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[Event "Bullet Antichess Arena"] [Site "https://adjva4.dpdns.org/krJBqdta"] [Date "2026.04.21"] [Round "-"] [White "theoneandonlylipika"] [Black "NerDee"] [Result "1-0"] [GameId "krJBqdta"] [UTCDate "2026.04.21"] [UTCTime "01:47:05"] [WhiteElo "1634"] [BlackElo "1901"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-9"] [Variant "Antichess"] [TimeControl "45+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Ba6?! { (1.19 → 2.28) Inaccuracy. e6 was best. } { [%eval 2.28] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxa6?? { (2.28 → 0.45) Blunder. Bxd7 was best. } { [%eval 0.45] } (3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2) 3... Nxa6 { [%eval 0.45] } 4. b4 { [%eval 0.59] } 4... Nxb4 { [%eval 0.29] } 5. a3 { [%eval -0.08] } 5... Nxc2 { [%eval 0.05] } 6. Qxc2 { [%eval 0.05] } 6... h6 { [%eval 0.02] } 7. Qxc7 { [%eval 0.11] } 7... Qxc7 { [%eval 0.1] } 8. h3? { (0.10 → -1.36) Mistake. Nf3 was best. } { [%eval -1.36] } (8. Nf3 Qxh2 9. Nxh2 g5 10. Rf1 g4 11. Nxg4 Rc8 12. Nxh6 Bxh6) 8... Qxc1 { [%eval -1.1] } 9. Ra2 { [%eval -1.46] } 9... Qxe1?! { (-1.46 → -0.84) Inaccuracy. Qxa3 was best. } { [%eval -0.84] } (9... Qxa3) 10. Rh2?? { (-0.84 → -3.54) Blunder. f3 was best. } { [%eval -3.54] } (10. f3 Qxg1) 10... Qxd2?? { (-3.54 → -1.40) Blunder. Qxg1 was best. } { [%eval -1.4] } (10... Qxg1) 11. Nxd2 { [%eval -1.23] } 11... e5?? { (-1.23 → Mate in 8) Checkmate is now unavoidable. d5 was best. } { [%eval #8] } (11... d5 12. e4 dxe4 13. Nxe4 f6 14. Nxf6 Nxf6 15. g4 Nxg4 16. hxg4 e6 17. Rxh6) 12. Rc2 { [%eval #8] } 12... Bxa3 { [%eval #7] } 13. Rc1 { [%eval #7] } 13... Bxc1 { [%eval #6] } 14. f3 { [%eval #6] } 14... Bxd2 { [%eval #5] } 15. g4 { [%eval #6] } 15... Bxe3 { [%eval #5] } 16. g5?? { (Mate in 5 → -3.86) Lost forced checkmate sequence. Rb2 was best. } { [%eval -3.86] } (16. Rb2 Bxg1 17. f4 exf4 18. g5 hxg5 19. Rd2 Rxh3 20. Rxd7 Kxd7#) 16... Bxg1?? { (-3.86 → Mate in 4) Checkmate is now unavoidable. Bxg5 was best. } { [%eval #4] } (16... Bxg5) 17. gxh6 { [%eval #4] } 17... Bxh2 { [%eval #2] } 18. hxg7 { [%eval #2] } 18... Rxh3 { [%eval #1] } 19. f4 { [%eval #1] } 19... exf4# { Game ends by variant rule. } 1-0