FEN
[Event "rated variant:antichess game"]
[Site "https://adjva4.dpdns.org/oNgO2d1S"]
[Date "2020.01.24"]
[Round "-"]
[White "usewaxlips"]
[Black "Mazze98"]
[Result "0-1"]
[GameId "oNgO2d1S"]
[UTCDate "2020.01.24"]
[UTCTime "11:53:20"]
[WhiteElo "1397"]
[BlackElo "1654"]
[WhiteRatingDiff "-7"]
[BlackRatingDiff "+2"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. g3 { [%eval -0.13] } 1... b6?! { (-0.13 → 0.83) Inaccuracy. Nh6 was best. } { [%eval 0.83] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b4?? { (0.83 → -0.91) Blunder. b3 was best. } { [%eval -0.91] } (2. b3 Na6 3. e3 d6 4. Bxa6 Bxa6 5. Ne2 Bxe2 6. Kxe2 Kd7) 2... g6?! { (-0.91 → 0.00) Inaccuracy. a5 was best. } { [%eval 0.0] } (2... a5 3. bxa5 bxa5 4. Nh3 g5 5. Nxg5 e5 6. Nxf7 Kxf7 7. Ba3) 3. b5?? { (0.00 → -3.15) Blunder. c4 was best. } { [%eval -3.15] } (3. c4 Nh6 4. b5 d5 5. cxd5 Qxd5 6. g4 Bxg4 7. Qc2 Bxe2) 3... Ba6?? { (-3.15 → -1.15) Blunder. e6 was best. } { [%eval -1.15] } (3... e6 4. g4 d6 5. c4 Nc6 6. bxc6 b5 7. cxb5 Bb7 8. cxb7 Qg5 9. bxa8=R Qxd2 10. Rxa7) 4. bxa6 { [%eval -2.09] } 4... Nxa6 { [%eval -2.36] } 5. g4 { [%eval -2.4] } 5... e6 { [%eval -2.75] } 6. Bh3 { [%eval -3.46] } 6... Ba3?! { (-3.46 → -2.67) Inaccuracy. Qh4 was best. } { [%eval -2.67] } (6... Qh4 7. a3 Qxf2 8. Kxf2 Bxa3 9. Nxa3 c5 10. c4 b5 11. Nxb5 Rc8 12. Rxa6 e5 13. Rxa7) 7. Nxa3 { [%eval -2.51] } 7... b5 { [%eval -2.92] } 8. Nxb5 { [%eval -6.15] } 8... Qg5?? { (-6.15 → -0.66) Blunder. Rc8 was best. } { [%eval -0.66] } (8... Rc8) 9. Nxa7 { [%eval -1.22] } 9... Qxd2?? { (-1.22 → Mate in 14) Checkmate is now unavoidable. Rxa7 was best. } { [%eval #14] } (9... Rxa7 10. c4) 10. Bxd2 { [%eval #14] } 10... Rxa7 { [%eval #13] } 11. Bh6?? { (Mate in 13 → 1.16) Lost forced checkmate sequence. Bb4 was best. } { [%eval 1.16] } (11. Bb4 Nxb4 12. Qxd7 Nxc2 13. Qxe8 Nxe1 14. Qxf7 Rxa2 15. Qxc7 Rxe2 16. Qxh7 Rxf2 17. Qxg6 Rxh3) 11... Nxh6 { [%eval 1.12] } 12. Qxd7 { [%eval 1.65] } 12... Nxg4 { [%eval 2.0] } 13. Bxg4?? { (2.00 → -1.21) Blunder. Qxe8 was best. } { [%eval -1.21] } (13. Qxe8) 13... Kxd7 { [%eval -1.3] } 14. Bxe6 { [%eval -1.22] } 14... Kxe6 { [%eval -0.84] } 15. Kd2 { [%eval -1.08] } 15... Kd6 { [%eval -0.75] } 16. e3 { [%eval -1.15] } 16... Ke6?? { (-1.15 → 1.51) Blunder. c5 was best. } { [%eval 1.51] } (16... c5 17. Ne2 Rd7 18. Nc3 Rc7 19. Ne2 Ra7 20. c3 Rd7 21. Kc2 h5 22. Raf1 Nc7 23. Ra1) 17. Ne2? { (1.51 → 0.00) Mistake. c4 was best. } { [%eval 0.0] } (17. c4) 17... Rg8?? { (0.00 → 3.23) Blunder. c5 was best. } { [%eval 3.23] } (17... c5 18. Kc3 Rd7 19. Kd2) 18. Ng3?? { (3.23 → -2.35) Blunder. c4 was best. } { [%eval -2.35] } (18. c4 Kd6 19. Kc3 c5 20. a4 Kc6 21. Ra3 Kb5 22. cxb5 Rb7 23. bxa6 f5 24. axb7 Rc8) 18... Kf5?? { (-2.35 → 2.61) Blunder. f5 was best. } { [%eval 2.61] } (18... f5 19. Nxf5) 19. Nxf5 { [%eval 3.11] } 19... gxf5 { [%eval 4.0] } 20. e4 { [%eval 3.36] } 20... fxe4 { [%eval 4.84] } 21. f3?! { (4.84 → 3.73) Inaccuracy. Rag1 was best. } { [%eval 3.73] } (21. Rag1 Rxg1 22. Rxg1 Ra8 23. c4 c5 24. a4 Rg8 25. Rxg8 Nc7 26. a5 Ne8 27. Rxe8 f5) 21... exf3 { [%eval 4.28] } 22. Rhg1 { [%eval 4.41] } 22... Rxg1 { [%eval 3.36] } 23. Rxg1 { [%eval 4.08] } 23... f2?? { (4.08 → Mate in 5) Checkmate is now unavoidable. Ra8 was best. } { [%eval #5] } (23... Ra8 24. a4) 24. c4 { [%eval #5] } 24... fxg1=R { [%eval #4] } 25. c5 { [%eval #4] } 25... Nxc5 { [%eval #3] } 26. a4?? { (Mate in 3 → -1.69) Lost forced checkmate sequence. a3 was best. } { [%eval -1.69] } (26. a3 Rxa3 27. h3 Rxh3 28. Kc3 Rxc3#) 26... Nxa4 { [%eval -1.8] } 27. Kc3 { [%eval -1.8] } 27... Nxc3 { [%eval -2.66] } 28. h4 { [%eval -2.21] } 28... c5 { [%eval -1.8] } 29. h5 { [%eval -1.7] } 29... Ra8?? { (-1.70 → Mate in 12) Checkmate is now unavoidable. Rg7 was best. } { [%eval #12] } (29... Rg7 30. h6) 30. h6 { [%eval #12] } 30... Rg7 { [%eval #11] } 31. hxg7 { [%eval #11] } 31... Rf8 { [%eval #10] } 32. gxf8=R?? { (Mate in 10 → Mate in 4) Lost forced checkmate sequence. gxf8=K was best. } { [%eval #-4] } (32. gxf8=K f5 33. Kf7 h5 34. Kg6 f4 35. Kxh5 f3 36. Kg4 c4 37. Kxf3 Ne4 38. Kxe4 c3) 32... f5 { [%eval #-4] } 33. Rxf5 { [%eval #-3] } 33... h5 { [%eval #-3] } 34. Rxc5 { [%eval #-2] } 34... h4 { [%eval #-2] } 35. Rxc3 { [%eval #-1] } 35... h3 { [%eval #-1] } 36. Rxh3# { Game ends by variant rule. } 0-1
