FEN
[Event "Blitz"]
[Site "https://adjva4.dpdns.org/ocgmoSb6"]
[Date "2025.01.28"]
[Round "-"]
[White "Zchance"]
[Black "laurentboss74"]
[Result "1/2-1/2"]
[GameId "ocgmoSb6"]
[UTCDate "2025.01.28"]
[UTCTime "22:21:41"]
[WhiteElo "1847"]
[BlackElo "2151"]
[WhiteRatingDiff "+4"]
[BlackRatingDiff "-4"]
[Variant "Standard"]
[TimeControl "300+0"]
[ECO "B22"]
[Opening "Sicilian Defense: Alapin Variation"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. e4 { [%eval 0.18] } 1... c5 { [%eval 0.25] } 2. c3 { [%eval 0.0] } { B22 Sicilian Defense: Alapin Variation } 2... e5 { [%eval 0.32] } 3. Nf3 { [%eval 0.34] } 3... Nc6 { [%eval 0.35] } 4. d4 { [%eval 0.02] } 4... cxd4 { [%eval 0.1] } 5. cxd4 { [%eval 0.02] } 5... exd4 { [%eval 0.03] } 6. Nxd4 { [%eval 0.02] } 6... Bb4+ { [%eval 0.09] } 7. Nc3 { [%eval 0.06] } 7... Nf6 { [%eval 0.09] } 8. Nxc6 { [%eval 0.09] } 8... bxc6 { [%eval 0.08] } 9. Bd3 { [%eval 0.15] } 9... d5 { [%eval 0.05] } 10. O-O { [%eval -0.16] } 10... Bxc3 { [%eval -0.14] } 11. bxc3 { [%eval -0.16] } 11... dxe4 { [%eval -0.17] } 12. Re1 { [%eval -0.17] } 12... O-O { [%eval -0.17] } 13. Bc2 { [%eval -0.14] } 13... Qa5 { [%eval -0.09] } 14. Bxe4 { [%eval -0.12] } 14... Nxe4 { [%eval -0.09] } 15. Rxe4 { [%eval -0.09] } 15... Bf5 { [%eval -0.12] } 16. Re3 { [%eval -0.11] } 16... Rad8 { [%eval -0.11] } 17. Qe1 { [%eval -0.12] } 17... Bg6 { [%eval -0.08] } 18. a4 { [%eval -0.08] } 18... h6 { [%eval -0.06] } 19. Ba3 { [%eval 0.03] } 19... c5 { [%eval -0.01] } 20. Re5 { [%eval -0.06] } 20... Rc8 { [%eval 0.1] } 21. Qe3 { [%eval -0.13] } 21... Qxa4 { [%eval -0.14] } 22. Rxc5 { [%eval -0.2] } 22... Rxc5 { [%eval -0.11] } 23. Qxc5 { [%eval -0.17] } 23... Re8 { [%eval -0.04] } 24. Qb4 { [%eval -0.13] } 24... Qc6 { [%eval -0.05] } 25. Rf1 { [%eval -0.33] } 25... Kh7 { [%eval -0.22] } 26. Qc5 { [%eval -0.37] } 26... Qxc5 { [%eval -0.17] } 27. Bxc5 { [%eval -0.15] } 27... Rc8 { [%eval 0.0] } 28. Bxa7 { [%eval 0.0] } 28... Rxc3 { [%eval 0.0] } 29. Be3 { [%eval 0.0] } 29... Rc2 { [%eval 0.0] } 30. Rc1 { [%eval 0.0] } 30... Rxc1+ { [%eval 0.0] } 31. Bxc1 { [%eval 0.0] } { The game is a draw. } 1/2-1/2