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[Event "Hourly Antichess Arena"] [Site "https://adjva4.dpdns.org/ljezrheD"] [Date "2026.02.12"] [Round "-"] [White "chesskani"] [Black "aybi"] [Result "0-1"] [GameId "ljezrheD"] [UTCDate "2026.02.12"] [UTCTime "11:16:41"] [WhiteElo "1165"] [BlackElo "1768"] [WhiteRatingDiff "-1"] [BlackRatingDiff "+1"] [Variant "Antichess"] [TimeControl "60+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Bxg8?? { (5.49 → Mate in 11) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-11] } (6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qe1 Ra3) 6... Qxd1?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. Rxg8 was best. } { [%eval #12] } (6... Rxg8 7. Nxd2 Be4 8. Nxe4 h5 9. Qxh5 Rh8 10. Qxh8 g6 11. Qxf8) 7. Bxh7?? { (Mate in 12 → 5.61) Lost forced checkmate sequence. Kxd1 was best. } { [%eval 5.61] } (7. Kxd1 Rxg8 8. Nf3 Bxf3 9. Nd2 Bxd1 10. Nf3 Bxc2 11. e4 Bxe4 12. Be3 Bxf3) 7... Qxc2?? { (5.61 → Mate in 11) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #11] } (7... Qxe1 8. Ne2 Rxh7 9. Na3 Rxh2 10. Nc4 Rxf2 11. b4 Qxc1 12. Nxc1) 8. Bxc2 { [%eval #11] } 8... Rxh2 { [%eval #10] } 9. Kd1 { [%eval #10] } 9... Rxf2 { [%eval #9] } 10. Ke1?? { (Mate in 9 → 1.44) Lost forced checkmate sequence. Nf3 was best. } { [%eval 1.44] } (10. Nf3 Rxf3 11. Nd2 Rxe3 12. Ke2 Rxe2 13. Nc4 Rxc2 14. Be3 Rxb2 15. Rxh1 Rxa2) 10... Rxc2 { [%eval 0.45] } 11. Bd2?? { (0.45 → Mate in 8) Checkmate is now unavoidable. e4 was best. } { [%eval #-8] } (11. e4 Rxb2) 11... Rxd2 { [%eval #-8] } 12. Kxd2 { [%eval #-7] } 12... Bf3 { [%eval #-7] } 13. Nxf3 { [%eval #-6] } 13... g5 { [%eval #-6] } 14. Nxg5 { [%eval #-5] } 14... e6 { [%eval #-5] } 15. Nxe6 { [%eval #-4] } 15... c6 { [%eval #-5] } 16. Nxf8 { [%eval #-4] } 16... Nd7 { [%eval #-4] } 17. Nxd7 { [%eval #-3] } 17... Rb8 { [%eval #-3] } 18. Nxb8 { [%eval #-2] } 18... a6 { [%eval #-2] } 19. Nxc6 { [%eval #-1] } 19... a5 { [%eval #-1] } 20. Nxa5# { Game ends by variant rule. } 0-1