FEN
[Event "rated rapid game"]
[Site "https://adjva4.dpdns.org/p77d7ADR"]
[Date "2026.02.16"]
[Round "-"]
[White "KaravdinDA"]
[Black "jelzap"]
[Result "1/2-1/2"]
[GameId "p77d7ADR"]
[UTCDate "2026.02.16"]
[UTCTime "17:38:19"]
[WhiteElo "1874"]
[BlackElo "1846"]
[WhiteRatingDiff "-1"]
[BlackRatingDiff "+1"]
[Variant "Standard"]
[TimeControl "600+0"]
[ECO "B30"]
[Opening "Sicilian Defense: Old Sicilian"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. e4 { [%eval 0.18] } 1... c5 { [%eval 0.25] } 2. Nf3 { [%eval 0.2] } 2... Nc6 { [%eval 0.3] } { B30 Sicilian Defense: Old Sicilian } 3. Nc3 { [%eval 0.19] } 3... e6 { [%eval 0.31] } 4. h3 { [%eval 0.12] } 4... a6 { [%eval 0.12] } 5. d3 { [%eval -0.17] } 5... Nge7 { [%eval 0.12] } 6. Be3 { [%eval -0.04] } 6... b6 { [%eval 0.48] } 7. Be2 { [%eval 0.31] } 7... d5 { [%eval 0.29] } 8. exd5 { [%eval 0.1] } 8... Nxd5 { [%eval 0.13] } 9. d4?! { (0.13 → -0.91) Inaccuracy. Nxd5 was best. } { [%eval -0.91] } (9. Nxd5 Qxd5 10. O-O Bb7 11. c4 Qd7 12. d4 f6 13. Re1 O-O-O 14. dxc5 Bxc5) 9... Nxe3 { [%eval -0.89] } 10. fxe3 { [%eval -0.86] } 10... cxd4 { [%eval -0.67] } 11. exd4 { [%eval -0.7] } 11... Ne7 { [%eval -0.19] } 12. Qd2?! { (-0.19 → -0.75) Inaccuracy. Qd3 was best. } { [%eval -0.75] } (12. Qd3 Ng6 13. O-O-O Bd6 14. h4 Nf4 15. Qe4 Nxe2+ 16. Nxe2 Ra7 17. Kb1 O-O) 12... Nd5? { (-0.75 → 0.46) Mistake. g6 was best. } { [%eval 0.46] } (12... g6 13. Bd3 Bg7 14. O-O-O O-O 15. Kb1 b5 16. g4 Ra7 17. Rhf1 Bb7 18. Ne4) 13. O-O-O?? { (0.46 → -1.50) Blunder. Nxd5 was best. } { [%eval -1.5] } (13. Nxd5 exd5 14. Bd3 Bd6 15. O-O-O O-O 16. Kb1 Ra7 17. g4 b5 18. Rdf1 b4) 13... Bb4 { [%eval -1.55] } 14. a3 { [%eval -1.82] } 14... Nxc3 { [%eval -1.81] } 15. bxc3 { [%eval -1.71] } 15... Bxa3+ { [%eval -1.87] } 16. Kb1 { [%eval -1.91] } 16... O-O { [%eval -1.95] } 17. g4 { [%eval -2.47] } 17... Qd5?! { (-2.47 → -1.29) Inaccuracy. b5 was best. } { [%eval -1.29] } (17... b5 18. h4 Bb7 19. Ng5 Bxh1 20. Rxh1 Rb8 21. Qd3 g6 22. Ne4 Be7 23. g5) 18. c4 { [%eval -1.29] } 18... Qd6 { [%eval -0.98] } 19. c3 { [%eval -1.32] } 19... Bb7 { [%eval -1.41] } 20. h4 { [%eval -1.98] } 20... Qc6?! { (-1.98 → -1.20) Inaccuracy. e5 was best. } { [%eval -1.2] } (20... e5 21. d5 e4 22. Ng5 Rae8 23. Qc2 Qg6 24. Rhf1 h6 25. Qa4 hxg5 26. Qxa3) 21. g5?? { (-1.20 → -3.47) Blunder. Qc2 was best. } { [%eval -3.47] } (21. Qc2 Qc7 22. Rh3 Bxf3 23. Rxf3 Rab8 24. Qb3 Be7 25. Bd3 b5 26. c5 b4) 21... Qa4 { [%eval -3.54] } 22. Qa2?! { (-3.54 → -4.53) Inaccuracy. d5 was best. } { [%eval -4.53] } (22. d5 exd5 23. cxd5 Rae8 24. Rhe1 Qb3+ 25. Ka1 Rxe2 26. Qxe2 Qxc3+ 27. Ka2 Qa5) 22... b5 { [%eval -4.76] } 23. h5 { [%eval -5.88] } 23... bxc4 { [%eval -5.71] } 24. Rh2?? { (-5.71 → Mate in 6) Checkmate is now unavoidable. Ka1 was best. } { [%eval #-6] } (24. Ka1 Qa5 25. Rc1 Rab8 26. Rc2 Be4 27. Rhc1 Rb3 28. g6 Bxc2 29. gxf7+ Rxf7) 24... Qb3+?? { (Mate in 6 → -2.44) Lost forced checkmate sequence. Be4+ was best. } { [%eval -2.44] } (24... Be4+ 25. Ka1 Rab8 26. Rd2 Rb1+ 27. Qxb1 Bb2+ 28. Kxb2 Rb8+ 29. Kc1 Rxb1#) 25. Qxb3 { [%eval -2.4] } 25... cxb3 { [%eval -2.26] } 26. Ne5 { [%eval -2.1] } 26... Bd5? { (-2.10 → -0.62) Mistake. a5 was best. } { [%eval -0.62] } (26... a5 27. Bd3 a4 28. g6 fxg6 29. hxg6 h6 30. Re2 Rac8 31. Nc4 Bf3 32. Nxa3) 27. Bd3 { [%eval -1.14] } 27... Rfc8? { (-1.14 → 0.41) Mistake. Bd6 was best. } { [%eval 0.41] } (27... Bd6 28. c4 Bxe5 29. dxe5 Bf3 30. Rf1 Bc6 31. Kb2 Rfd8 32. Bb1 Rab8 33. Rhf2) 28. c4 { [%eval 0.31] } 28... Bb7 { [%eval 0.23] } 29. g6 { [%eval 0.21] } 29... fxg6 { [%eval 0.22] } 30. hxg6 { [%eval 0.33] } 30... h6 { [%eval 0.35] } 31. c5 { [%eval 0.32] } 31... Bd5 { [%eval 0.8] } 32. Rf1?? { (0.80 → -1.05) Blunder. Nc4 was best. } { [%eval -1.05] } (32. Nc4 Bxc5 33. dxc5 Rxc5 34. Nb6 Rd8 35. Re1 Rd6 36. Nxd5 Rcxd5 37. Be4 Rd1+) 32... Rf8?? { (-1.05 → 0.63) Blunder. a5 was best. } { [%eval 0.63] } (32... a5 33. Nd7 a4 34. Nb6 Bb4 35. Nxd5 exd5 36. Bf5 Rc6 37. Kb2 Rb8 38. Re2) 33. Rhf2? { (0.63 → -1.01) Mistake. Rf7 was best. } { [%eval -1.01] } (33. Rf7 Bb4 34. Rhf2 h5 35. Kb2 a5 36. Bb5 a4 37. Bxa4 Rfc8 38. Nd7 Bd2) 33... a5?? { (-1.01 → 0.96) Blunder. Rxf2 was best. } { [%eval 0.96] } (33... Rxf2 34. Rxf2 Bb4 35. Kb2 Rf8 36. Rf7 a5 37. Bb5 h5 38. c6 Bd6 39. Rd7) 34. c6?? { (0.96 → -3.69) Blunder. Rf7 was best. } { [%eval -3.69] } (34. Rf7 h5 35. Nd7 Rfe8 36. Nb6 Rad8 37. Rc7 Kh8 38. Rff7 Rg8 39. Nd7 Rc8) 34... Rxf2 { [%eval -3.57] } 35. Rxf2 { [%eval -3.59] } 35... Rc8 { [%eval -3.64] } 36. Nd7 { [%eval -4.43] } 36... Bxc6 { [%eval -4.58] } 37. Nc5 { [%eval -4.36] } 37... Bxc5 { [%eval -4.84] } 38. dxc5 { [%eval -4.71] } 38... Bd5 { [%eval -4.51] } 39. Rf7 { [%eval -4.83] } 39... Rxc5 { [%eval -4.51] } 40. Ra7 { [%eval -4.27] } 40... e5 { [%eval -4.03] } 41. Kb2?! { (-4.03 → -6.21) Inaccuracy. Re7 was best. } { [%eval -6.21] } (41. Re7 Bc6 42. Kb2 Kf8 43. Rf7+ Ke8 44. Rc7 Kd8 45. Rxg7 e4 46. Ba6 a4) 41... Kf8 { [%eval -6.12] } 42. Bf5 { [%eval -5.99] } 42... e4 { [%eval -6.02] } 43. Bg4 { [%eval -7.14] } 43... e3 { [%eval -6.85] } 44. Be2?? { (-6.85 → Mate in 7) Checkmate is now unavoidable. Kb1 was best. } { [%eval #-7] } (44. Kb1 Rc2 45. Rxa5 Rd2 46. Rb5 Be4+ 47. Kc1 Rc2+ 48. Kd1 b2 49. Bf5 Rc1+) 44... Bc4?? { (Mate in 7 → -5.42) Lost forced checkmate sequence. Rc2+ was best. } { [%eval -5.42] } (44... Rc2+ 45. Kb1 Rxe2 46. Rc7 Be4+ 47. Kc1 b2+ 48. Kd1 Rd2+ 49. Ke1 b1=Q+ 50. Rc1) 45. Bxc4 { [%eval -5.77] } 45... Rxc4 { [%eval -6.27] } 46. Rxa5 { [%eval -7.45] } 46... Re4 { [%eval -7.78] } 47. Ra1 { [%eval -7.74] } 47... e2 { [%eval -7.33] } 48. Re1 { [%eval -9.03] } 48... Re3 { [%eval -8.56] } 49. Kc1 { [%eval -8.84] } 49... h5 { [%eval -8.43] } 50. Kd2 { [%eval -8.2] } 50... Re6 { [%eval -9.12] } 51. Kc3 { [%eval -9.02] } 51... Ke7 { [%eval -8.71] } 52. Kxb3 { [%eval -8.47] } 52... Kf6 { [%eval -8.26] } 53. Kc3 { [%eval -9.15] } 53... Kxg6 { [%eval -9.04] } 54. Kd3 { [%eval -9.26] } 54... Kf5 { [%eval -8.89] } 55. Rxe2 { [%eval -75.19] } 55... Rxe2 { [%eval -10.99] } 56. Kxe2 { [%eval -81.15] } 56... Kf4 { [%eval -81.15] } 57. Kf2 { [%eval -81.15] } 57... g5 { [%eval -14.04] } 58. Kg2?! { (-14.04 → Mate in 13) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-13] } (58. Ke2 Kf5 59. Kd2 h4 60. Kc3 Kf4 61. Kd3 g4 62. Kc4 h3 63. Kc5 g3) 58... h4 { [%eval #-10] } 59. Kh2 { [%eval #-10] } 59... g4 { [%eval #-9] } 60. Kg2 { [%eval #-9] } 60... h3+ { [%eval #-8] } 61. Kh2 { [%eval #-8] } 61... Kf3 { [%eval #-7] } 62. Kg1 { [%eval #-7] } 62... g3 { [%eval #-6] } 63. Kh1 { [%eval #-6] } 63... Kg4 { [%eval #-7] } 64. Kg1 { [%eval #-7] } 64... Kh4 { [%eval #-8] } 65. Kh1 { [%eval #-8] } 65... Kg4 { [%eval #-7] } 66. Kg1 { [%eval #-7] } 66... h2+ { [%eval #-8] } 67. Kg2 { [%eval #-7] } 67... Kf4 { [%eval #-8] } 68. Kh1 { [%eval #-8] } 68... Ke3 { [%eval #-7] } 69. Kg2 { [%eval #-7] } 69... Ke2 { [%eval #-8] } 70. Kh1 { [%eval #-8] } 70... g2+?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Ke3 was best. } { [%eval 0.0] } (70... Ke3 71. Kg2 h1=Q+ 72. Kxh1 Kf3 73. Kg1 g2 74. Kh2 Kf2 75. Kh3 g1=Q 76. Kh4) 71. Kxg2 { [%eval 0.0] } 71... Ke1 { [%eval 0.0] } 72. Kxh2 { [%eval 0.0] } { The game is a draw. } 1/2-1/2