FEN
[Event "rated variant:antichess game"]
[Site "https://adjva4.dpdns.org/qtIVpdxt"]
[Date "2026.02.19"]
[Round "-"]
[White "CuriousCaleb"]
[Black "DziKson"]
[Result "1-0"]
[GameId "qtIVpdxt"]
[UTCDate "2026.02.19"]
[UTCTime "16:46:05"]
[WhiteElo "1412"]
[BlackElo "1408"]
[WhiteRatingDiff "+22"]
[BlackRatingDiff "-187"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. Ba6 { [%eval 1.18] } 2... bxa6?? { (1.18 → 4.07) Blunder. Nxa6 was best. } { [%eval 4.07] } (2... Nxa6 3. Qf3 Qg5 4. Qxf7 Qxg2 5. Qxf8 Kxf8 6. Ne2 Qxh2 7. Rxh2) 3. Qh5?? { (4.07 → 0.85) Blunder. a4 was best. } { [%eval 0.85] } (3. a4 Nh6 4. Qg4 Nxg4 5. Ne2 Nxh2 6. Rxh2 Ba3 7. Rxh7 Rxh7) 3... Ba3 { [%eval 0.48] } 4. Qxf7?! { (0.48 → -0.16) Inaccuracy. Qxh7 was best. } { [%eval -0.16] } (4. Qxh7 Rxh7 5. Nxa3 Rxh2 6. Rxh2 a5 7. Nb1 c5 8. Rh4 Qxh4) 4... Bxb2?? { (-0.16 → 8.46) Blunder. Kxf7 was best. } { [%eval 8.46] } (4... Kxf7 5. Nxa3 a5 6. h4 Qxh4 7. Rxh4 a4 8. Rxh7 Rxh7 9. b3) 5. Qxg7 { [%eval 2.44] } 5... Bxc1 { [%eval 2.32] } 6. Qxd7?! { (2.32 → 1.30) Inaccuracy. Qxh7 was best. } { [%eval 1.3] } (6. Qxh7 Bxd2 7. Kxd2 Rxh7 8. h4 Rxh4 9. Rxh4 Qxh4 10. Nc3 Qxf2 11. Nd1 Qxe3) 6... Bxd2 { [%eval 1.84] } 7. Qxc7? { (1.84 → 0.53) Mistake. Qxd8 was best. } { [%eval 0.53] } (7. Qxd8 Kxd8 8. Kxd2 Nc6 9. e4 Nce7 10. Na3 Kd7 11. Ne2 Kc6 12. Nb5 Kxb5) 7... Bxe3 { [%eval 0.98] } 8. Qxa7?? { (0.98 → -0.78) Blunder. fxe3 was best. } { [%eval -0.78] } (8. fxe3 Qxc7 9. Nc3 Qxc3 10. Ke2 Qxe3 11. Kxe3 Ne7 12. Kd3 Nd7 13. g3 a5) 8... Bxf2?? { (-0.78 → Mate in 9) Checkmate is now unavoidable. Rxa7 was best. } { [%eval #9] } (8... Rxa7 9. fxe3) 9. Kxf2 { [%eval #9] } 9... Rxa7 { [%eval #8] } 10. Nd2 { [%eval #8] } 10... Qxd2 { [%eval #7] } 11. Rd1 { [%eval #8] } 11... Qxf2 { [%eval #7] } 12. Nh3 { [%eval #7] } 12... Qxg2 { [%eval #6] } 13. Rhe1 { [%eval #6] } 13... Qxc2 { [%eval #5] } 14. Rxe6 { [%eval #5] } 14... Bxe6 { [%eval #3] } 15. Rc1?? { (Mate in 3 → Mate in 8) Lost forced checkmate sequence. a4 was best. } { [%eval #-8] } (15. a4 Bxh3 16. a5 Qxh2 17. Rf1 Bxf1#) 15... Bxh3 { [%eval #-8] } 16. Rxc2 { [%eval #-7] } 16... Nc6 { [%eval #-8] } 17. Rxc6 { [%eval #-7] } 17... Rc7 { [%eval #-7] } 18. Rxc7 { [%eval #-6] } 18... Bc8?? { (Mate in 6 → Mate in 3) Lost forced checkmate sequence. Kf7 was best. } { [%eval #3] } (18... Kf7 19. Rxf7 Be6 20. Rxh7 Bxa2 21. Rxh8 Nh6 22. Rxh6 Bb1 23. Rxa6 Ba2 24. Rxa2#) 19. Rxh7 { [%eval #3] } 19... Rxh7 { [%eval #2] } 20. a4 { [%eval #2] } 20... Rxh2 { [%eval #1] } 21. a5 { [%eval #1] } 21... Rb2# { Game ends by variant rule. } 1-0
