FEN
[Event "Hourly Atomic Arena"]
[Site "https://adjva4.dpdns.org/pQPdBkTy"]
[Date "2026.01.03"]
[Round "-"]
[White "tantuini33"]
[Black "Kvestorium"]
[Result "0-1"]
[GameId "pQPdBkTy"]
[UTCDate "2026.01.03"]
[UTCTime "14:46:07"]
[WhiteElo "1691"]
[BlackElo "1159"]
[WhiteRatingDiff "-29"]
[BlackRatingDiff "+23"]
[WhiteBerserk "true"]
[Variant "Atomic"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. Nf3 { [%eval 3.75] } 1... f6 { [%eval 3.56] } 2. Nd4?? { (3.56 → 1.31) Blunder. Nc3 was best. } { [%eval 1.31] } (2. Nc3 c6 3. e3 e6 4. Nd4 Nh6 5. Ncb5 Ng4 6. f4 cxb5) 2... Nh6 { [%eval 1.4] } 3. Nf5?! { (1.40 → 0.82) Inaccuracy. e3 was best. } { [%eval 0.82] } (3. e3 Ng4 4. f4 Na6 5. Nf5 e5 6. Nc3 Bb4 7. Bb5 c6) 3... e6?? { (0.82 → 18.15) Blunder. Nxf5 was best. } { [%eval 18.15] } (3... Nxf5 4. Na3 b5 5. d4 e5 6. e4 g6 7. Qg4 f5 8. Qh4) 4. Nxg7 { [%eval 17.86] } 4... Qe7 { [%eval 12.89] } 5. e3 { [%eval 11.85] } 5... Qf7 { [%eval 14.76] } 6. Nc3 { [%eval 14.54] } 6... Nc6 { [%eval 19.23] } 7. Nd5 { [%eval 13.19] } 7... exd5?! { (13.19 → Mate in 6) Checkmate is now unavoidable. Qh5 was best. } { [%eval #6] } (7... Qh5 8. Qxh5 Nb4 9. a3 Nd3+ 10. cxd3 exd5 11. b3 d5 12. Bb2 Bd7 13. a4) 8. Qh5?! { (Mate in 6 → 16.58) Lost forced checkmate sequence. Qg4 was best. } { [%eval 16.58] } (8. Qg4 f5 9. Bb5 c6 10. Qg5 Qd5 11. Bxc6 Kf7 12. Qe7+ Kg6 13. Qxh7#) 8... Qxh5 { [%eval 16.21] } 9. Bc4 { [%eval 14.93] } 9... d5 { [%eval 14.92] } 10. d4 { [%eval 13.0] } 10... dxc4 { [%eval 13.69] } 11. e4 { [%eval 13.15] } 11... Kf7 { [%eval 15.52] } 12. Bh6 { [%eval 15.16] } 12... Bg4 { [%eval 16.06] } 13. f3 { [%eval 16.07] } 13... Bh5 { [%eval 16.46] } 14. O-O-O { [%eval 16.0] } 14... Rc8 { [%eval 16.15] } 15. e5 { [%eval 15.97] } 15... fxe5?! { (15.97 → Mate in 7) Checkmate is now unavoidable. Kg8 was best. } { [%eval #7] } (15... Kg8) 16. Rde1 { [%eval #6] } 16... c5 { [%eval #4] } 17. Re7+ { [%eval #3] } 17... Kf6 { [%eval #3] } 18. Rhe1 { [%eval #3] } 18... cxd4 { [%eval #3] } 19. R7e6+?? { (Mate in 3 → Mate in 1) Lost forced checkmate sequence. c3 was best. } { [%eval #-1] } (19. c3 b5 20. R1e6+ Kf5 21. g4#) 19... Kf7?? { (Mate in 1 → Mate in 3) Lost forced checkmate sequence. Rxc2# was best. } { [%eval #3] } (19... Rxc2#) 20. Re7+?? { (Mate in 3 → Mate in 1) Lost forced checkmate sequence. c3 was best. } { [%eval #-1] } (20. c3 a5 21. Rf6+ Kg8 22. Rf8#) 20... Kf6?? { (Mate in 1 → Mate in 3) Lost forced checkmate sequence. Rxc2# was best. } { [%eval #3] } (20... Rxc2#) 21. R1e6+?? { (Mate in 3 → Mate in 1) Lost forced checkmate sequence. c3 was best. } { [%eval #-1] } (21. c3 Kf5 22. R1e6 Rc7 23. g4#) 21... Kf5?? { (Mate in 1 → Mate in 2) Lost forced checkmate sequence. Rxc2# was best. } { [%eval #2] } (21... Rxc2#) 22. Re4?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. c3 was best. } { [%eval #-1] } (22. c3 Rc7 23. g4#) 22... Rxc2# { Game ends by variant rule. } 0-1