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[Event "rated variant:antichess game"] [Site "https://adjva4.dpdns.org/qcXCZLCT"] [Date "2024.01.02"] [Round "-"] [White "nadia-n"] [Black "Penguincatcher_007"] [Result "0-1"] [GameId "qcXCZLCT"] [UTCDate "2024.01.02"] [UTCTime "10:06:47"] [WhiteElo "1029"] [BlackElo "922"] [WhiteRatingDiff "-28"] [BlackRatingDiff "+19"] [Variant "Antichess"] [TimeControl "60+4"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. e3 { [%eval 0.22] } 1... e5 { [%eval 0.72] } 2. Ba6 { [%eval 3.0] } 2... bxa6 { [%eval 2.37] } 3. Na3?? { (2.37 → -0.66) Blunder. Qh5 was best. } { [%eval -0.66] } (3. Qh5 Bc5) 3... Bxa3 { [%eval -0.62] } 4. bxa3 { [%eval -0.58] } 4... Qh4?! { (-0.58 → 0.00) Inaccuracy. Ne7 was best. } { [%eval 0.0] } (4... Ne7 5. a4) 5. Qh5?? { (0.00 → -2.40) Blunder. Qf3 was best. } { [%eval -2.4] } (5. Qf3 Qxh2 6. Qxa8 Qxh1 7. Qxb8 Qxg2 8. Qxc7 Qxg1 9. Qxe5 Qxe1 10. Qxe8 Qxd2 11. Qxc8 Qxc1) 5... Qxh5 { [%eval -2.15] } 6. g4?? { (-2.15 → Mate in 14) Checkmate is now unavoidable. g3 was best. } { [%eval #-14] } (6. g3 Qxh2 7. Rxh2 e4 8. Rxh7 Rxh7 9. Ne2 Rh4 10. gxh4 Nc6 11. h5 f6 12. h6 Nxh6) 6... Qxg4?? { (Mate in 14 → -2.52) Lost forced checkmate sequence. Qxh2 was best. } { [%eval -2.52] } (6... Qxh2 7. Rxh2 f5 8. gxf5 g6 9. Rxh7 Rxh7 10. fxg6 Nc6 11. gxh7 Rb8 12. hxg8=Q Kf8 13. Qxf8) 7. Nf3?! { (-2.52 → -3.93) Inaccuracy. a4 was best. } { [%eval -3.93] } (7. a4) 7... Qxf3 { [%eval -3.74] } 8. Ke2 { [%eval -4.4] } 8... Qxe3 { [%eval -4.27] } 9. fxe3 { [%eval -4.37] } 9... Nc6 { [%eval -3.9] } 10. d4 { [%eval -4.92] } 10... Nxd4 { [%eval -4.33] } 11. exd4 { [%eval -5.01] } 11... exd4 { [%eval -5.23] } 12. Be3?? { (-5.23 → Mate in 15) Checkmate is now unavoidable. c3 was best. } { [%eval #-15] } (12. c3 dxc3) 12... dxe3 { [%eval -11.37] } 13. Kxe3 { [%eval #-15] } 13... d5?? { (Mate in 15 → -4.03) Lost forced checkmate sequence. Rb8 was best. } { [%eval -4.03] } (13... Rb8 14. h3 Nh6 15. h4 Ke7 16. Kf2 Rb1 17. Raxb1 Bb7 18. Rxb7 d6 19. Rxc7 f5 20. Rxe7) 14. Ke4?? { (-4.03 → -13.94) Blunder. c4 was best. } { [%eval -13.94] } (14. c4 dxc4) 14... dxe4 { [%eval -12.53] } 15. c4 { [%eval -14.61] } 15... Bg4 { [%eval #-21] } 16. Rhd1 { [%eval #-11] } 16... Bxd1 { [%eval #-11] } 17. Rxd1 { [%eval #-10] } 17... Kd7 { [%eval #-10] } 18. Rxd7 { [%eval #-9] } 18... Rd8 { [%eval #-9] } 19. Rxd8 { [%eval #-6] } 19... Ne7 { [%eval #-6] } 20. Rxh8 { [%eval #-5] } 20... Ng8 { [%eval #-7] } 21. Rxg8 { [%eval #-6] } 21... g5 { [%eval #-7] } 22. Rxg5 { [%eval #-6] } 22... f5 { [%eval #-6] } 23. Rxf5 { [%eval #-5] } 23... h5 { [%eval #-8] } 24. Rxh5 { [%eval #-7] } 24... a5 { [%eval #-7] } 25. Rxa5 { [%eval #-6] } 25... c5?? { (Mate in 6 → -3.75) Lost forced checkmate sequence. e3 was best. } { [%eval -3.75] } (25... e3 26. Rxa7 e2 27. Rxc7 e1=R 28. Re7 Rxe7 29. h3 Rb7 30. a4 Rb5 31. axb5#) 26. Rxc5? { (-3.75 → -7.60) Mistake. Rxa7 was best. } { [%eval -7.6] } (26. Rxa7 e3) 26... a5 { [%eval #-16] } 27. Rxa5 { [%eval #-16] } 27... e3 { [%eval #-16] } 28. Rd5 { [%eval #-14] } 28... e2 { [%eval #-14] } 29. Rd1 { [%eval #-2] } 29... exd1=B { [%eval #-3] } 30. a4 { [%eval #-2] } 30... Bxa4 { [%eval #-2] } 31. c5 { [%eval #-1] } 31... Bb3 { [%eval #-1] } 32. axb3# { Game ends by variant rule. } 0-1