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[Event "Yearly Antichess Arena"] [Site "https://adjva4.dpdns.org/pgXTeuKD"] [Date "2025.05.12"] [Round "-"] [White "brahimbda34"] [Black "LC-Racing"] [Result "1-0"] [GameId "pgXTeuKD"] [UTCDate "2025.05.12"] [UTCTime "21:17:45"] [WhiteElo "1277"] [BlackElo "1527"] [WhiteRatingDiff "+48"] [BlackRatingDiff "-16"] [BlackBerserk "true"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. f3?? { (0.15 → -2.16) Blunder. e3 was best. } { [%eval -2.16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (-2.16 → -0.37) Blunder. e6 was best. } { [%eval -0.37] } (1... e6 2. b4 Bxb4 3. Ba3 Bxa3 4. Nxa3 a5 5. c4 Ra6 6. c5) 2. e4?? { (-0.37 → Mate in 15) Checkmate is now unavoidable. c4 was best. } { [%eval #-15] } (2. c4 dxc4 3. Qa4 Qxd2 4. Qxe8 Qxe1 5. Qxc8 Qxc1 6. Qxb7 Qxb2) 2... dxe4 { [%eval #-15] } 3. fxe4 { [%eval #-15] } 3... Qxd2 { [%eval #-14] } 4. Qxd2 { [%eval #-13] } 4... Bf5 { [%eval #-13] } 5. exf5 { [%eval #-12] } 5... e6?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. b5 was best. } { [%eval #12] } (5... b5 6. Bxb5 f6 7. Bxe8 e6 8. fxe6 Bb4 9. Qxb4 Nc6 10. Bxc6 f5 11. Bxa8) 6. fxe6 { [%eval #13] } 6... fxe6 { [%eval #12] } 7. Qd8 { [%eval #12] } 7... Kxd8 { [%eval #11] } 8. Bh6 { [%eval #11] } 8... gxh6 { [%eval #10] } 9. Ba6 { [%eval #12] } 9... bxa6 { [%eval #10] } 10. a3?? { (Mate in 10 → 5.59) Lost forced checkmate sequence. b4 was best. } { [%eval 5.59] } (10. b4 Bxb4 11. h4 Bxe1 12. Nh3 Bxh4 13. g3 Bxg3 14. Re1 Bxe1 15. Nc3 Bxc3) 10... Bxa3 { [%eval 5.52] } 11. bxa3?? { (5.52 → 1.53) Blunder. Nxa3 was best. } { [%eval 1.53] } (11. Nxa3) 11... Nc6? { (1.53 → 2.92) Mistake. a5 was best. } { [%eval 2.92] } (11... a5 12. Ra2 Ne7 13. Nh3 Kd7 14. Kf2 Kc6 15. Rf1 Nd7 16. Nd2 Kb7 17. Ng5) 12. Nc3?? { (2.92 → Mate in 11) Checkmate is now unavoidable. a4 was best. } { [%eval #-11] } (12. a4 Kd7) 12... Nb4 { [%eval #-11] } 13. axb4 { [%eval #-10] } 13... a5?? { (Mate in 10 → 3.27) Lost forced checkmate sequence. Rb8 was best. } { [%eval 3.27] } (13... Rb8 14. Rxa6 Rxb4 15. Rxa7 Rb5 16. Nxb5 Ne7 17. Nxc7 Kxc7 18. Rxc7 Rb8 19. Rxe7) 14. Rxa5 { [%eval 3.28] } 14... Rb8?? { (3.28 → Mate in 8) Checkmate is now unavoidable. c5 was best. } { [%eval #8] } (14... c5 15. Rxa7) 15. Rxa7 { [%eval #8] } 15... Rxb4 { [%eval #7] } 16. Rxc7 { [%eval #7] } 16... Kxc7 { [%eval #6] } 17. Nb5?? { (Mate in 6 → 0.30) Lost forced checkmate sequence. Nb1 was best. } { [%eval 0.3] } (17. Nb1 Rxb1 18. g4 Rxe1 19. Nh3 Rxh1 20. Nf2 Rxh2 21. Ne4 Rxc2 22. Ng5 hxg5#) 17... Rxb5 { [%eval 0.68] } 18. Kd2?? { (0.68 → -2.05) Blunder. c4 was best. } { [%eval -2.05] } (18. c4 Ne7) 18... Rb3?? { (-2.05 → 0.37) Blunder. Ne7 was best. } { [%eval 0.37] } (18... Ne7 19. Kc1 Rf5 20. Nf3 Rxf3 21. gxf3 e5 22. f4 exf4 23. Kb2 f3 24. Rb1) 19. cxb3 { [%eval 0.46] } 19... Nf6?? { (0.46 → 2.37) Blunder. Kd6 was best. } { [%eval 2.37] } (19... Kd6 20. Nh3) 20. Ne2?? { (2.37 → 0.32) Blunder. g4 was best. } { [%eval 0.32] } (20. g4 Nxg4) 20... Ra8?? { (0.32 → Mate in 6) Checkmate is now unavoidable. h5 was best. } { [%eval #6] } (20... h5 21. h4 Kd6 22. Rg1 Rd8 23. Rb1 Re8 24. g3 Rh8 25. Rg1 Ng4 26. Rh1) 21. Ra1 { [%eval #6] } 21... Rxa1 { [%eval #5] } 22. Kd1 { [%eval #5] } 22... Rxd1 { [%eval #4] } 23. Nd4 { [%eval #4] } 23... Rxd4 { [%eval #3] } 24. b4 { [%eval #3] } 24... Rxb4 { [%eval #2] } 25. g4 { [%eval #4] } 25... Rxg4 { [%eval #1] } 26. h4 { [%eval #1] } 26... Rxh4# { Game ends by variant rule. } 1-0