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[Event "Hourly Antichess Arena"] [Site "https://adjva4.dpdns.org/mEdmgGOM"] [Date "2026.05.11"] [Round "-"] [White "OliveraSP"] [Black "Sergey_2023"] [Result "1-0"] [GameId "mEdmgGOM"] [UTCDate "2026.05.11"] [UTCTime "11:53:52"] [WhiteElo "1369"] [BlackElo "1394"] [WhiteRatingDiff "+6"] [BlackRatingDiff "-8"] [WhiteBerserk "true"] [Variant "Antichess"] [TimeControl "60+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. e3 { [%eval 2.49] } 1... e5?? { (2.49 → 6.34) Blunder. b5 was best. } { [%eval 6.34] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Bb5?? { (6.34 → Mate in 16) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-16] } (2. Ba6 bxa6 3. Qh5 Qh4 4. Qxe5 Qxf2 5. Kxf2 Nf6 6. Qxf6 gxf6) 2... Nc6?? { (Mate in 16 → 2.39) Lost forced checkmate sequence. Qg5 was best. } { [%eval 2.39] } (2... Qg5 3. Bxd7 Qxg2 4. Bxe8 Qxf2 5. Bxf7 Qxh2 6. Rxh2 a5 7. Bxg8) 3. Bxc6 { [%eval 2.84] } 3... dxc6?? { (2.84 → Mate in 14) Checkmate is now unavoidable. bxc6 was best. } { [%eval #14] } (3... bxc6 4. Ne2) 4. Qg4 { [%eval #15] } 4... Qxd2 { [%eval #11] } 5. Bxd2 { [%eval #12] } 5... Bxg4 { [%eval #11] } 6. Kd1 { [%eval #11] } 6... Bxd1 { [%eval #10] } 7. a4 { [%eval #12] } 7... Bxc2 { [%eval #11] } 8. Na3 { [%eval #11] } 8... Bxa4 { [%eval #8] } 9. b3?? { (Mate in 8 → -6.76) Lost forced checkmate sequence. Nc2 was best. } { [%eval -6.76] } (9. Nc2 Bxc2 10. Rxa7 Rxa7 11. e4 Bxe4 12. h4 Bxg2 13. h5 Bxh1 14. Bh6 gxh6) 9... Bxb3?? { (-6.76 → Mate in 7) Checkmate is now unavoidable. Bxa3 was best. } { [%eval #7] } (9... Bxa3 10. Rxa3 Bxb3 11. Rxa7 Rxa7 12. Ba5 Rxa5 13. e4 c5 14. g3 Ra8 15. f3) 10. Rd1 { [%eval #7] } 10... Bxd1 { [%eval #6] } 11. Nc2 { [%eval #6] } 11... Bxc2 { [%eval #5] } 12. e4 { [%eval #5] } 12... Bxe4 { [%eval #4] } 13. Ne2 { [%eval #6] } 13... Bxg2 { [%eval #5] } 14. Ng1 { [%eval #7] } 14... Bxh1 { [%eval #6] } 15. Nf3 { [%eval #6] } 15... Bxf3 { [%eval #5] } 16. Bh6 { [%eval #5] } 16... Nxh6 { [%eval #4] } 17. h4 { [%eval #4] } 17... g5 { [%eval #3] } 18. hxg5 { [%eval #3] } 18... Bb4 { [%eval #2] } 19. gxh6 { [%eval #2] } 19... Rg8# { Game ends by variant rule. } 1-0