FEN
[Event "Weekly Antichess Arena"]
[Site "https://adjva4.dpdns.org/m8C9oJFG"]
[Date "2026.04.17"]
[Round "-"]
[White "zermer"]
[Black "Theriza"]
[Result "1-0"]
[GameId "m8C9oJFG"]
[UTCDate "2026.04.17"]
[UTCTime "21:18:48"]
[WhiteElo "1650"]
[BlackElo "1916"]
[WhiteRatingDiff "+9"]
[BlackRatingDiff "-10"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. a4 { [%eval -0.12] } 1... b5 { [%eval -0.09] } 2. axb5 { [%eval -0.05] } 2... Na6 { [%eval 0.16] } 3. Rxa6 { [%eval 0.6] } 3... Bxa6 { [%eval 0.3] } 4. bxa6 { [%eval 0.72] } 4... e6 { [%eval 0.94] } 5. b4 { [%eval 1.19] } 5... Bxb4 { [%eval 1.31] } 6. h4?? { (1.31 → -3.08) Blunder. e3 was best. } { [%eval -3.08] } (6. e3 Bxd2 7. Bxd2 Nh6 8. Nh3 Ng4 9. Qxg4 Rf8 10. Qxg7 Qh4) 6... Bxd2 { [%eval -3.21] } 7. Kxd2 { [%eval -3.43] } 7... Qxh4 { [%eval -3.49] } 8. Rxh4 { [%eval -2.94] } 8... Kd8 { [%eval -3.67] } 9. Rxh7 { [%eval -1.97] } 9... Rxh7 { [%eval -1.15] } 10. Nh3?? { (-1.15 → Mate in 12) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-12] } (10. Nc3 Rh3 11. gxh3 Nh6 12. e3 e5 13. Nb5 Rc8 14. Nxc7 Kxc7 15. Qg4 Nxg4) 10... Rxh3 { [%eval #-12] } 11. gxh3 { [%eval #-12] } 11... Nh6?? { (Mate in 12 → -2.23) Lost forced checkmate sequence. Kc8 was best. } { [%eval -2.23] } (11... Kc8 12. Qe1 Kb7 13. axb7 Rc8 14. bxc8=K d6 15. Kxc7 g5 16. Kxd6 f6 17. Kxe6) 12. Ke3? { (-2.23 → -3.91) Mistake. Na3 was best. } { [%eval -3.91] } (12. Na3 c6 13. e3 Kc7 14. Kc3 c5 15. Qxd7 Kxd7 16. Be2 Kc7 17. Bg4 Nxg4) 12... Ng4?? { (-3.91 → 0.19) Blunder. Kc8 was best. } { [%eval 0.19] } (12... Kc8 13. Qxd7) 13. hxg4 { [%eval -0.07] } 13... Kc8?! { (-0.07 → 0.64) Inaccuracy. g5 was best. } { [%eval 0.64] } (13... g5 14. Qxd7 Kxd7 15. Na3 e5 16. Kd2 Ke6 17. c4 Re8 18. e3 Re7 19. f4) 14. Qxd7 { [%eval 0.62] } 14... Kxd7 { [%eval 0.07] } 15. Na3 { [%eval 0.0] } 15... Kc8?? { (0.00 → Mate in 10) Checkmate is now unavoidable. g6 was best. } { [%eval #10] } (15... g6 16. Kd2 g5 17. c4 Rh8 18. Bh3 Rxh3 19. f3 Rxf3 20. exf3 e5 21. Nc2) 16. Nb5 { [%eval #10] } 16... f5 { [%eval #7] } 17. gxf5 { [%eval #7] } 17... exf5 { [%eval #6] } 18. Nxa7 { [%eval #6] } 18... Rxa7 { [%eval #5] } 19. c3 { [%eval #6] } 19... Rxa6 { [%eval #5] } 20. Ba3 { [%eval #5] } 20... Rxa3 { [%eval #4] } 21. f4 { [%eval #4] } 21... Rxc3 { [%eval #3] } 22. Bg2 { [%eval #3] } 22... Rxe3 { [%eval #2] } 23. Bc6 { [%eval #2] } 23... Rxe2 { [%eval #1] } 24. Be4?? { (Mate in 1 → -3.23) Lost forced checkmate sequence. Bg2 was best. } { [%eval -3.23] } (24. Bg2 Rxg2#) 24... fxe4 { [%eval -3.2] } 25. f5 { [%eval -2.57] } 25... g6 { [%eval -3.07] } 26. fxg6 { [%eval -3.53] } 26... Rf2?? { (-3.53 → -1.19) Blunder. Rd2 was best. } { [%eval -1.19] } (26... Rd2 27. g7 Kb7 28. g8=K e3 29. Kg7 e2 30. Kg6 Kb6 31. Kh5 Rd8 32. Kg4) 27. g7 { [%eval -1.24] } 27... e3? { (-1.24 → 0.00) Mistake. Rd2 was best. } { [%eval 0.0] } (27... Rd2 28. g8=K e3 29. Kg7 Kb7 30. Kf6 e2 31. Kf5 Rd8 32. Kg4 Kc6 33. Kg3) 28. g8=B { [%eval 0.0] } 28... Rf7 { [%eval 0.0] } 29. Bxf7 { [%eval 0.0] } 29... c5 { [%eval 0.0] } 30. Be8 { [%eval 0.0] } 30... Kd7 { [%eval 0.0] } 31. Bxd7 { [%eval 0.0] } 31... c4?? { (0.00 → Mate in 3) Checkmate is now unavoidable. e2 was best. } { [%eval #3] } (31... e2 32. Bg4 e1=B 33. Bd1 Bc3 34. Bb3 Bd4 35. Bc4 Be5 36. Bd5 c4 37. Bxc4) 32. Bf5 { [%eval #3] } 32... c3 { [%eval #2] } 33. Bc2 { [%eval #2] } 33... e2 { [%eval #1] } 34. Bd1 { [%eval #1] } 34... exd1=Q# { Game ends by variant rule. } 1-0