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[Event "Hourly Antichess Arena"] [Site "https://adjva4.dpdns.org/r7ZI4YQB"] [Date "2026.03.09"] [Round "-"] [White "rlp61"] [Black "MrHowWhatWhy"] [Result "1/2-1/2"] [GameId "r7ZI4YQB"] [UTCDate "2026.03.09"] [UTCTime "17:15:56"] [WhiteElo "1956"] [BlackElo "1886"] [WhiteRatingDiff "-2"] [BlackRatingDiff "+1"] [BlackBerserk "true"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. b3 { [%eval -0.19] } 1... Na6?! { (-0.19 → 0.88) Inaccuracy. c5 was best. } { [%eval 0.88] } (1... c5 2. b4 cxb4 3. d3 g5 4. Bxg5 Qc7 5. Bxe7 Nxe7 6. h4) 2. g3?! { (0.88 → 0.31) Inaccuracy. e3 was best. } { [%eval 0.31] } (2. e3 b6 3. Bxa6 Bxa6 4. Qg4 Bd3 5. Qxg7 Bxg7 6. cxd3 Bxa1) 2... Nb4?! { (0.31 → 1.12) Inaccuracy. c5 was best. } { [%eval 1.12] } (2... c5 3. e3 b5 4. Bxb5 Qa5 5. Bxa6 Qxa2 6. Rxa2 Bxa6 7. Rxa6) 3. Bg2 { [%eval 1.21] } 3... Nxc2 { [%eval 1.15] } 4. Bxb7 { [%eval 1.23] } 4... Nxa1 { [%eval 1.07] } 5. Bxc8 { [%eval 1.23] } 5... Nxb3 { [%eval 1.25] } 6. axb3 { [%eval 1.16] } 6... Qxc8 { [%eval 1.23] } 7. Qc2?! { (1.23 → 0.45) Inaccuracy. Na3 was best. } { [%eval 0.45] } (7. Na3 e6 8. b4 Bxb4 9. Nc2 Bxd2 10. Kxd2 Ke7 11. Kc3 Qd8 12. Qxd7 Kxd7) 7... Qa6?! { (0.45 → 1.53) Inaccuracy. f5 was best. } { [%eval 1.53] } (7... f5 8. Qxf5 Qb7 9. Qxd7 Qxb3 10. Qxe8 Qxb1 11. Qxf8 Qxc1 12. Qxg8 Qxe1 13. Qxh7) 8. Qxc7 { [%eval 1.63] } 8... Qxe2 { [%eval 1.67] } 9. Nxe2? { (1.67 → 0.05) Mistake. Kxe2 was best. } { [%eval 0.05] } (9. Kxe2) 9... g5? { (0.05 → 1.48) Mistake. d5 was best. } { [%eval 1.48] } (9... d5 10. Qxa7) 10. Qxa7 { [%eval 1.06] } 10... Rxa7 { [%eval 1.16] } 11. Ba3 { [%eval 1.07] } 11... Rxa3 { [%eval 1.07] } 12. Nxa3 { [%eval 1.23] } 12... Kd8?? { (1.23 → 3.33) Blunder. Bg7 was best. } { [%eval 3.33] } (12... Bg7 13. Nc1 e6 14. d4 Bxd4 15. Na2 Bxf2 16. Kxf2 Ne7 17. Ra1 d5 18. g4) 13. Nf4?? { (3.33 → -1.19) Blunder. d4 was best. } { [%eval -1.19] } (13. d4 h6 14. Kd2 Rh7 15. Re1 d6 16. b4 Kd7 17. Ra1 Kc7 18. Nc2 Rg7) 13... gxf4 { [%eval -1.46] } 14. gxf4 { [%eval -1.86] } 14... f6?? { (-1.86 → 0.82) Blunder. Nf6 was best. } { [%eval 0.82] } (14... Nf6 15. f5 d5 16. h4 Kc7 17. Nc4 dxc4 18. bxc4 Bg7 19. d4 h5 20. Rh2) 15. f5?? { (0.82 → -1.65) Blunder. Ke2 was best. } { [%eval -1.65] } (15. Ke2 h6 16. Kf3 Rh7 17. b4 Kc8 18. b5 Kb7 19. Kg4 f5 20. Kxf5 d6) 15... Ke8?? { (-1.65 → 0.61) Blunder. d6 was best. } { [%eval 0.61] } (15... d6 16. Ke2) 16. d4?! { (0.61 → 0.06) Inaccuracy. Ke2 was best. } { [%eval 0.06] } (16. Ke2 d6 17. d4 Kd7 18. Kf3 Kd8 19. d5 Kd7 20. Ke3 Kc7 21. Kd4 Kb6) 16... Kf7 { [%eval 0.77] } 17. d5?? { (0.77 → -2.52) Blunder. Ke2 was best. } { [%eval -2.52] } (17. Ke2 h6 18. Rc1 Rh7 19. Ke3 h5 20. Kf4 Kg6 21. fxg6 f5 22. gxh7 e5) 17... d6?? { (-2.52 → 2.46) Blunder. Ke6 was best. } { [%eval 2.46] } (17... Ke6 18. fxe6) 18. Nc4?? { (2.46 → Mate in 17) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-17] } (18. Kd2) 18... Ke6?? { (Mate in 17 → 0.00) Lost forced checkmate sequence. e6 was best. } { [%eval 0.0] } (18... e6 19. fxe6 Kxe6 20. Nxd6 Bxd6 21. dxe6 Bxh2 22. Rxh2 Ne7 23. Rxh7 Rxh7 24. Kf1) 19. Nxd6?? { (0.00 → Mate in 7) Checkmate is now unavoidable. fxe6 was best. } { [%eval #-7] } (19. fxe6 Nh6 20. Nxd6 exd6 21. e7 Bxe7 22. Ke2 Nf7 23. b4 Bf8 24. b5 Bg7) 19... exd6?? { (Mate in 7 → 7.52) Lost forced checkmate sequence. Kxf5 was best. } { [%eval 7.52] } (19... Kxf5 20. Nxf5 e6 21. dxe6 Bd6 22. Nxd6 f5 23. Nxf5 Ne7 24. Nxe7 Rg8 25. Nxg8) 20. dxe6 { [%eval 2.95] } 20... Be7?? { (2.95 → 7.53) Blunder. h5 was best. } { [%eval 7.53] } (20... h5 21. Ke2) 21. b4 { [%eval 5.85] } 21... h6 { [%eval 6.62] } 22. h4 { [%eval 5.44] } 22... Rh7 { [%eval 5.77] } 23. h5 { [%eval 5.89] } 23... Rf7 { [%eval 6.04] } 24. exf7 { [%eval 5.11] } 24... Bf8?! { (5.11 → 8.37) Inaccuracy. Bd8 was best. } { [%eval 8.37] } (24... Bd8) 25. fxg8=B?? { (8.37 → 0.00) Blunder. fxg8=N was best. } { [%eval 0.0] } (25. fxg8=N Be7 26. Nxh6 Bd8 27. b5 Be7 28. b6 d5 29. Nf7 Bd6 30. Nxd6 d4) 25... d5 { [%eval 0.0] } 26. Bxd5 { [%eval 0.0] } 26... Bxb4 { [%eval 0.0] } 27. Kd2 { [%eval 0.0] } 27... Bxd2 { Black offers draw } { [%eval 0.0] } 28. Re1 { [%eval 0.0] } 28... Bxe1 { [%eval 0.0] } 29. Bf3 { [%eval 0.0] } 29... Bxf2 { [%eval 0.0] } { The game is a draw. } 1/2-1/2