FEN
[Event "rated blitz game"]
[Site "https://adjva4.dpdns.org/ooWsiu0T"]
[Date "2025.02.26"]
[Round "-"]
[White "murat60"]
[Black "rhandste"]
[Result "1/2-1/2"]
[GameId "ooWsiu0T"]
[UTCDate "2025.02.26"]
[UTCTime "16:19:50"]
[WhiteElo "1991"]
[BlackElo "2033"]
[WhiteRatingDiff "+1"]
[BlackRatingDiff "-3"]
[Variant "Standard"]
[TimeControl "180+2"]
[ECO "B05"]
[Opening "Alekhine Defense: Modern Variation, Main Line"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. e4 { [%eval 0.18] } 1... Nf6 { [%eval 0.52] } 2. e5 { [%eval 0.53] } 2... Nd5 { [%eval 0.5] } 3. d4 { [%eval 0.59] } 3... d6 { [%eval 0.51] } 4. Nf3 { [%eval 0.35] } 4... Bg4 { [%eval 0.66] } { B05 Alekhine Defense: Modern Variation, Main Line } 5. Bc4 { [%eval 0.15] } 5... dxe5 { [%eval 0.16] } 6. dxe5 { [%eval -0.23] } 6... c6?! { (-0.23 → 0.40) Inaccuracy. e6 was best. } { [%eval 0.4] } (6... e6 7. O-O Qd7 8. Nbd2 Nc6 9. c3 Be7 10. Re1 O-O-O 11. Bb5) 7. Nc3?! { (0.40 → -0.33) Inaccuracy. h3 was best. } { [%eval -0.33] } (7. h3 Bxf3 8. Qxf3 e6 9. O-O Nd7 10. Re1 Qc7 11. Qe4 Nc5) 7... e6 { [%eval -0.25] } 8. Nxd5 { [%eval -0.44] } 8... cxd5 { [%eval -0.39] } 9. Be2 { [%eval -0.37] } 9... Nc6 { [%eval -0.45] } 10. c3?! { (-0.45 → -1.17) Inaccuracy. Bf4 was best. } { [%eval -1.17] } (10. Bf4 Be7 11. c3 g5 12. Be3 Bxf3 13. Bxf3 Nxe5 14. Be2 O-O 15. g3 f5) 10... Be7?! { (-1.17 → -0.20) Inaccuracy. Bxf3 was best. } { [%eval -0.2] } (10... Bxf3 11. Bxf3 Nxe5 12. Qa4+ Qd7 13. Qxd7+ Kxd7 14. Be2 Bc5 15. h4 a5 16. a4) 11. Bf4 { [%eval -0.4] } 11... O-O { [%eval -0.4] } 12. O-O { [%eval -0.34] } 12... Qb6 { [%eval -0.4] } 13. b3 { [%eval -0.48] } 13... Rac8 { [%eval -0.48] } 14. h3 { [%eval -0.45] } 14... Bh5 { [%eval -0.4] } 15. c4? { (-0.40 → -1.56) Mistake. Rc1 was best. } { [%eval -1.56] } (15. Rc1) 15... dxc4 { [%eval -1.44] } 16. Bxc4 { [%eval -1.81] } 16... Rfd8 { [%eval -1.99] } 17. Qe2?! { (-1.99 → -2.93) Inaccuracy. Qe1 was best. } { [%eval -2.93] } (17. Qe1 Bxf3) 17... Nd4 { [%eval -2.91] } 18. Qe4 { [%eval -2.76] } 18... Nxf3+ { [%eval -2.6] } 19. gxf3 { [%eval -2.84] } 19... Rd4 { [%eval -2.69] } 20. Qe3 { [%eval -2.72] } 20... Bc5 { [%eval -2.49] } 21. Qc1?! { (-2.49 → -3.96) Inaccuracy. Bg3 was best. } { [%eval -3.96] } (21. Bg3 Rcd8 22. Qg5 Bxf3 23. Bf4 Be4 24. Rac1 Bg6 25. Be3 h6 26. Qg3) 21... Bxf3?! { (-3.96 → -2.94) Inaccuracy. Qc6 was best. } { [%eval -2.94] } (21... Qc6 22. Kh2 Qxf3 23. Bg3 b6 24. a3 Bg6 25. Re1 Be4 26. Rg1 Rcd8 27. Qf4) 22. Kh2 { [%eval -3.26] } 22... Rcd8 { [%eval -3.07] } 23. Rg1 { [%eval -3.6] } 23... Rd1?! { (-3.60 → -2.18) Inaccuracy. g6 was best. } { [%eval -2.18] } (23... g6 24. Bg5 R8d7 25. Rf1 Qc6 26. a4 Qe4 27. Kg3 h5 28. Qf4 Qxf4+ 29. Bxf4) 24. Rxg7+ { [%eval -2.21] } 24... Kxg7?? { (-2.21 → 0.00) Blunder. Kh8 was best. } { [%eval 0.0] } (24... Kh8 25. Qc3 Be4 26. Rxd1 Rxd1 27. Rg1 Rxg1 28. Kxg1 Bxf2+ 29. Kf1 Bh4 30. Be3) 25. Bh6+ { [%eval 0.0] } 25... Kh8 { [%eval 0.0] } 26. Qg5 { [%eval 0.0] } 26... Bf8 { [%eval 0.0] } 27. Bxf8?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Qf6+ was best. } { [%eval #-2] } (27. Qf6+ Kg8 28. Qg5+ Kh8) 27... Rxf8?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Qxf2+ was best. } { [%eval 0.0] } (27... Qxf2+ 28. Qg2 Qxg2#) 28. Qf6+ { [%eval 0.0] } 28... Kg8 { [%eval 0.0] } 29. Qg5+ { [%eval 0.0] } 29... Kh8 { [%eval 0.0] } 30. Qf6+ { [%eval 0.0] } 30... Kg8 { [%eval 0.0] } 31. Qg5+ { [%eval 0.0] } 31... Kh8 { [%eval 0.0] } { The game is a draw. } 1/2-1/2