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[Event "rated variant:antichess game"] [Site "https://adjva4.dpdns.org/rbW1slPq"] [Date "2023.06.20"] [Round "-"] [White "Ludo_Vikk"] [Black "Micaela2803"] [Result "0-1"] [GameId "rbW1slPq"] [UTCDate "2023.06.20"] [UTCTime "18:45:14"] [WhiteElo "1792"] [BlackElo "1473"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "300+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. e3 { [%eval 1.03] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.23] } 2... Bb7?? { (1.23 → 4.33) Blunder. e6 was best. } { [%eval 4.33] } (2... e6 3. Bxd7 Bxd7 4. Nh3 h5 5. Qxh5 Rxh5 6. Ng5 Rxh2 7. Rxh2) 3. Bxd7 { [%eval 5.72] } 3... Bxg2 { [%eval 5.65] } 4. Bxe8 { [%eval 5.72] } 4... Bxh1 { [%eval 4.55] } 5. Bxf7 { [%eval 4.09] } 5... Qxd2 { [%eval 7.66] } 6. Bxd2?? { (7.66 → 3.39) Blunder. Kxd2 was best. } { [%eval 3.39] } (6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Ke2 Ra3) 6... h5?? { (3.39 → Mate in 12) Checkmate is now unavoidable. Bf3 was best. } { [%eval #12] } (6... Bf3 7. Bxg8 Rxg8 8. Qxf3 Nd7 9. Qxf8 Nxf8 10. c4 Rh8 11. Bc1) 7. Qxh5 { [%eval #12] } 7... Rxh5 { [%eval #11] } 8. Bxg8 { [%eval #11] } 8... Rxh2 { [%eval #10] } 9. Kd1 { [%eval #11] } 9... Rxf2 { [%eval #10] } 10. e4?? { (Mate in 10 → 2.00) Lost forced checkmate sequence. Nf3 was best. } { [%eval 2.0] } (10. Nf3 Bxf3 11. Ke2 Bxe2 12. Bc4 Bxc4 13. Be1 Bxa2 14. Rxa2 Rxc2 15. Rxa7 Rxb2 16. Rxa8 Rxb1) 10... Rxd2 { [%eval 2.61] } 11. Kxd2 { [%eval 2.2] } 11... Bxe4 { [%eval 2.95] } 12. Ke2?? { (2.95 → 0.68) Blunder. Bh7 was best. } { [%eval 0.68] } (12. Bh7 Bxc2) 12... Bxc2 { [%eval 0.83] } 13. Bh7?? { (0.83 → Mate in 18) Checkmate is now unavoidable. a3 was best. } { [%eval #-18] } (13. a3 Bxb1) 13... Bxb1 { [%eval #-22] } 14. Rxb1 { [%eval #-8] } 14... g6?? { (Mate in 8 → 2.37) Lost forced checkmate sequence. Nd7 was best. } { [%eval 2.37] } (14... Nd7 15. b4 g6 16. Bxg6 Re8 17. Bxe8 Bh6 18. Bxd7 Bc1 19. Rxc1 e6 20. Rxc7 a6 21. Bxe6) 15. Bxg6 { [%eval 2.21] } 15... e5?? { (2.21 → Mate in 15) Checkmate is now unavoidable. Bh6 was best. } { [%eval #15] } (15... Bh6 16. Ke3) 16. b3?? { (Mate in 15 → Mate in 5) Lost forced checkmate sequence. b4 was best. } { [%eval #-5] } (16. b4 Bxb4 17. Rxb4 e4 18. Rxe4 Nd7 19. Re5 Nxe5 20. Ke3 Nxg6 21. Kf4 Nxf4 22. Nh3 Nxh3) 16... e4 { [%eval #-5] } 17. Bxe4 { [%eval #-4] } 17... Nc6 { [%eval #-5] } 18. Bxc6 { [%eval #-4] } 18... Bh6 { [%eval #-4] } 19. Bxa8 { [%eval #-3] } 19... Be3 { [%eval #-4] } 20. Kxe3 { [%eval #-3] } 20... c6 { [%eval #-3] } 21. Bxc6 { [%eval #-2] } 21... a5 { [%eval #-2] } 22. b4 { [%eval #-1] } 22... axb4 { [%eval #-1] } 23. Rxb4# { Game ends by variant rule. } 0-1