1=B { [%eval #-2] } 32. a6 { [%eval #-1] } 32... Bb7 { [%eval #-1] } 33. axb7# { Game ends by variant rule. } 0-1