FEN
[Event "rated bullet game"]
[Site "https://adjva4.dpdns.org/p4NIIyOp"]
[Date "2026.05.04"]
[Round "-"]
[White "kimgwaja"]
[Black "Alemao_do_Forro"]
[Result "1-0"]
[GameId "p4NIIyOp"]
[UTCDate "2026.05.04"]
[UTCTime "22:20:15"]
[WhiteElo "1641"]
[BlackElo "1596"]
[WhiteRatingDiff "+19"]
[BlackRatingDiff "-5"]
[Variant "Standard"]
[TimeControl "120+1"]
[ECO "C50"]
[Opening "Italian Game: Giuoco Pianissimo, Normal"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nf3 { [%eval 0.18] } 2... Nc6 { [%eval 0.22] } 3. Bc4 { [%eval 0.07] } 3... Nf6 { [%eval 0.22] } 4. d3 { [%eval 0.09] } 4... Bc5 { [%eval 0.1] } { C50 Italian Game: Giuoco Pianissimo, Normal } 5. Bg5 { [%eval 0.12] } 5... O-O { [%eval 0.0] } 6. Nfd2 { [%eval -0.37] } 6... h6 { [%eval -0.26] } 7. h4?! { (-0.26 → -0.89) Inaccuracy. Bh4 was best. } { [%eval -0.89] } (7. Bh4 Na5 8. Nc3 c6 9. Nb3 Nxb3 10. Bxb3 d6 11. a4 a5) 7... Be7 { [%eval -0.6] } 8. Nc3 { [%eval -0.74] } 8... Kh7?! { (-0.74 → 0.08) Inaccuracy. d6 was best. } { [%eval 0.08] } (8... d6 9. Bxf6 Bxf6 10. g3 Nd4 11. Nd5 b5 12. Bb3 Bd7 13. c3 Nxb3 14. axb3) 9. Bxf6 { [%eval 0.1] } 9... Bxf6 { [%eval 0.12] } 10. Nd5 { [%eval 0.06] } 10... Bxh4?! { (0.06 → 0.92) Inaccuracy. d6 was best. } { [%eval 0.92] } (10... d6 11. g3 Na5 12. Qf3 Be7 13. O-O-O c6 14. Nxe7 Qxe7 15. d4 exd4 16. Be2) 11. Qf3?? { (0.92 → -1.99) Blunder. Qh5 was best. } { [%eval -1.99] } (11. Qh5 Bg5 12. f4 Bxf4 13. Nxf4 exf4 14. Qf5+ Kh8 15. Qxf4 d5 16. Bxd5 Kg8) 11... Nd4 { [%eval -2.05] } 12. Qg4 { [%eval -2.6] } 12... Bg5 { [%eval -2.06] } 13. O-O-O?! { (-2.06 → -3.41) Inaccuracy. Nf3 was best. } { [%eval -3.41] } (13. Nf3 Nxf3+ 14. Qxf3 c6 15. Ne3 d6 16. Bb3 g6 17. O-O-O a5 18. a4 f5) 13... c6 { [%eval -3.85] } 14. Ne3 { [%eval -4.1] } 14... d5 { [%eval -4.12] } 15. exd5?! { (-4.12 → -6.33) Inaccuracy. Qh5 was best. } { [%eval -6.33] } (15. Qh5 dxc4 16. c3 Ne6 17. g3 cxd3 18. Nf5 Qf6 19. Qg4 Qg6 20. f3 Bxd2+) 15... Bxg4 { [%eval -6.35] } 16. Nxg4 { [%eval -6.15] } 16... Ne2+ { [%eval -5.32] } 17. Kb1 { [%eval -5.4] } 17... cxd5 { [%eval -5.29] } 18. Bb3 { [%eval -5.32] } 18... Nf4?! { (-5.32 → -4.14) Inaccuracy. Bxd2 was best. } { [%eval -4.14] } (18... Bxd2 19. Rxd2 Nd4 20. Rdd1 Nxb3 21. axb3 Qg5 22. Nxh6 gxh6 23. d4 Qxg2 24. dxe5) 19. Nxe5 { [%eval -4.53] } 19... Nxg2 { [%eval -4.51] } 20. Rdg1 { [%eval -4.46] } 20... Nf4 { [%eval -4.18] } 21. Ndf3 { [%eval -4.3] } 21... Ne2 { [%eval -3.63] } 22. Rxg5 { [%eval -4.07] } 22... Kg8?! { (-4.07 → -2.64) Inaccuracy. f6 was best. } { [%eval -2.64] } (22... f6 23. Nf7 Rxf7 24. Rgh5 Qc7 25. R5h4 Rd8 26. c4 Kg8 27. cxd5 Qd6 28. Nd4) 23. Rxh6 { [%eval -3.17] } 23... f6 { [%eval -2.68] } 24. Rg2?! { (-2.68 → -3.68) Inaccuracy. Bxd5+ was best. } { [%eval -3.68] } (24. Bxd5+ Qxd5 25. Rh8+ Kxh8 26. Ng6+ Kg8 27. Rxd5 Rfd8 28. Rc5 Kf7 29. Ngh4 Rac8) 24... fxe5 { [%eval -3.69] } 25. Nxe5 { [%eval -3.83] } 25... g5?? { (-3.83 → Mate in 2) Checkmate is now unavoidable. Rf5 was best. } { [%eval #2] } (25... Rf5 26. Ng4 Nf4 27. Rg1 gxh6 28. Nxh6+ Kh7 29. Nxf5 Qf6 30. Ne3 Qh4 31. Nxd5) 26. Bxd5+?? { (Mate in 2 → 5.02) Lost forced checkmate sequence. Rg6+ was best. } { [%eval 5.02] } (26. Rg6+ Kh7 27. Rh2#) 26... Kg7?? { (5.02 → Mate in 2) Checkmate is now unavoidable. Rf7 was best. } { [%eval #2] } (26... Rf7 27. Bxf7+ Kg7 28. Rg6+ Kf8 29. Rg8+ Ke7 30. Rxd8 Rxd8 31. Bh5 Nf4 32. Ng6+) 27. Rg6+ { [%eval #1] } 27... Kh7 { [%eval #1] } 28. Rh2# { White wins by checkmate. } 1-0