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[Event "Import"] [Site "https://adjva4.dpdns.org/mCf2lZKj"] [Date "2017.08.01"] [Round "-"] [White "?"] [Black "?"] [Result "0-1"] [GameId "mCf2lZKj"] [UTCDate "2017.08.01"] [UTCTime "18:33:46"] [WhiteElo "?"] [BlackElo "?"] [Variant "Atomic"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. Nf3 { [%eval 2.08] } 1... f6 { [%eval 2.08] } 2. Nc3?! { (2.08 → 1.41) Inaccuracy. e3 was best. } { [%eval 1.41] } (2. e3 d6 3. Nd4 Bg4 4. f3 Bf5 5. Ne6 Bxe6 6. Nc3 c6 7. d4 g6 8. d5 b5) 2... c6 { [%eval 1.79] } 3. e3 { [%eval 1.38] } 3... e6?! { (1.38 → 2.04) Inaccuracy. d6 was best. } { [%eval 2.04] } (3... d6) 4. Nd4 { [%eval 1.44] } 4... g6? { (1.44 → 2.78) Mistake. Nh6 was best. } { [%eval 2.78] } (4... Nh6) 5. Ndb5 { [%eval 1.84] } 5... cxb5 { [%eval 2.12] } 6. Nb5 { [%eval 2.37] } 6... Bd6 { [%eval 1.87] } 7. Nxa7 { [%eval 1.84] } 7... b5 { [%eval 1.44] } 8. a4? { (1.44 → 0.00) Mistake. f3 was best. } { [%eval 0.0] } (8. f3 Bxh2) 8... f5 { [%eval 0.33] } 9. d4 { [%eval 0.0] } 9... Nf6 { [%eval 0.0] } 10. e4 { [%eval 0.0] } 10... fxe4 { [%eval 0.0] } 11. f3 { [%eval 0.0] } 11... Ng4 { [%eval 0.0] } 12. Bg5 { [%eval 0.0] } 12... Qc7 { [%eval 0.0] } 13. g3 { [%eval 0.0] } 13... Ne3 { [%eval 0.0] } 14. Bxe3 { [%eval 0.0] } 14... Bf4 { [%eval 0.0] } 15. Bd3 { [%eval 0.0] } 15... Bd2+ { [%eval 0.0] } 16. Kf1 { [%eval 0.0] } 16... O-O { [%eval 0.0] } 17. axb5 { [%eval 0.0] } 17... Bb7? { (0.00 → 1.30) Mistake. Ba6 was best. } { [%eval 1.3] } (17... Ba6 18. Ra4 Qxc2+ 19. Ke1 Rc8 20. Ra1 Rc2 21. b4 Re2+ 22. Kd1 Rd2+ 23. Kc1 Rc2+ 24. Kd1) 18. Ra8 { [%eval 1.3] } 18... Bxa8 { [%eval 1.34] } 19. Bb5? { (1.34 → 0.00) Mistake. Qa1 was best. } { [%eval 0.0] } (19. Qa1 Qb6 20. Be4 Qxb2 21. c4 d5 22. Bc2 dxc4 23. h4 h5 24. Rh2 g5 25. g4 Kg7) 19... Qb7 { [%eval 0.0] } 20. Bc6?? { (0.00 → -1.93) Blunder. Ba6 was best. } { [%eval -1.93] } (20. Ba6 Qb6 21. Qa1 e5 22. Qa2+ Qxb2 23. d5 e4 24. h4 exf3+ 25. Ke2 Rf2+ 26. Kd3 Rf3+) 20... Qb6?? { (-1.93 → 0.00) Blunder. Qa6+ was best. } { [%eval 0.0] } (20... Qa6+) 21. c4?? { (0.00 → -11.14) Blunder. Qa1 was best. } { [%eval -11.14] } (21. Qa1 e5 22. Qa2+ Qxb2 23. Bb7 Kh8 24. dxe5 Re8 25. Be4 d5 26. Ke2 dxe4+ 27. Kd3 Rd8+) 21... Qa5 { [%eval -8.59] } 22. b4 { [%eval -8.2] } 22... Qa3?? { (-8.20 → -1.75) Blunder. Qa2 was best. } { [%eval -1.75] } (22... Qa2) 23. Qb3?? { (-1.75 → Mate in 13) Checkmate is now unavoidable. Be4 was best. } { [%eval #-13] } (23. Be4 e5) 23... Qa1+ { [%eval #-13] } 24. Qb1 { [%eval #-13] } 24... e5?? { (Mate in 13 → -0.25) Lost forced checkmate sequence. dxc6 was best. } { [%eval -0.25] } (24... dxc6 25. Qxa1 e5 26. f4 exf4+ 27. Ke2 Re8+ 28. Kd3 Re2 29. d5 Be3 30. d6 Rd2+ 31. Ke4) 25. Bb7?? { (-0.25 → Mate in 14) Checkmate is now unavoidable. Qxa1 was best. } { [%eval #-14] } (25. Qxa1 dxc6) 25... e4 { [%eval -23.02] } 26. Qxa1?! { (-23.02 → Mate in 13) Checkmate is now unavoidable. Bd5+ was best. } { [%eval #-13] } (26. Bd5+ Kh8) 26... e3 { [%eval #-13] } 27. Bd5+ { [%eval #-12] } 27... Kh8 { [%eval #-11] } 28. f4 { [%eval #-11] } 28... e2+ { [%eval #-10] } 29. Kg2 { [%eval #-10] } 29... Be1 { [%eval #-9] } 30. g4 { [%eval #-9] } 30... Re8 { [%eval #-8] } 31. Be4 { [%eval #-8] } 31... d5 { [%eval #-7] } 32. Bf3 { [%eval #-7] } 32... Bg3 { [%eval #-6] } 33. h4 { [%eval #-6] } 33... e1=Q { [%eval #-5] } 34. Rxe1 { [%eval #-5] } 34... Re1 { [%eval #-4] } 35. h5 { [%eval #-4] } 35... Rg1+ { [%eval #-3] } 36. Kh3 { [%eval #-3] } 36... Rg2 { [%eval #-2] } 37. g5 { [%eval #-2] } 37... Rh2+ { [%eval #-1] } 38. Kg4 { [%eval #-1] } 38... Bxf4# { Game ends by variant rule. } 0-1