FEN
[Event "rated blitz game"]
[Site "https://adjva4.dpdns.org/raN5SkhO"]
[Date "2026.05.10"]
[Round "-"]
[White "Fearless_86"]
[Black "LoleMonster"]
[Result "0-1"]
[GameId "raN5SkhO"]
[UTCDate "2026.05.10"]
[UTCTime "13:03:47"]
[WhiteElo "2013"]
[BlackElo "2037"]
[WhiteRatingDiff "-5"]
[BlackRatingDiff "+5"]
[Variant "Standard"]
[TimeControl "180+0"]
[ECO "D04"]
[Opening "Queen's Pawn Game: Colle System"]
[Termination "Time forfeit"]
[Annotator "adjva4.dpdns.org"]
1. d4 { [%eval 0.15] } 1... d5 { [%eval 0.27] } 2. e3 { [%eval 0.03] } 2... Nf6 { [%eval 0.1] } 3. Nf3 { [%eval 0.0] } { D04 Queen's Pawn Game: Colle System } 3... a6 { [%eval 0.13] } 4. c3 { [%eval 0.0] } 4... e6 { [%eval 0.04] } 5. Ne5 { [%eval -0.14] } 5... c5 { [%eval -0.1] } 6. Qa4+ { [%eval -0.52] } 6... Nbd7 { [%eval -0.51] } 7. Nxd7?! { (-0.51 → -1.07) Inaccuracy. Be2 was best. } { [%eval -1.07] } (7. Be2 Bd6 8. f4 O-O 9. Qc2 Ne4 10. O-O b6 11. Nd2 Ndf6) 7... Bxd7 { [%eval -1.09] } 8. Qd1 { [%eval -1.2] } 8... Qb6 { [%eval -0.88] } 9. Nd2 { [%eval -0.89] } 9... Rc8 { [%eval -0.81] } 10. Be2 { [%eval -0.8] } 10... Bd6 { [%eval -0.95] } 11. Nf3 { [%eval -0.96] } 11... h5 { [%eval -0.7] } 12. h3 { [%eval -0.83] } 12... Ne4 { [%eval -0.91] } 13. Nd2 { [%eval -0.83] } 13... f5 { [%eval -0.35] } 14. Nxe4 { [%eval -0.35] } 14... fxe4?! { (-0.35 → 0.31) Inaccuracy. dxe4 was best. } { [%eval 0.31] } (14... dxe4 15. dxc5 Qxc5 16. Bd2 h4 17. b4 Qe5 18. c4 Bc7 19. Rc1 Qf6 20. Bc3) 15. Bxh5+ { [%eval 0.35] } 15... Kd8 { [%eval 0.37] } 16. Be2 { [%eval 0.37] } 16... c4 { [%eval 0.4] } 17. Bd2?! { (0.40 → -0.37) Inaccuracy. O-O was best. } { [%eval -0.37] } (17. O-O Bb8 18. f4 exf3 19. Bxf3 Qd6 20. e4 Qh2+ 21. Kf2 Rxh3 22. e5 Qg3+) 17... Kc7?! { (-0.37 → 0.49) Inaccuracy. Qxb2 was best. } { [%eval 0.49] } (17... Qxb2 18. a4 Qb6 19. O-O Qc6 20. f3 Bb8 21. f4 Kc7 22. Bc1 Kb6 23. a5+) 18. b3 { [%eval 0.48] } 18... cxb3?! { (0.48 → 1.21) Inaccuracy. Kb8 was best. } { [%eval 1.21] } (18... Kb8 19. Rb1 Qc6 20. bxc4 dxc4 21. O-O e5 22. Bg4 Rcf8 23. f4 exf3 24. Rxf3) 19. Qxb3 { [%eval 1.23] } 19... Qc6 { [%eval 1.53] } 20. Rb1 { [%eval 1.56] } 20... e5?! { (1.56 → 2.58) Inaccuracy. Kb8 was best. } { [%eval 2.58] } (20... Kb8 21. c4 Bc7 22. c5 Ka8 23. Qa3 Rh6 24. Ba5 e5 25. Bb5 Bxa5+ 26. Qxa5) 21. c4 { [%eval 2.68] } 21... dxc4 { [%eval 2.64] } 22. Bxc4 { [%eval 2.73] } 22... exd4 { [%eval 2.55] } 23. Bd5 { [%eval 2.46] } 23... Qa4?? { (2.46 → Mate in 2) Checkmate is now unavoidable. Qb5 was best. } { [%eval #2] } (23... Qb5 24. Qc2+ Kd8 25. Qxe4 Re8 26. Rxb5 Rxe4 27. Rb6 Bc7 28. Rxb7 Re5 29. e4) 24. Qxa4?? { (Mate in 2 → 3.69) Lost forced checkmate sequence. Qb6+ was best. } { [%eval 3.69] } (24. Qb6+ Kb8 25. Qxb7#) 24... Bxa4 { [%eval 3.88] } 25. Rxb7+ { [%eval 3.84] } 25... Kd8 { [%eval 3.92] } 26. Rxg7?? { (3.92 → 0.00) Blunder. exd4 was best. } { [%eval 0.0] } (26. exd4 Rh5 27. Bxe4 Rb5 28. O-O Bc2 29. Bf3 Bd3 30. Rd1 Rxb7 31. Bxb7 Rc2) 26... dxe3?? { (0.00 → 3.12) Blunder. Bb4 was best. } { [%eval 3.12] } (26... Bb4 27. Bxb4 Rc1+ 28. Kd2 Rc2+ 29. Ke1 Rc1+ 30. Kd2) 27. Bxe3 { [%eval 3.3] } 27... Bb4+ { [%eval 3.49] } 28. Bd2?? { (3.49 → -3.29) Blunder. Kf1 was best. } { [%eval -3.29] } (28. Kf1 Bf8 29. Rg4 Rb8 30. Bxe4 Bd6 31. g3 Re8 32. Bg5+ Kc7 33. Bf3) 28... Rc1+ { [%eval -3.33] } 29. Ke2 { [%eval -3.3] } 29... Bxd2?? { (-3.30 → -1.27) Blunder. Bb5+ was best. } { [%eval -1.27] } (29... Bb5+ 30. Ke3 Bxd2+ 31. Kxd2 Rxh1 32. Bxe4 Re8 33. f3 Bd7 34. Ke3 Bc6 35. Rg6) 30. Rh2?? { (-1.27 → -7.17) Blunder. Rxc1 was best. } { [%eval -7.17] } (30. Rxc1 Bxc1 31. Bxe4 Rh5 32. Ra7 Ra5 33. h4 Bd7 34. Kd1 Bf4 35. Ra8+ Ke7) 30... Bh6 { [%eval -7.1] } 31. Ra7? { (-7.10 → Mate in 2) Checkmate is now unavoidable. Bxe4 was best. } { [%eval #-2] } (31. Bxe4 Bxg7 32. f3 Re8 33. Ke3 Bh6+ 34. Kf2 Bb5 35. h4 Rf1+ 36. Kg3 Rxe4) 31... Bb5+ { [%eval #-1] } { Black wins on time. } 0-1
