FEN
[Event "rated variant:antichess game"]
[Site "https://adjva4.dpdns.org/qw5jMV9v"]
[Date "2024.01.02"]
[Round "-"]
[White "Penguincatcher_007"]
[Black "Norwolf6"]
[Result "0-1"]
[GameId "qw5jMV9v"]
[UTCDate "2024.01.02"]
[UTCTime "09:48:35"]
[WhiteElo "898"]
[BlackElo "992"]
[WhiteRatingDiff "-13"]
[BlackRatingDiff "+15"]
[Variant "Antichess"]
[TimeControl "60+4"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Nh6 5. h4 Qxh4) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-14] } 2... Nc6?? { (Mate in 14 → Mate in 15) Lost forced checkmate sequence. Nf6 was best. } { [%eval #15] } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Qxd2 Nxd2 6. Bxd2 Rg8 7. Bxf7 Nc6 8. Bxg8 e5 9. Bxh7) 3. Bxc6 { [%eval #16] } 3... dxc6 { [%eval #15] } 4. Qg4 { [%eval #15] } 4... Qxd2 { [%eval #12] } 5. Qxg7?? { (Mate in 12 → -0.63) Lost forced checkmate sequence. Bxd2 was best. } { [%eval -0.63] } (5. Bxd2 Bxg4 6. Kd1 Bxd1 7. Be1 Bxc2 8. Na3 Bxe4 9. Rd1 Bxg2 10. Bc3 Bxh1 11. Bxg7 Bxg7) 5... Bxg7?? { (-0.63 → Mate in 11) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #11] } (5... Qxe1 6. Qxf7) 6. Kxd2?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Bxd2 was best. } { [%eval #-10] } (6. Bxd2 Bxb2 7. Kd1 Bxa1 8. g4 Bxg4 9. h4 Bxd1 10. Bc1 Bxc2 11. Na3 Bxe4 12. h5 Bxh1) 6... Bxb2 { [%eval #-10] } 7. Bxb2 { [%eval #-9] } 7... e5 { [%eval #-10] } 8. Bxe5 { [%eval #-9] } 8... f6?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. c5 was best. } { [%eval #10] } (8... c5 9. Bxh8 Bh3 10. Nxh3 Nf6 11. Bxf6 Ke7 12. Bxe7 h5 13. Bxc5 Rf8 14. Bxf8 c5 15. Bxc5) 9. Bxf6 { [%eval #10] } 9... Nxf6 { [%eval #9] } 10. Nc3?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. a4 was best. } { [%eval #-9] } (10. a4 Nxe4 11. Kc1 Nxf2 12. a5 Nxh1 13. g4 Bxg4 14. Kd1 Bxd1 15. a6 Bxc2 16. Ra5 Bxb1) 10... Nxe4 { [%eval #-9] } 11. Nxe4 { [%eval #-8] } 11... Bh3?? { (Mate in 8 → 6.85) Lost forced checkmate sequence. c5 was best. } { [%eval 6.85] } (11... c5 12. Nxc5 Be6 13. Nxe6 Rb8 14. Nxc7 Rb2 15. Nxe8 Rxa2 16. Rxa2 Rxe8 17. Rxa7 Re4 18. Rxh7) 12. gxh3?? { (6.85 → 2.15) Blunder. Nxh3 was best. } { [%eval 2.15] } (12. Nxh3 c5) 12... c5 { [%eval 2.1] } 13. Nxc5 { [%eval 1.79] } 13... Kd7?? { (1.79 → Mate in 18) Checkmate is now unavoidable. Kd8 was best. } { [%eval #18] } (13... Kd8 14. h4) 14. Nxd7 { [%eval #18] } 14... Rab8 { [%eval #9] } 15. Nxb8 { [%eval #9] } 15... Rxb8 { [%eval #8] } 16. Rb1 { [%eval #8] } 16... Rxb1 { [%eval #7] } 17. Kd1 { [%eval #7] } 17... Rxd1 { [%eval #6] } 18. Ne2 { [%eval #6] } 18... Rxh1 { [%eval #5] } 19. Ng1?? { (Mate in 5 → Mate in 9) Lost forced checkmate sequence. Nc3 was best. } { [%eval #-9] } (19. Nc3 Rxh2 20. Na4 Rxh3 21. f3 Rxf3 22. a3 Rxa3 23. Nc3 Rxc3#) 19... Rxh2?? { (Mate in 9 → Mate in 4) Lost forced checkmate sequence. Rxg1 was best. } { [%eval #4] } (19... Rxg1 20. f3 a5 21. f4 a4 22. f5 a3 23. f6 Rg4 24. hxg4 h5 25. gxh5 c5 26. f7) 20. Ne2 { [%eval #4] } 20... Rxh3 { [%eval #3] } 21. Ng3?? { (Mate in 3 → Mate in 11) Lost forced checkmate sequence. f3 was best. } { [%eval #-11] } (21. f3 Rxf3 22. a3 Rxa3 23. Nc3 Rxc3#) 21... Rxg3 { [%eval #-11] } 22. fxg3 { [%eval #-10] } 22... h6 { [%eval #-12] } 23. g4 { [%eval #-10] } 23... h5 { [%eval #-10] } 24. gxh5 { [%eval #-9] } 24... c5 { [%eval #-9] } 25. c4 { [%eval #-3] } 25... a5 { [%eval #-3] } 26. h6 { [%eval #-2] } 26... a4 { [%eval #-2] } 27. h7 { [%eval #-1] } 27... a3 { [%eval #-1] } 28. h8=K# { Game ends by variant rule. } 0-1

